The Watching Artist wrote:I'm not sure why anyone would pick Sunshine HD or sequel when Odyssey does so much more and so much better. Heck Odyssey could take you there for a nostalgia trip if you want.
There’s an argument for saying that Odyssey is the ‘true’ spiritual successor to SM64. In that case, imagine the leap the ‘true’ spiritual successor to SMS would make over the original!
Frankly Odyssey is as much a "spiritual successor" to Sunshine as it is SM64. Only the surface level aesthetic and lack of a HUB world make it different.
Jenuall wrote:
The Watching Artist wrote:I think for the most part Odyssey deals with this extremely well but plenty of moons have a whiff this would have been a 1-up in another Mario game.
I think this is true, but also highlights part of why this is a hard problem to solve as well. How do you reward the player for achievement in something like Mario these days?
In the 2D games it was much easier because you could chuck out a 1-up as a reward and the player would feel good - they got something that helps them toward their goal, but 1-ups aren't needed now as lives are basically a dead concept. Similarly with power ups - exploring to find a fire flower, leaf or cape in the 2D games was a great incentive because it helped you, it gave you a better chance of making it to the end of a stage. But power ups now are more for achieving specific tasks to earn a star, shine or moon rather than a general bonus to help you.
Introduce some other form of reward or currency? Give the player coins for some of this stuff instead of moons? I'm not sure.
Bring back the 1-up! seriously I've just played SMW and Yoshis Island for the first time and having 1-ups doesn't make the games less enjoyable. I enjoyed finding them in the 3D games. Running out of lives could have hit your wallet harder and maybe you could even buy them in shops. Heck they could have even had moons that were find all the ancient relic 1-ups in a level. Does it matter if you end up with a million lives at the end of the game? Actually I quite enjoy seeing the number go up.
Odyssey already has different currencies etc. I wouldnt have minded another type of collectable that earned you a moon (ancient relic 1-ups!). Or just have less moons in the game. Sometimes devs just need to know when to quit. Did Odyssey really need that many moons? I rather liked the way in Banjo you had Mumbo tokens but you didnt need them all however if you saw one you knew it might come in handy. But then thats a bit like the purple coins....
For me its a minor complaint on a great game anyway.
Agreed it's a tiny blemish on what is otherwise, as Pauline sings, a miracle in 3 dimensions.
The Watching Artist wrote:I'm not sure why anyone would pick Sunshine HD or sequel when Odyssey does so much more and so much better. Heck Odyssey could take you there for a nostalgia trip if you want.
There’s an argument for saying that Odyssey is the ‘true’ spiritual successor to SM64. In that case, imagine the leap the ‘true’ spiritual successor to SMS would make over the original!
Frankly Odyssey is as much a "spiritual successor" to Sunshine as it is SM64. Only the surface level aesthetic and lack of a HUB world make it different.
Jenuall wrote:
The Watching Artist wrote:I think for the most part Odyssey deals with this extremely well but plenty of moons have a whiff this would have been a 1-up in another Mario game.
I think this is true, but also highlights part of why this is a hard problem to solve as well. How do you reward the player for achievement in something like Mario these days?
In the 2D games it was much easier because you could chuck out a 1-up as a reward and the player would feel good - they got something that helps them toward their goal, but 1-ups aren't needed now as lives are basically a dead concept. Similarly with power ups - exploring to find a fire flower, leaf or cape in the 2D games was a great incentive because it helped you, it gave you a better chance of making it to the end of a stage. But power ups now are more for achieving specific tasks to earn a star, shine or moon rather than a general bonus to help you.
Introduce some other form of reward or currency? Give the player coins for some of this stuff instead of moons? I'm not sure.
Bring back the 1-up! seriously I've just played SMW and Yoshis Island for the first time and having 1-ups doesn't make the games less enjoyable. I enjoyed finding them in the 3D games. Running out of lives could have hit your wallet harder and maybe you could even buy them in shops. Heck they could have even had moons that were find all the ancient relic 1-ups in a level. Does it matter if you end up with a million lives at the end of the game? Actually I quite enjoy seeing the number go up.
Odyssey already has different currencies etc. I wouldnt have minded another type of collectable that earned you a moon (ancient relic 1-ups!). Or just have less moons in the game. Sometimes devs just need to know when to quit. Did Odyssey really need that many moons? I rather liked the way in Banjo you had Mumbo tokens but you didnt need them all however if you saw one you knew it might come in handy. But then thats a bit like the purple coins....
For me its a minor complaint on a great game anyway.
Agreed it's a tiny blemish on what is otherwise, as Pauline sings, a miracle in 3 dimensions.
the song at the end is a bigger blemish then anything else in the game
The Watching Artist wrote:I'm not sure why anyone would pick Sunshine HD or sequel when Odyssey does so much more and so much better. Heck Odyssey could take you there for a nostalgia trip if you want.
There’s an argument for saying that Odyssey is the ‘true’ spiritual successor to SM64. In that case, imagine the leap the ‘true’ spiritual successor to SMS would make over the original!
Frankly Odyssey is as much a "spiritual successor" to Sunshine as it is SM64. Only the surface level aesthetic and lack of a HUB world make it different.
Jenuall wrote:
The Watching Artist wrote:I think for the most part Odyssey deals with this extremely well but plenty of moons have a whiff this would have been a 1-up in another Mario game.
I think this is true, but also highlights part of why this is a hard problem to solve as well. How do you reward the player for achievement in something like Mario these days?
In the 2D games it was much easier because you could chuck out a 1-up as a reward and the player would feel good - they got something that helps them toward their goal, but 1-ups aren't needed now as lives are basically a dead concept. Similarly with power ups - exploring to find a fire flower, leaf or cape in the 2D games was a great incentive because it helped you, it gave you a better chance of making it to the end of a stage. But power ups now are more for achieving specific tasks to earn a star, shine or moon rather than a general bonus to help you.
Introduce some other form of reward or currency? Give the player coins for some of this stuff instead of moons? I'm not sure.
Bring back the 1-up! seriously I've just played SMW and Yoshis Island for the first time and having 1-ups doesn't make the games less enjoyable. I enjoyed finding them in the 3D games. Running out of lives could have hit your wallet harder and maybe you could even buy them in shops. Heck they could have even had moons that were find all the ancient relic 1-ups in a level. Does it matter if you end up with a million lives at the end of the game? Actually I quite enjoy seeing the number go up.
Odyssey already has different currencies etc. I wouldnt have minded another type of collectable that earned you a moon (ancient relic 1-ups!). Or just have less moons in the game. Sometimes devs just need to know when to quit. Did Odyssey really need that many moons? I rather liked the way in Banjo you had Mumbo tokens but you didnt need them all however if you saw one you knew it might come in handy. But then thats a bit like the purple coins....
For me its a minor complaint on a great game anyway.
Agreed it's a tiny blemish on what is otherwise, as Pauline sings, a miracle in 3 dimensions.
the song at the end is a bigger blemish then anything else in the game
Ban request!
I love the ending song. I love the whole OST to be fair, it's just so full of joy!
SM64 felt amazing because it felt like you were exploring the castle and leaping into the paintings.
Sunshine never felt the same to me in terms of magic; felt like you were negotiating your way around that annoying town, not through it.
Galaxy was tremendous just in the dazzling array of ideas, whereas 3-D world left me a bit cold. I'm yet to really get into Odyssey, not sure why, probably a time thing
So, I think the next thing for me has to be to getting back to feeling like it's you that's exploring the world as Mario again. I think the only way to do that now is for it to be done like Astro Bot, i.e. through properly done VR.
Until then, maybe keep people happy with a few decent Odyssey expansion packs.
You see this is why I love this forum - such intelligent discussion around Mario
Personally I would like either a Mario Odyssey 2 or expansion packs. It has the best of all worlds - you have the pure platforminess with lots of quirky ideas thrown at you of Galaxy and 3D Land and each kingdom is like a Mario 64 Peach's Castle or Sunshine Defino Island style hub to run around and explore. Cartoony characters in perfectly rendered near photo-real environments.