Re: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
Posted: Tue Feb 05, 2019 11:05 am
by DarkRula
Ah.
Map-making is fun, and I recreated the map I'm basing my Animal Crossing ideas on. Still fine-tuning to balance it a bit, but it should be ready soon I expect.
Re: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
Posted: Tue Feb 05, 2019 4:10 pm
by Ironhide
rinks wrote:As far as I remember, the game doesn’t tell you this, but i guess it’s pretty much second nature to AW veterans. In case anyone didn’t realise: the shoulder buttons automatically select the next unit.
Rather annoyingly, I don't think you can do that on PC when using mouse and keyboard controls.
Re: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
Posted: Tue Feb 05, 2019 4:31 pm
by rinks
Ironhide wrote:
rinks wrote:As far as I remember, the game doesn’t tell you this, but i guess it’s pretty much second nature to AW veterans. In case anyone didn’t realise: the shoulder buttons automatically select the next unit.
Rather annoyingly, I don't think you can do that on PC when using mouse and keyboard controls.
There must be a key for it somewhere. They don’t make it obvious (no controller layout provided, that I can see). Control options are a bit lacking, but hopefully they’ll add more.
Re: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
Posted: Tue Feb 05, 2019 4:37 pm
by Jam-Master Jay
Space and Backspace to cycle through units apparently.
Re: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
Posted: Wed Mar 06, 2019 5:23 pm
by rinks
V 1.20 update out today. Loads of changes, some quite significant. Changes to difficulty levels, and an option to set a checkpoint.
The official Wargroove blog has announced that the game will be updated tomorrow, March 6th. This update will bring the game to version 1.2.0. The patch notes have been released, and they’re quite long. The update does a lot of polishing and bug fixing, but there are some additions as well. If you want to see the patch notes for yourself, they are included down below.
Checkpoint system:
While playing in campaign mode, you can set a checkpoint in a mission If you are defeated, you can retry from the checkpoint You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten) Difficulty system overhaul:
Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks Medium difficulty is a bit easier and still lets you obtain up to 3 stars Easy limits you at 2 stars Story limits you at 1 star, and is VERY easy Multiplayer:
You can now add CPU players to online games There’s now a message clarifying that you must join a match if you don’t have any in progress A number of fixes to Quick Play timers You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime Seven maps designed specifically for co-op have been added Fix issue where user’s couldn’t get into Online multiplayer Fix issue were main menu could not be invoked during opponent’s/AI turn General Quality of Life:
The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative Skipping battles, captures and cutscenes is now much faster Display the S rank requirements on the overview screen for a mission “Exit” has been renamed to “Suspend” to avoid confusion You can now see teams on the Overview screen Fix international text input on Switch Display the Controller Select Applet on Switch less often Add Korean font Resigning will now destroy all units simultaneously instead of one at a time New options:
Add “Movement Speed” option that allow you to set all units to move faster Add “Confirm End Turn” option to avoid accidental end of turn Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage Fog of War:
Allies now share vision Eliminated players can still see their team vision; eliminated teams become spectators Spectators can view the current team’s vision Hide enemy income and funds Don’t spawn effects or show building colours inside fog of war Don’t show battle and capture animations unless at least one of the units is visible to the current player Fog of War now updates faster Fix “sonar” bug that allowed you to obtain extra information within fog of war Fix allies being able to move units into each other and becoming stuck Fixes and tweaks:
Fix Tenri’s groove charge rate to the intended value Change Ryota’s groove to allow him to dash through his own units Fix team options; all teams should display correctly in 2v2 matches Fixes for Vines and Crystals acting as Units Fix for 7-2; commanders no longer change team after suspending Fix sound effects in Cutscene editor causing crash Fix Cutscene Attack animations causing crash Fix Empty dialogue event boxes causing crash Layering of actors and props in Cutscene editor should now work as expected Fix crash when entering non-numeric text into Counter events Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack Misc language fixes Misc minor fixes
Re: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
Posted: Wed Mar 06, 2019 9:38 pm
by ITSMILNER
Sounds like a good update, been holding off on this after some of the early impressions on the difficulty and general menu issues.
Re: Wargroove. Out now (Switch, XB1, PC). Cross-play etc
Re: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
Posted: Wed Jan 08, 2020 3:03 pm
by Monkey Man
Let’s start 2020 off with a bang – our *free* DLC Wargroove: Double Trouble will be ransacking digital stores on February 6th on PC, Nintendo Switch and Xbox One! The PS4 version will be on the way, date to be revealed soon.
Brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo) 3 New Roguish Commanders, each with unique Grooves – Wulfar, Errol & Orla and Vesper 2 New Units – Thieves & Riflemen! New Arcade missions Competitive online Quick Play maps Public and Private Multiplayer Lobbies New Volcano map theme and more updates to the custom Editor tools Outlaw music tracks, composed by Phonetic Hero And more!
Re: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
Posted: Wed Jan 08, 2020 3:05 pm
by OrangeRKN
Nice! I bought this physical the other day, have yet to play it though. Full colour manual
Re: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
Posted: Wed Jan 08, 2020 9:11 pm
by ITSMILNER
Awesome when we get substantial free content updates like this, I own this on Switch but have yet to play it. Will get to it at some point this year.
Re: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
Posted: Thu Jan 23, 2020 9:31 pm
by ITSMILNER
Jeez this can be pretty tough can’t it, only on Act 3 and had to knock the difficulty down a couple notches
Re: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
Posted: Thu Jan 23, 2020 10:28 pm
by Ironhide
ITSMILNER wrote:Jeez this can be pretty tough can’t it, only on Act 3 and had to knock the difficulty down a couple notches
I was playing it before they added the difficulty setting and ended up giving up, haven't played it since actually.
Re: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
Posted: Thu Jan 23, 2020 10:32 pm
by Victor Mildew
Oooo couch co-op, I'll be looking at this.
Re: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
Posted: Thu Jan 23, 2020 11:28 pm
by Qikz
Yissss, I loved me some wargroove so having a good reason to play it properly again is fantastic!
Re: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
Posted: Fri Jan 24, 2020 8:40 am
by Poser
ITSMILNER wrote:Jeez this can be pretty tough can’t it, only on Act 3 and had to knock the difficulty down a couple notches
Yeah, I was the same, but then it felt a bit too easy. I felt bad just steamrollering the game, so I stopped playing. Probably best to steamroller than not play at all.
Re: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
Posted: Fri Jan 24, 2020 9:30 pm
by ITSMILNER
Poser wrote:
ITSMILNER wrote:Jeez this can be pretty tough can’t it, only on Act 3 and had to knock the difficulty down a couple notches
Yeah, I was the same, but then it felt a bit too easy. I felt bad just steamrollering the game, so I stopped playing. Probably best to steamroller than not play at all.
I’ve used the custom difficulty so I have tweaked the settings where it’s still challenging but not overly easy.
Re: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
Posted: Thu Jan 30, 2020 7:39 am
by ITSMILNER
Finished the main campaign, I liked it overall but it really makes me want Ninty to bring out a full on Advance Wars game soon.
Annoyingly, the epilogue is locked behind having to obtain 100 stars which I’ll never do so I’ll just see what that’s like on YouTube . I may come back to this again later on and do some of the Arcade and Puzzle modes
Sent from my iPhone using Tapatalk
Re: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
Posted: Thu Feb 06, 2020 7:32 pm
by KjGarly
Free DLC is out today isn't it?
Re: Wargroove. Out now (Switch, XB1, PC), PS4 from 23/7
Posted: Mon Feb 10, 2020 2:38 pm
by imbusydoctorwho
Really like Fire Emblem and enjoyed Advance Wars Days of Ruin, so I really should give this ago but just never got round to getting it. Is it any good?
Re: Wargroove. Double Trouble DLC (free) out now
Posted: Tue Feb 11, 2020 7:20 am
by Qikz
I really enjoyed what I played of it (all of it)
I never got into the multiplayer but I definitely wanted to - I just did what I normally did and forgot to try it.