Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWood

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Buffalo
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Buffalo » Tue Jun 10, 2014 12:04 am

Man my voice chat gets monitored NSA-style, been pining for a R6 game for ages. Played the frigger yesterday.

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tomvek
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by tomvek » Tue Jun 10, 2014 12:05 am

I want Rainbow Six, Far Cry 4, The Divison and the world war game.

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skarmachild
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by skarmachild » Tue Jun 10, 2014 12:05 am

Irene Demova » Tue Jun 10, 2014 12:03 am wrote:
HSH28 » Mon Jun 09, 2014 11:01 pm wrote:Who gives a gooseberry fool about the scripted MP voices they have in those gameplay videos

Oh just anyone who wants to see a vaguely representational demonstration


the whole thing is made to entertain i mean what do you expect ? awkward silence or 12 year olds saying theyre gunna strawberry float ur gran or something? course theyre gunna get into spirit.

ubisoft did a great job, the only conference i watched almost all the way though this year.

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1>3>4>2
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by 1>3>4>2 » Tue Jun 10, 2014 12:06 am

Phil Spencer being a humble ass guy is refreshing.

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Irene Demova
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Irene Demova » Tue Jun 10, 2014 12:06 am

skarmachild » Mon Jun 09, 2014 11:05 pm wrote:the whole thing is made to entertain i mean what do you expect ? awkward silence or 12 year olds saying theyre gunna strawberry float ur gran or something? course theyre gunna get into spirit.


Just record an actual game with people playing it and talking

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Peter Crisp
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Peter Crisp » Tue Jun 10, 2014 12:07 am

Finiarél » Tue Jun 10, 2014 12:04 am wrote:
Peter Crisp » Tue Jun 10, 2014 12:03 am wrote:
Finiarél » Tue Jun 10, 2014 12:01 am wrote:She needs to strawberry float off. :fp:


Why?

She looked like she genuinely likes games which can only be a good thing.


She's to Dude Brah.


Fair enough and while I'm usually the first to have a go at the "Dude Bro" crowd she just came across as enthusiastic to me. I had no problem with her.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Irene Demova
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Irene Demova » Tue Jun 10, 2014 12:07 am

1>3>4>2 » Mon Jun 09, 2014 11:06 pm wrote:Phil Spencer being a humble ass guy is refreshing.

I know, he's so stuck up on Location, Location, Location

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Venom
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Venom » Tue Jun 10, 2014 12:07 am

Yeah Rainbow Siege looks good but of course like the commentator Kevin on Spike say, it depends on what the actual game is like. Aisha needs to just relax next year. Crying because of the trailer then ending the conference like that!

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Somebody Else's Problem
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Somebody Else's Problem » Tue Jun 10, 2014 12:07 am

Irene Demova » Mon Jun 09, 2014 11:06 pm wrote:
skarmachild » Mon Jun 09, 2014 11:05 pm wrote:the whole thing is made to entertain i mean what do you expect ? awkward silence or 12 year olds saying theyre gunna strawberry float ur gran or something? course theyre gunna get into spirit.


Just record an actual game with people playing it and talking


That would be completely unwatchable.

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KK
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by KK » Tue Jun 10, 2014 12:08 am

Unbutton your suit you stiff.

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Alpha eX
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Alpha eX » Tue Jun 10, 2014 12:08 am

I missed the start, was Far Cry 4 gameplay/engine shown?

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Irene Demova
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Irene Demova » Tue Jun 10, 2014 12:09 am

Alpha eX » Mon Jun 09, 2014 11:08 pm wrote:I missed the start, was Far Cry 4 gameplay/engine shown?

They showed the opening 5 minutes which was in game but completely on rails

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Qikz
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Qikz » Tue Jun 10, 2014 12:09 am

So far Rainbow Six is the only game that's somewhat made me think "maybe I want to play that". I'm cautiously optomistic.

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cooldawn
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by cooldawn » Tue Jun 10, 2014 12:10 am

Another good presentation.

Evocative. Epic. Romantic. Sad.

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Qikz
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Qikz » Tue Jun 10, 2014 12:12 am

Actually, Valiant Hearts looks cool too, but I missed that.

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KK
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by KK » Tue Jun 10, 2014 12:14 am

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Should have presented the show like that.

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Fuzzy Dunlop
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Fuzzy Dunlop » Tue Jun 10, 2014 12:14 am

:datass:

Do you often contemplate the complexity of life?
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Alpha eX
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Alpha eX » Tue Jun 10, 2014 12:16 am

Most hyped about Far Cry 4, loved the last one and this looks much more interesting. Was hoping to see some ingame stuff but the intro has got me excited enough.

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KK
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by KK » Tue Jun 10, 2014 12:17 am

Will never forgive CeeLo Green for stinking out SummerSlam...

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Mockmaster
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PostRe: Ubisoft @ E3 | Press Conference | Monday 11pm | #GirlWoo
by Mockmaster » Tue Jun 10, 2014 12:22 am

http://www.computerandvideogames.com/46 ... -patriots/

Ubisoft CEO Yves Guillemot has explained the "difficult" decision to reboot Rainbow Six: Patriots, which today was re-unveiled as the multiplayer-centric Rainbow Six: Siege.

Speaking to CVG ahead of Ubisoft's E3 press conference, Guillemot said the rebuild ensured its Montreal studio could design the game around the online experience, rather than a traditional single-player campaign - a break from the firm's usual approach.

"We realised that we needed to go first with multiplayer," he said.

"Before when we made games, we were leading first with single-player and then taking the systems from that to do multi-player. With Rainbow Six we said, 'OK, we have to change our way of doing things' - lead with mutli-player first and then make single-player from that.

"That's what made us change the game totally. We decided to restart with that in mind. The decision came from what we were seeing in the marketplace and because we wanted to do a 60 frames-per-second multi-player game."

Guillemot insisted the decision "came from the gameplay side" and wasn't directly influenced by any negative reaction to Patriot's 2011 reveal as a story-heavy FPS.

"The only chance we had to come with something that would be impressive in the online FPS arena was to have 60 frames-per-second and no limits imposed by having single-player. That's what made us change direction.

"In a way it was difficult because you have to say 'OK, let's do a write-off'. But the business has become a bit clearer; if you don't make the right decisions, it tells you at the end you've made a big mistake. The longer you wait, the bigger the mistake is.

"In a way the decision is easier to make now than it was before. Before we could say, 'OK, we'll still sell a couple of million units and monetize our investment'. Today if you are not at the right quality level, nobody will buy. Nobody will like it.

"There are lots of factors to take into account. We know that with all of our teams, when their game doesn't sell, they are unhappy. It's not only about succeeding with gamers, it's succeeding with the teams. When they spend three years of their lives making something, they want to see success at the end."

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