Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins!

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PostWolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins!
by Saint of Killers » Wed Mar 27, 2019 10:04 pm



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Wolfenstein: Youngblood is a co-op shooter set in 1980s Paris. There you fight the Nazis as one of BJ Blazkowicz's twin daughters, Jess or Soph. It's in development at Machine Games (Wolfenstein: The New Order, Wolfenstein 2), which is collaborating with Arkane Studios Lyon (Dishonored).

You can play the game in co-op with another human player, or solo with an AI partner. The Deluxe Edition of the game includes a Buddy Pass, which lets the owner play with a friend even if the friend doesn't own the game. The friend will be able to download and play Wolfenstein: Youngblood for free as long as they play with the owner of the Deluxe Edition.

https://www.eurogamer.net/articles/2019 ... his-summer

Last edited by Saint of Killers on Thu Mar 28, 2019 6:52 am, edited 1 time in total.
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PostRe: Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins
by Dual » Wed Mar 27, 2019 10:21 pm

The Deluxe Edition of the game includes a Buddy Pass, which lets the owner play with a friend even if the friend doesn't own the game.


Decent.

FPS co-op in 2019. Wow.

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PostRe: Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins
by Clarkman » Wed Mar 27, 2019 10:33 pm

Here's my reservation - the highlight of The New Colossus was the emotionally engaging storyline, pitched perfectly in a camp comic book tone.

Can a game starring two teenage leads carry the same level of impact? Potentially, but I don't envy the script writer.

Hopefully it will be a solid 10-15 hour campaign, with a good variety of settings and some improved map systems.

Feel that it is likely to score mid 80s.

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PostRe: Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins!
by Tafdolphin » Thu Mar 28, 2019 9:28 am

HUM.

Mixed feelings here, which is disappointing given the first two games are some of my favs this generation. No interest in co-op, not sure about the massive time leap that effectively does away with any more BJ focused games, the techo-synth soundtrack thing is getting old, and the characters' VOs seemed...off. Graphically it looks exactly the same as Colossus so I wonder if this started as a DLC and got too big?

Arkane are involved though so...I guess we'll see.

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PostRe: Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins!
by Jenuall » Thu Mar 28, 2019 9:33 am

Yeah not sure myself. I have massively enjoyed what Machine Games have done with Wolfenstein to date but this may not be playing to their strengths. They've done enough for me to trust them for now but it wont be an instant purchase I don't think.

Mixed feelings about the involvement of Arkane, I know they've been "helpers" on a number of other studios games in the past but it worries me that they may just be getting used as hired hands on stuff like this and not being able to devote themselves to a new game of their own creation... I want more immersive sim action damn it!

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PostRe: Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins!
by Tafdolphin » Thu Mar 28, 2019 9:36 am

Jenuall wrote:Yeah not sure myself. I have massively enjoyed what Machine Games have done with Wolfenstein to date but this may not be playing to their strengths. They've done enough for me to trust them for now but it wont be an instant purchase I don't think.

Mixed feelings about the involvement of Arkane, I know they've been "helpers" on a number of other studios games in the past but it worries me that they may just be getting used as hired hands on stuff like this and not being able to devote themselves to a new game of their own creation... I want more immersive sim action damn it!


I know what you mean. After Prey and even Dishonored 2 failed to sell I wouldn't be surprised if ZeniMax set them as a backup studio, like Vicarious Visions helping Bungie with Destiny. I'm sure I heard something about them working on their own project, so I hope this isn't it.

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PostRe: Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins!
by Jenuall » Thu Mar 28, 2019 9:44 am

Tafdolphin wrote:
Jenuall wrote:Yeah not sure myself. I have massively enjoyed what Machine Games have done with Wolfenstein to date but this may not be playing to their strengths. They've done enough for me to trust them for now but it wont be an instant purchase I don't think.

Mixed feelings about the involvement of Arkane, I know they've been "helpers" on a number of other studios games in the past but it worries me that they may just be getting used as hired hands on stuff like this and not being able to devote themselves to a new game of their own creation... I want more immersive sim action damn it!


I know what you mean. After Prey and even Dishonored 2 failed to sell I wouldn't be surprised if ZeniMax set them as a backup studio, like Vicarious Visions helping Bungie with Destiny. I'm sure I heard something about them working on their own project, so I hope this isn't it.


Yeah, the relative failure of their recent games can't have helped (although both Prey and Dishonored 2 had reasonable post game support with updates/DLC etc. so they can't have done too badly in the long run). Their founder and co-creative director Raphael Colantonio left recently as well which was also a slightly troubling development.

Harvey Smith is still there as far as I am aware and I don't believe he would stick around if it wasn't to be part of creating something major so I'm still hoping they are working on something substantial.

Staying on topic, how did people find the DLC "season" for New Colossus? I've not actually played it myself but that was about playing as characters other than BJ so it has some parallels to Youngblood in that sense.

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PostRe: Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins!
by Tafdolphin » Fri Jul 26, 2019 10:47 am

So yeah, this is out.

Once again Bethesda have done a piss poor job marketing the thing. I genuinely didn't know it was so close until reading the below:

https://www.forbes.com/sites/paultassi/ ... 2bf9d26981

I am back, once again criticizing Bethesda’s marketing, or lack thereof, for failing to tell me and a whole lot of other people that a major game was on the verge of release. Thanks to SkillUp, today I learned that Wolfenstein: Youngblood is actually out six days from now on July 26. As a video game journalist who spends probably 16 hours a day on the internet, this is genuinely the first I’m hearing about Youngblood since probably E3 itself a month ago.

If all this sounds familiar, it’s because I wrote a similar piece about a revelation for Rage 2, a conflict that got me into a Twitter roast war with the official game account itself which has become my very own internet meme.

And yet once again, this is another Bethesda game that is releasing under the radar, and I’m just not clear on why these titles keep launching with so little buzz attached to them.


Seems to be reviewing OK, although I'm confused by the fact that the story appears to be fairly light this time round. Removing the core appeal of the series is an... odd move but apparently what is there is pretty good. The level design is also being praised in direct opposition to the terrible levels of Colossus (mainly due to Arkane's involvement).

But yeah. More Wolfenstein.

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PostRe: Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins!
by Jenuall » Fri Jul 26, 2019 11:04 am

Yeah I had no clue this was out now either! Good job Bethesda! :lol:

This was on my watchlist so I imagine I will grab it sooner or later unless it bombs review wise.

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PostRe: Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins!
by KjGarly » Fri Jul 26, 2019 7:38 pm

Downloading the free trial from eShop on Switch, though at £17.99 for the PC version off CDKeys I'm mighty tempted to just get it.

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PostRe: Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins!
by Lagamorph » Sun Nov 24, 2019 10:25 am

Have got this from Boomerang for the Xbox and...really not sure I'm enjoying it despite loving the previous games.

It just doesn't feel like the previous games at all. The gunplay just doesn't feel at all the same and seems worse in almost every way, far too many enemies are just bullet sponges and more than once I've had instances of new enemy units literally spawning out of nowhere immediately behind me.
I've only fought one boss so far and it just seemed to be a pretty one sided affair for being so early in the game when you've got such a limited amount of weapons. A boss that can remain invisible for as long as they want, leap around and fire a massively damaging super laser seems a bit over the top for a first boss. It seemed more like the kind of boss that would be better suited towards the mid-game when you've unlocked a wider variety of weapons and been able to put some effort into upgrading a few of them.

I'm going to put a little bit more time into it today but if it doesn't click within another hour or two I'm just going to send it back unfinished.

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PostRe: Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins!
by Tafdolphin » Sun Nov 24, 2019 11:12 am

I yarred it just to see what all the moaning was about and yeah...it's terrible. Every enemy is now a bullet sponge, every area is completely boring and the story, the focus of all the other entries, is backgrounded.

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PostRe: Wolfenstein: Youngblood - 26/7 - Co-op play - Introducing the Terror Twins!
by Lagamorph » Sun Nov 24, 2019 6:57 pm

Tried more of this today and it just isn't clicking, gameplay is more frustrating than fun.
I came up across a regular enemy today that took almost 10 entire clips of shotgun ammo and 3 grenades to take down. Not a boss, not a mid-boss, just some armoured guy in a random hallway.

Missions are terrible too. I did one that had me go to one area and find an objective marker, then go to another area and find an objective marker, then go to another area and go to an objective marker. Then go back to the hub. Speaking of, the hub is just a ballache to walk around in.

Dropping it in the post box back to Boomerang tomorrow.

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