The Venice and scuba diving levels really stick in my in mind in 2. In 2, 3 and 5 there was more of an Action Man/James Bond jet-setting influence to Lara, whereas the original and 4 leaned more into Indiana Jones and exploration (though there was an awful lot of that, and ultimately getting completely lost, in 3 as well). There was a much stronger narrative in 4, the best of the 5, and it focused on one style of setting (Egypt and tombs). If I were to rank them, I'd say 1>4>2>3>5. Even though Chronicles was much more enjoyable than 3, it was considerably shorter (PC made up for this with the addition of a robust level editor) and being the 5th straight year I'd kind of had enough of it by that point. The analogues sticks had imbedded themselves across the industry by this point as well, only exacerbating the feeling that it was one game too many.
Not so much from the PlayStation magazines, where the series continued to garner high praise throughout its 5 titles (and were then retrospectively criticised a year or so later, which was irksome, as if journalists at the time kept having the same recurring epiphany over and over again), but the Dreamcast magazines were a lot less forgiving of the controls even in 1999/2000. Official Dreamcast magazine said of The Last Revelation in 2000:
The Last Revelation is a very entertaining game, but in a very old-fashioned way. It comes from the old school of platform games when there were strong limitations to prevent you doing anything that would screw it up...
...the controls demand strict discipline. If you don't execute the correct technique for a long-distance jump, you won't make it. You can't just throw caution to the wind and try something daring. In fact you must even learn to save the game regularly, because some areas are guaranteed die-first-time experiences, and you never know when it's going to happen. The graphics too, have an old-fashioned feel to them. They're polished enough (not difficult with Dreamcast), but not particularly stylish.
The Last Revelation just gives you good, solid presentation. Not ropy, but not spectacular either. Some people have noted that it looks jerky at 30 frames a second. Running at 50/60 would have improved the background movement, but it isn't a big deal.
Ultimately, The Last Revelationjust seems outdated. It's good, solid fun, and for PlayStation it's great, but Dreamcast is a different standard, and we expect more.
7/10
and of Chronicles:
The greatest frustration of the game was, and is, its control method. Movement is never fluid. Never. Lara has always awkwardly bounced off corners and jumped directly up when you know you pressed Left. Every move must be meticulously programmed, failed, re-programmed, failed and finally programmed in a way that works.The step up, step back and jump method was always dodgy...
...compare controlling Lara to Super Mario 64, or even Rayman 2 - the control has always stunk, and transferral to Dreamcast hasn't helped its cause in the slightest.
All the ingredients are here: 3D levels, new toys, solid - if dated - graphics, and a half-decent story. However, the ingredients make a cake we're tired of eating, for no matter how many cherries Core Design squeeze into this gateaux, the sponge is stale and old. There's bound to be a hardcore band of Tomb Raider fans reading, and if you can tolerate the same game as you've played four times before with the above extra features, you'll probably be quite happy. But you deserve better. Nostalgically enjoyable though the game can be, we couldn't recommend you buy this above the majority of Dreamcast titles just because it's from a heavyweight dynasty. You're using a fantastically-powerful console - why should you have to play high-resolution PlayStation games with awful control methods?
6/10
And that was
then. It'll be very interesting to see what Aspyr have managed to accomplish with the new optional control method, because there will be a whole new generation of players under 30 that'll be totally unaccustomed to this style of movement. Like trying to play an FPS on an N64 pad (or worse, the original D-Pad controllers of that time).