Nice. There's been some back and forth between Behemoth and Zoast for this over the past few months. Find it amazing that there's still room to improve these runs.
EDIT: Just watched it and to be honest that's as close to a flawless run as I've ever seen for Super Metroid. Some great RNG in places, and the fast Phantoon fight was a big help. https://www.twitch.tv/videos/407365343 - This is the same video but with the Twitch chat included, which can bring some context to it.
But Any% is pretty much dead after this. There's not really any big milestones left for it.
Pedz wrote:Until they find a new glitch removing a minute.
It's really just further refinement now.
At this point they would need to find a substantial glitch to make any big headway and I think one of the appeals of Super Metroid Any% running is that the glitches used aren't horrendous, out of bounds style game skips, but a variety of basically skill based techniques (Spike suit, moonfall etc). Beyond that it's still very much about skill.
Alvin Flummux wrote:What if they play on the night the clocks go back? They could get into the minus numbers!
I’m not sure if it’s been posted but Andy O’Neill, Lea Engineer of Prime 1 and 2 passed away this week.
He was now Vice President of Bluepoint games and I had wondered if, given they are remaster specialists (and have an unannounced project), they would turn out to be behind the Prime Trilogy HD-if it’s real of course.