OrangeRKN wrote:Would be cool if anyone wants to roughly summarise the alliances/factions that were in play, not seeing any of the PMs between players I was trying to figure it out from the thread alone
Here's things from my perspective then:
So on day one Moggy and I joined up with Karl and Hexx's public faction, and decided to target Oblomov Boblomov, the self assigned leader of the centrists. We didn't know how many he'd won onside though, and in hindsight we committed far too few troops to make a difference on that first night. Unfortunately for us, the centrists, Falsey AND the DarkRula / IronHide combo (I assume these three joined forces later on) all targeted Karl and he was taken captive, but remained part of our planning circle.
The second night, we were more careful and our plan was good - we realised from the first night's actions that there were times your troops were safer in attack than defence (because their losses are more likely to be diluted by other attackers) and the only downside was the vulnerability by not having troops in defence - something we'd work around by capturing each other, by committing enough troops to guarantee we'd be the attacking player to capture our ally, allowing us to release them. So we committed enough troops to ensure Hexx would capture Falsey (releasing Karl) and then Moggy would capture Hexx...
With jawa having used 60% of his army day one and only having 500 troops coming into night two, we failed to anticipate that he might commit all his armies at any of us. So when he attacked Hexx too with all his armies, outflanking Moggy and taking Hexx captive, he took control of the game at that point.
Our biggest mistake was not sending one token troop to attack jawa, which would have meant we'd have taken him captive (given that he had no defence!) and given that Falsey also captured mic, it would have meant we'd have ended the day as a faction with six captives, two of whom we'd free. The really silly part was that we'd sent one troop to most other active players, so as to reduce their even troop numbers, which we figured might help in the future when trying to capture them (as even a 999 strong army loses to a 1000 strong one!), but we deliberately didn't attack jawa (or Dual) in the hope that others would interpret this as them working alongside us. D'oh.
(IMO, jawa was the MVP of this game, even though IronHide won; some of his plays were so gutsy and outright unexpected, and considering he basically acted alone throughout he did superbly to get himself in such a position of strength.)
On night three we targeted jawa, but again he made the right play - I attacked jawa with full force (in case he defended), Moggy captured me, but jawa captured Moggy, triggering the cross capture rule and freeing us all. We got Karl free, but Hexx remained jawa's prisoner.
Moggy, Karl and I then indulged in some in-thread bickering to try and make it seem like we weren't a faction (overshadowed by jawa's brutal Hexxecution), but the plan all along was to release Karl as late as possible and use him to attack - the theory being that others would assume he's still captive and therefore not a viable target, meaning Karl wouldn't have to worry about leaving troops in defence.
At this point Falsey also came onside and we were able to use his info to plan our attacks.
Ob Bob saw our late prisoner releases and I assume reacted accordingly, sending one troop to attack Karl, but fortunately Falsey captured OB. We gambled that Moggy and I, in such an outwardly visible position of strength, wouldn't be targeted, but jawa captured me and Jenuall captured him. The remaining players in my faction were in a decent position, with good player numbers but poorer troop numbers, so I thought we ended that evening in a decent position, all things considered. My game ended (or so I thought) when Jenuall executed jawa and I.
I can post some thoughts on the undead game experience later if I've time.