Nice. There's been some back and forth between Behemoth and Zoast for this over the past few months. Find it amazing that there's still room to improve these runs.
EDIT: Just watched it and to be honest that's as close to a flawless run as I've ever seen for Super Metroid. Some great RNG in places, and the fast Phantoon fight was a big help. https://www.twitch.tv/videos/407365343 - This is the same video but with the Twitch chat included, which can bring some context to it.
But Any% is pretty much dead after this. There's not really any big milestones left for it.
Pedz wrote:Until they find a new glitch removing a minute.
It's really just further refinement now.
At this point they would need to find a substantial glitch to make any big headway and I think one of the appeals of Super Metroid Any% running is that the glitches used aren't horrendous, out of bounds style game skips, but a variety of basically skill based techniques (Spike suit, moonfall etc). Beyond that it's still very much about skill.
Alvin Flummux wrote:What if they play on the night the clocks go back? They could get into the minus numbers!