Metroid Appreciation Thread - Come Inside and Talk About All Things Metroid

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Cheeky Devlin
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PostRe: Metroid Appreciation Thread - Come Inside and Talk About All Things Metroid
by Cheeky Devlin » Sun Apr 07, 2019 2:55 pm

Nice. There's been some back and forth between Behemoth and Zoast for this over the past few months. Find it amazing that there's still room to improve these runs.

EDIT: Just watched it and to be honest that's as close to a flawless run as I've ever seen for Super Metroid. Some great RNG in places, and the fast Phantoon fight was a big help.
https://www.twitch.tv/videos/407365343 - This is the same video but with the Twitch chat included, which can bring some context to it.

But Any% is pretty much dead after this. There's not really any big milestones left for it.

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Pedz
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PostRe: Metroid Appreciation Thread - Come Inside and Talk About All Things Metroid
by Pedz » Sun Apr 07, 2019 5:04 pm

Until they find a new glitch removing a minute.

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Alvin Flummux
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PostRe: Metroid Appreciation Thread - Come Inside and Talk About All Things Metroid
by Alvin Flummux » Sun Apr 07, 2019 6:24 pm

What if they play on the night the clocks go back? They could get into the minus numbers!

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Cheeky Devlin
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PostRe: Metroid Appreciation Thread - Come Inside and Talk About All Things Metroid
by Cheeky Devlin » Mon Apr 08, 2019 10:59 am

Pedz wrote:Until they find a new glitch removing a minute.

It's really just further refinement now.

At this point they would need to find a substantial glitch to make any big headway and I think one of the appeals of Super Metroid Any% running is that the glitches used aren't horrendous, out of bounds style game skips, but a variety of basically skill based techniques (Spike suit, moonfall etc). Beyond that it's still very much about skill.

Alvin Flummux wrote:What if they play on the night the clocks go back? They could get into the minus numbers!

:lol:

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PostRe: Metroid Appreciation Thread - Come Inside and Talk About All Things Metroid
by VlaSoul » Tue Apr 09, 2019 9:21 am

Yeah there were a few points where it seems like it could be optimised slightly more, but that run was damn near flawless

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