Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7

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DarkRula
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PostRe: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
by DarkRula » Tue Feb 05, 2019 11:05 am

Ah.

Map-making is fun, and I recreated the map I'm basing my Animal Crossing ideas on. Still fine-tuning to balance it a bit, but it should be ready soon I expect.

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Ironhide
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PostRe: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
by Ironhide » Tue Feb 05, 2019 4:10 pm

rinks wrote:As far as I remember, the game doesn’t tell you this, but i guess it’s pretty much second nature to AW veterans. In case anyone didn’t realise: the shoulder buttons automatically select the next unit.


Rather annoyingly, I don't think you can do that on PC when using mouse and keyboard controls.

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rinks
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PostRe: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
by rinks » Tue Feb 05, 2019 4:31 pm

Ironhide wrote:
rinks wrote:As far as I remember, the game doesn’t tell you this, but i guess it’s pretty much second nature to AW veterans. In case anyone didn’t realise: the shoulder buttons automatically select the next unit.


Rather annoyingly, I don't think you can do that on PC when using mouse and keyboard controls.

There must be a key for it somewhere. They don’t make it obvious (no controller layout provided, that I can see). Control options are a bit lacking, but hopefully they’ll add more.

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Jam-Master Jay
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PostRe: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
by Jam-Master Jay » Tue Feb 05, 2019 4:37 pm

Space and Backspace to cycle through units apparently.

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rinks
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PostRe: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
by rinks » Wed Mar 06, 2019 5:23 pm

V 1.20 update out today. Loads of changes, some quite significant. Changes to difficulty levels, and an option to set a checkpoint.

https://mynintendonews.com/2019/03/05/w ... -tomorrow/


The official Wargroove blog has announced that the game will be updated tomorrow, March 6th. This update will bring the game to version 1.2.0. The patch notes have been released, and they’re quite long. The update does a lot of polishing and bug fixing, but there are some additions as well. If you want to see the patch notes for yourself, they are included down below.

Checkpoint system:

While playing in campaign mode, you can set a checkpoint in a mission
If you are defeated, you can retry from the checkpoint
You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)
Difficulty system overhaul:

Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
Medium difficulty is a bit easier and still lets you obtain up to 3 stars
Easy limits you at 2 stars
Story limits you at 1 star, and is VERY easy
Multiplayer:

You can now add CPU players to online games
There’s now a message clarifying that you must join a match if you don’t have any in progress
A number of fixes to Quick Play timers
You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
Seven maps designed specifically for co-op have been added
Fix issue where user’s couldn’t get into Online multiplayer
Fix issue were main menu could not be invoked during opponent’s/AI turn
General Quality of Life:

The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
Skipping battles, captures and cutscenes is now much faster
Display the S rank requirements on the overview screen for a mission
“Exit” has been renamed to “Suspend” to avoid confusion
You can now see teams on the Overview screen
Fix international text input on Switch
Display the Controller Select Applet on Switch less often
Add Korean font
Resigning will now destroy all units simultaneously instead of one at a time
New options:

Add “Movement Speed” option that allow you to set all units to move faster
Add “Confirm End Turn” option to avoid accidental end of turn
Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage
Fog of War:

Allies now share vision
Eliminated players can still see their team vision; eliminated teams become spectators
Spectators can view the current team’s vision
Hide enemy income and funds
Don’t spawn effects or show building colours inside fog of war
Don’t show battle and capture animations unless at least one of the units is visible to the current player
Fog of War now updates faster
Fix “sonar” bug that allowed you to obtain extra information within fog of war
Fix allies being able to move units into each other and becoming stuck
Fixes and tweaks:

Fix Tenri’s groove charge rate to the intended value
Change Ryota’s groove to allow him to dash through his own units
Fix team options; all teams should display correctly in 2v2 matches
Fixes for Vines and Crystals acting as Units
Fix for 7-2; commanders no longer change team after suspending
Fix sound effects in Cutscene editor causing crash
Fix Cutscene Attack animations causing crash
Fix Empty dialogue event boxes causing crash
Layering of actors and props in Cutscene editor should now work as expected
Fix crash when entering non-numeric text into Counter events
Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack
Misc language fixes
Misc minor fixes

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ITSMILNER
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PostRe: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
by ITSMILNER » Wed Mar 06, 2019 9:38 pm

Sounds like a good update, been holding off on this after some of the early impressions on the difficulty and general menu issues.

Long Live Switch Squad!
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Monkey Man
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PostRe: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
by Monkey Man » Fri Jul 19, 2019 9:30 pm

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No cross-play but can download creations made by the community on other platforms - https://wargroove.com/wargroove-ps4-launches-july-23rd/

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Monkey Man
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PostRe: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
by Monkey Man » Wed Jan 08, 2020 3:03 pm

Let’s start 2020 off with a bang – our *free* DLC Wargroove: Double Trouble will be ransacking digital stores on February 6th on PC, Nintendo Switch and Xbox One! The PS4 version will be on the way, date to be revealed soon.

Brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo)
3 New Roguish Commanders, each with unique Grooves – Wulfar, Errol & Orla and Vesper
2 New Units – Thieves & Riflemen!
New Arcade missions
Competitive online Quick Play maps
Public and Private Multiplayer Lobbies
New Volcano map theme and more updates to the custom Editor tools
Outlaw music tracks, composed by Phonetic Hero
And more!

https://wargroove.com/wargroove-double- ... ruary-6th/


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PostRe: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
by OrangeRKN » Wed Jan 08, 2020 3:05 pm

Nice! I bought this physical the other day, have yet to play it though. Full colour manual :wub:

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ITSMILNER
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PostRe: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
by ITSMILNER » Wed Jan 08, 2020 9:11 pm

Awesome when we get substantial free content updates like this, I own this on Switch but have yet to play it. Will get to it at some point this year.

Long Live Switch Squad!

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