New version up:
Download!So what's new?Well, for starters it has partially improved graphics. The graphics themselves are actually very much improved, but only in the first level.
It's also easier. Sooo much easier.
Says the guy who made the game and has no problems whatsoever running and jumping through even the later levels. But I did just get a score of 52085. I probably cycled through all 9 levels 5 or 6 times. Eventually I just stopped playing and let the timer run out.
You get one extra second for completing a level (meaning 6 seconds in total), and there's way more gold/loot in the levels and one or two more multiplier gems.
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What's next?I'm working on a few new hazards.
One is a cannon that fires a bomb at you if you're close enough to it and it can "see" you. The bomb is set off after bouncing off a surface and it explodes a moment later. It kills either on direct contact or if the explosion gets you. It'll take a while to get this working right as I have to figure out how to make it accurate enough; if the player stands perfectly still the cannon will hit every time, no matter where the player is (so long as there are no obstructions).
I'm also thinking of a variation on this that shoots an arrow at the player.
I also need to just make more levels. I'll be splitting the levels up into four difficulty settings (each with its own unique visual theme and music):
- Easy - about 12 levels - you'll play through about 6 randomly selected levels before moving onto medium
- Medium - about 16 levels - you'll play through about 8 randomly selected levels before moving onto hard
- Hard - about 30 levels - you'll play through about 12-15 randomly selected levels before moving onto brutal
- Brutal - about 100 levels - each level you play is randomly selected and you play on this difficulty until game over
As you progress through the game you'll move on from
Easy to
Medium and from
Medium to
Hard and finally from
Hard to
Brutal. The goal is to have Brutal be so difficult the player has to keep moving all the time, collecting gold and gems (or not if he's low on time) and getting to the exit as fast as he can. A lot of the work on the game will be in balancing it right to make sure players can't just stockpile extra time in the easier stages and breeze through the harder difficulties. I also have to try and make it so that a single death isn't necessarily the end even if you're playing on Brutal (while also making sure that even if you are doing really well on Brutal you don't have minutes and minutes of extra time to waste).
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Okay, so this topic isn't really getting the attention I was hoping for. It doesn't help that it's in the least active part of the forum... would it be frowned upon if I advertised this topic (one-time only, no reposts or bumps) in General Gaming?