What is the angriest a videogame has ever made you?

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Tafdolphin
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PostRe: What is the angriest a videogame has ever made you?
by Tafdolphin » Fri Jul 31, 2020 9:46 am

Knoyleo wrote:
Skip to 6:25 for the bit I mean.

It's the moment the game went from being a dumb/fun Indiana Jones style romp, to a weird existential place that just didn't fit in. Never mind the fact that Nathan/the player literally have to kill all those people in game or just stop playing. It didn't ruin the game for me or anything, but it stood out as a weird moment for me. It felt like such an odd turn, going from a game that was basically just saying, "these are the bad guys, they are unambigously bad and here is a gun, go adventure!" to one that suddenly decides, "actually, they were human too, what's wrong with you?

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It's gone on to spawn a load of stupid navel gazing gooseberry fool from games that think they're super deep, by making the player question the morality of what they're doing, while giving them no systemic means to approach games in a different way, and just try to make you feel bad for playing them, I guess? Games that put you in a situation where you can either choose to do an objectively horrible thing, or just switch off.

Spec Ops is a game that often gets lumped in with this criticism, but that game handled it differently. It set out to be a send up of the gruff military shooter, and deliberately gives you wrong information about the people you are about to harm, so that when it pulled the rug out to call you a bad person, it was because it had deliberately misled you. You've done a bad thing, but you did it because it was framed as a good thing, until eventually you're doubting everything the game tells you.

But by and large, most games that tell you to press X to do a murder, then chastise you for doing the murder the game told you to do, are bullshit.


I agree with all of this. In fact, it appears this single moment has become key to Naughty Dog's identity but they don't have the self-awareness to actually use it in any interesting ways. Spec Ops is probably the only successful entry along those lines (with BioShock's Would You Kindly being an earlier meta-commentary on game linearity that hit but made less sense the more you thought about it).

As for the angriest I've ever been:

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Cumberdanes
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PostRe: What is the angriest a videogame has ever made you?
by Cumberdanes » Fri Jul 31, 2020 10:32 am

Good lord that's a tough boss. You could probably put any fighting game end boss in there really like Gill from SF3 who since his super fills his health you have to win 3 rounds to actually beat him.

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PostRe: What is the angriest a videogame has ever made you?
by KK » Fri Jul 31, 2020 11:00 am

Oh, how could I forget...

Ninja Gaiden on Xbox, surely the hardest game released on the entire console. Brilliant game, but basically a waste of 40 quid, tbh.

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PostRe: What is the angriest a videogame has ever made you?
by Corazon de Leon » Fri Jul 31, 2020 11:03 am

Drumstick wrote:Time Trialling in F-Zero GX back in the day. I messed up the final corner of the final lap of Drift Highway and promptly launched my wavebird into the wall.


The F-Zero GP and Lord Deathborne on very hard were strawberry floating brutal.

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PostRe: What is the angriest a videogame has ever made you?
by JT986M2 » Fri Jul 31, 2020 11:06 am

I have squeezed a few controllers within an inch of their lives. Never thrown one or broke a nearby object though.

A few games have certainly royally pissed me off though. Although I'm fairly sure my mind is doing some self-preservation thing and blocking out loads.

Single player:

- Mario Kart (Any): Trying to 3-star a 150cc/200cc grand prix and getting blue-shelled in the last minute of a race and going from 1st to 5th.
- Ninja Gaiden II (Xbox): Just brutal. So much so that I haven't played a Ninja Gaiden game since
- Mortal Kombat II: Shao Kahn is a cheating strawberry float.

I think Ninja Gaiden is probably the only game I have ever rage-quit and never gone back to. In fact I think I traded it in shortly after.

Overall I think the most consistent offenders in my mind are:

- Driving games on higher difficulties with their physics defying AI drivers
- Fighting game end-bosses with either cheap unblockable moves, or out-of-the-blue combos that take of 3/4 of your health

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PostRe: What is the angriest a videogame has ever made you?
by KK » Fri Jul 31, 2020 11:30 am

Did they seriously make Ninja Gaiden 2 harder than the first one? :dread:

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PostRe: What is the angriest a videogame has ever made you?
by Mafro » Fri Jul 31, 2020 11:39 am

Probably some of the nonsense in Sekiro. Bosses with hidden extra phases and stuff like that.

Victor Mildew wrote:
Preezy wrote:
Jenuall wrote:That's not even a git gud situation though, it's just plain gooseberry fool! :lol:

Obviously didn't buy the anti wall clip armour, strawberry floating rookie scum :roll:


Time to wheel this out again


The death cry in this gets me every time :lol:

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PostRe: What is the angriest a videogame has ever made you?
by Ironhide » Fri Jul 31, 2020 11:41 am

Tafdolphin wrote:
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Jinpachi from Tekken 5 and Tengu in DOA2 were far cheaper bosses imo

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PostRe: What is the angriest a videogame has ever made you?
by JT986M2 » Fri Jul 31, 2020 11:54 am

KK wrote:Did they seriously make Ninja Gaiden 2 harder than the first one? :dread:


I can't remember the specific point in the game where I thought "that's it, I'm done", but from what I remember the standard enemies in NGII were smarter than those in NGI. So if NGI was the equivalent to Heroic in Halo, NGII was like legendary. So every battle felt like a real effort. I found the first really frustrating at times, so to be honest I have no idea why I picked up II :roll:

It's probably the reason I have never played a souls-like game. I just can't be bothered with the difficulty.

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PostRe: What is the angriest a videogame has ever made you?
by Cumberdanes » Fri Jul 31, 2020 12:02 pm

Ironhide wrote:
Tafdolphin wrote:
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Jinpachi from Tekken 5 and Tengu in DOA2 were far cheaper bosses imo


God Jinpachi was a bastard, same goes for Azrael in Tekken 6.

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PostRe: What is the angriest a videogame has ever made you?
by OrangeRKN » Fri Jul 31, 2020 12:34 pm

Tafdolphin wrote:I agree with all of this. In fact, it appears this single moment has become key to Naughty Dog's identity but they don't have the self-awareness to actually use it in any interesting ways.


I don't really see it as a thing in ND games because none of them pretend to offer any player agency over the narrative and all have predefined characters as protagonists, not player-inserts.

Uncharted 3 was not informed or altered by that moment in the previous game. Narratively that game is almost non-existent - it's just a series of action set-pieces with a story contrived to string them together (which if I remember correctly from interviews and the like reflects how it was developed). It's just as violent as 2 without addressing that violence, especially not framing it as the player's responsibility. I certainly then wouldn't call the end of Uncharted 2 a key moment when its direct sequel doesn't follow up on it.

Uncharted 4 does partially address the game's violence in that it deliberately reduces the combat to put more of an influence on the story and traversal, and the developers were certainly aware of the series becoming the poster child for discussions about "ludonarrative dissonance" (it's even the name of the trophy in that game for killing 1000 enemies). Again though I don't think that game ever tries to address Nate's murder sprees, or associate them with the player, or call into question their morality. The combat is just an aspect of the gameplay and we're just supposed to suspend our disbelief much like one would when watching an action movie where the hero kills a lot of people. Nate kills hundreds if not thousands of people in gameplay, but so what? The story doesn't address that. The overall theme of the story is not about that. I can't see how the game could be related to that moment at the end of Uncharted 2, let alone say that it was key to the studio's identity.

The Last of Us and it's sequel don't ignore the morality of their protagonist's violence like Uncharted, but they make clear the protagonists are not heroes but heavily flawed characters. Characters, importantly, being what they are. The player isn't made to feel guilty for their actions because they are never presented as the player's actions, only the character's. I think TLOU2 is incredibly interesting for the way it uses the forced perspective of a game's protagonist to control the player's own perspective and who they empathise with, which is an approach to the story only really possible through the medium of games, but not at all using the player agency aspect of the medium. Again then I don't see the guilting of the player as an aspect at all.

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PostRe: What is the angriest a videogame has ever made you?
by Jenuall » Fri Jul 31, 2020 12:40 pm

OrangeRKN wrote:
Tafdolphin wrote:I agree with all of this. In fact, it appears this single moment has become key to Naughty Dog's identity but they don't have the self-awareness to actually use it in any interesting ways.


I don't really see it as a thing in ND games because none of them pretend to offer any player agency over the narrative and all have predefined characters as protagonists, not player-inserts.

Uncharted 3 was not informed or altered by that moment in the previous game. Narratively that game is almost non-existent - it's just a series of action set-pieces with a story contrived to string them together (which if I remember correctly from interviews and the like reflects how it was developed). It's just as violent as 2 without addressing that violence, especially not framing it as the player's responsibility. I certainly then wouldn't call the end of Uncharted 2 a key moment when its direct sequel doesn't follow up on it.

Uncharted 4 does partially address the game's violence in that it deliberately reduces the combat to put more of an influence on the story and traversal, and the developers were certainly aware of the series becoming the poster child for discussions about "ludonarrative dissonance" (it's even the name of the trophy in that game for killing 1000 enemies). Again though I don't think that game ever tries to address Nate's murder sprees, or associate them with the player, or call into question their morality. The combat is just an aspect of the gameplay and we're just supposed to suspend our disbelief much like one would when watching an action movie where the hero kills a lot of people. Nate kills hundreds if not thousands of people in gameplay, but so what? The story doesn't address that. The overall theme of the story is not about that. I can't see how the game could be related to that moment at the end of Uncharted 2, let alone say that it was key to the studio's identity.

The Last of Us and it's sequel don't ignore the morality of their protagonist's violence like Uncharted, but they make clear the protagonists are not heroes but heavily flawed characters. Characters, importantly, being what they are. The player isn't made to feel guilty for their actions because they are never presented as the player's actions, only the character's. I think TLOU2 is incredibly interesting for the way it uses the forced perspective of a game's protagonist to control the player's own perspective and who they empathise with, which is an approach to the story only really possible through the medium of games, but not at all using the player agency aspect of the medium. Again then I don't see the guilting of the player as an aspect at all.

But by virtue of being games the player will naturally align themselves with the actions of the protagonist in a way that doesn't happen in other media such as books or films. If another character is chastising the protagonist for their actions or behaviour then what else can the player do but feel that guilt being directed at them as well because they are the one who directed the player to act in such a way - regardless of the fact that no alternative is possible.

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PostRe: What is the angriest a videogame has ever made you?
by Winckle » Fri Jul 31, 2020 12:58 pm

Cumberdanes wrote:Good lord that's a tough boss. You could probably put any fighting game end boss in there really like Gill from SF3 who since his super fills his health you have to win 3 rounds to actually beat him.

RESURRECTION!

We should migrate GRcade to Flarum. :toot:
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PostRe: What is the angriest a videogame has ever made you?
by OrangeRKN » Fri Jul 31, 2020 1:51 pm

Jenuall wrote:But by virtue of being games the player will naturally align themselves with the actions of the protagonist in a way that doesn't happen in other media such as books or films. If another character is chastising the protagonist for their actions or behaviour then what else can the player do but feel that guilt being directed at them as well because they are the one who directed the player to act in such a way - regardless of the fact that no alternative is possible.


If a game wants to address me as the player it should stop being cowardly about it by using the protagonist as a proxy and instead talk directly to camera, just like Assassin's Creed II.

Technically it was addressing Desmond through the animus but hush

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PostRe: What is the angriest a videogame has ever made you?
by Jenuall » Fri Jul 31, 2020 1:55 pm

OrangeRKN wrote:
Jenuall wrote:But by virtue of being games the player will naturally align themselves with the actions of the protagonist in a way that doesn't happen in other media such as books or films. If another character is chastising the protagonist for their actions or behaviour then what else can the player do but feel that guilt being directed at them as well because they are the one who directed the player to act in such a way - regardless of the fact that no alternative is possible.


If a game wants to address me as the player it should stop being cowardly about it by using the protagonist as a proxy and instead talk directly to camera, just like Assassin's Creed II.

Technically it was addressing Desmond through the animus but hush

:lol:

I don't think they necessarily need to do anything about this, clearly millions of people enjoy these games and don't give a gooseberry fool about these aspects. But personally I feel it's a bit of a waste if you are in the business of making games and don't make some effort to actually make use of the fact that it is an interactive medium to enhance the way you explore narrative and the relationship between player and story that games can provide. There's an argument that you should be making linear, non-interactive works like movies or books instead!

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PostRe: What is the angriest a videogame has ever made you?
by That » Fri Jul 31, 2020 1:56 pm

every game should end with the scene in Cats where Judi Dench stares into the camera for an entire monologue

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PostRe: What is the angriest a videogame has ever made you?
by Jenuall » Fri Jul 31, 2020 1:58 pm

Karl_ wrote:every game should end with the scene in Cats where Judi Dench stares into the camera for an entire monologue

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PostRe: What is the angriest a videogame has ever made you?
by Victor Mildew » Fri Jul 31, 2020 2:01 pm

I've played uncharted 2 4 times and not once thought about or noticed any of that.

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PostRe: What is the angriest a videogame has ever made you?
by Jenuall » Fri Jul 31, 2020 2:12 pm

Whilst it was definitely better than the first game I don't think I could subject myself to 4 goes at Uncharted 2. :dread:

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PostRe: What is the angriest a videogame has ever made you?
by Victor Mildew » Fri Jul 31, 2020 2:16 pm

Jenuall wrote:Whilst it was definitely better than the first game I don't think I could subject myself to 4 goes at Uncharted 2. :dread:


It was great, I played on normal, then hard which I enjoyed more than the first go, then tried crushing which I enjoyed most of all. I played again on the easiest settting to hunt down the last treasures without being bothered by the enemies.

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