Treyarch/Call of Duty 5 Q&A

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Nova
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PostTreyarch/Call of Duty 5 Q&A
by Nova » Mon Sep 22, 2008 8:24 am

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D+Pad have got a Q&A session with Treyarch lined up who, as I'm sure you're all aware, are currently putting the finishing touches to Call of Duty: World At War.

Ask them anything you like about CoD, what it's like to be thought of as the "under-performing" developer, why CoD5 will be aces, anything you like.

Questions are being sent over ASAP so if you have anything to ask, do it here!

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KingK
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PostRe: Treyarch/Call of Duty 5 Q&A
by KingK » Mon Sep 22, 2008 8:49 am

I'd like to know if they plan on having the same rank-up approach to the online that IW did for CoD4. That set the benchmark for me in online FPS's and tbh, if they don't put it in, I'm not buying the game.

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Drunken_Master
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PostRe: Treyarch/Call of Duty 5 Q&A
by Drunken_Master » Mon Sep 22, 2008 8:57 am

Dear Treyarch,

Will I still get my red dot? I'm useless without it!

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Prime Directives : Prosecute those who steal memes from other forums. :fp:
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Deception
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PostRe: Treyarch/Call of Duty 5 Q&A
by Deception » Mon Sep 22, 2008 12:38 pm

Are you guys still doing magazines for this then?

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Dave
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PostRe: Treyarch/Call of Duty 5 Q&A
by Dave » Mon Sep 22, 2008 12:47 pm

Yeah, it's just taking a heck of a long time to get this next one yet. Still, there's some good stuff lined up for it...

Twitter:@VG_Dave
bear
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PostRe: Treyarch/Call of Duty 5 Q&A
by bear » Mon Sep 22, 2008 1:23 pm

Will Spiderman or James Bond feature as bonus characters?

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Boo!
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PostRe: Treyarch/Call of Duty 5 Q&A
by Boo! » Mon Sep 22, 2008 2:14 pm

Brerlappins little hat wrote:Dear Treyarch,

Please stop making COD games. And please tell infinty ward that its 2008 now, and respawning enemies and linearity is SOOOOOO 2002, so they might want to update their programming / level design / game design skills.

Thanks,

BLH


Or maybe indinity ward will just continue with the same forumla, its not doing them any harm is it?

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Drunken_Master
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PostRe: Treyarch/Call of Duty 5 Q&A
by Drunken_Master » Mon Sep 22, 2008 2:18 pm

Brerlappins little hat wrote:Dear Treyarch,

Please stop making COD games. And please tell infinty ward that its 2008 now, and respawning enemies and linearity is SOOOOOO 2002, so they might want to update their programming / level design / game design skills.

Thanks,

BLH


Dear BLH,

CO4 was not only our biggest selling title ever, it was also the biggest selling title of last year. In other words. strawberry float You.

Love,

Infinity

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Prime Directives : Prosecute those who steal memes from other forums. :fp:
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Hulohot
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PostRe: Treyarch/Call of Duty 5 Q&A
by Hulohot » Mon Sep 22, 2008 2:45 pm

When will we get an open world free roaming Call of Duty game, moving around the world between lots of different scaled wars.

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Pred
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PostRe: Treyarch/Call of Duty 5 Q&A
by Pred » Mon Sep 22, 2008 2:48 pm

Brerlappins little hat wrote:Dear Treyarch,

Please stop making COD games. And please tell infinty ward that its 2008 now, and respawning enemies and linearity is SOOOOOO 2002, so they might want to update their programming / level design / game design skills.

Thanks,

BLH


Shouldn't that be:

Dear Activision,

Please stop milking every single series you currently publish. It's getting boring now.

Lots of love,

Everyone.

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Kanbei
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PostRe: Treyarch/Call of Duty 5 Q&A
by Kanbei » Mon Sep 22, 2008 6:31 pm

Is Kiefer Sutherland as hardcore as Jack Bauer in real life?

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Jax
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PostRe: Treyarch/Call of Duty 5 Q&A
by Jax » Tue Sep 23, 2008 1:11 am

Daddy or chips?

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Alpha eX
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PostRe: Treyarch/Call of Duty 5 Q&A
by Alpha eX » Tue Sep 23, 2008 1:54 am

The last game was full of spawn points which only stopped when you ran into them, does the new game do the same or is it done differently this time?

Have they expanded on the challenges and weapon upgrades, if so, how?

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Hank Scorpio
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PostRe: Treyarch/Call of Duty 5 Q&A
by Hank Scorpio » Tue Sep 23, 2008 7:17 am

Will there still be a perk system ?

20 times, 20 times, Man United...
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smurphy
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PostRe: Treyarch/Call of Duty 5 Q&A
by smurphy » Tue Sep 23, 2008 2:04 pm

Alpha eX wrote:The last game was full of spawn points which only stopped when you ran into them, does the new game do the same or is it done differently this time?


Ask this. We all want to know the answer and it won't come across as dickish.


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