Worms: Forum Fatalities - A BRcade Game [Turn 21]

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DarkRula
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PostWorms: Forum Fatalities - A BRcade Game [Turn 21]
by DarkRula » Sun Mar 08, 2020 7:51 pm

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It's been almost two years since OrangeRKN first brought us the BRcade format, and now I'm bringing the format back with Worms: Forum Fatalities.

Using the Worms series as a dressing for the game, there are rules and weapons taken from the series that are set to either improve or complicate the format. Let's get into it, and give a rundown of the rules.

Rules of Engagement

Rather than be team-based, it's every man (or Worm) for themselves in true battle royale style.

Each Worm will have 200 health attached to themselves, with a starting weapon set of shotgun, uzi, grenade, and ninja rope.

Upon each turn, a Worm can loot, move, or use a weapon. Two actions can be performed upon each turn, but using a weapon on the first action will forgo use of a second except in specified circumstances. Using a Powerful weapon will instantly forgo a second action. Placeable weapons allow for a movement action after placing.

A targeting system is in place here, owing to how weapons work. If within the same tile, you can specify a player. When aiming outside of that tile, however, state with the action whether to target a low health (1-60), mid health (61-120), or high health (120+) player.

The targeting system works on a highest health priority if no-one within the selected range can be found. If there is only low health players within that tile, for instance, even if you selected high, a low health player would be targeted.

Every two days, an event will happen. Every second event will see the water rise. Every event will happen at the start of a turn.

The Map

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As you can see, the map is on an 11 x 4 grid. When the water rises, those tiles within columns A and K will no longer be accessible and any Worm found within them will have sunk and will be out of the game. That will then follow with other columns until only F remains.

Named locations offer greater loot than other tiles.

Movement and Range operate on Advance Wars mechanics. 1 Range offers movement to North, South, East, West. 2 Range can extend that to North-East, North-West, South-East, South-West if you so choose.

The only exception to this rule is Ninja Ropes, which can use diagonals as 1 Range which enables full 2 Range movement. So, from E3, you can go E1, G1, or G3, as well as F1 and G2.

Actions of Play

Upon signing up to play, you can select anywhere on the map to teleport to via PM. Once everyone is on the grid, individual action plans will be sent via PM. This will give you the names and health of all Worms on your tile, as well as your inventory and loot available from the tile.

Once the game has begun, you may decide on up to two actions per turn, putting those actions within the title of the PM. Example - Move to B3, Use Uzi within A3 target high. Actions must be sent before 10:00 the next day, giving me time to sort everything before the Report is sent to the thread at 12:00.

The three actions are:

Moving You can move one space in any of the four common directions [north / south / west / east]

Looting Hunt out a weapon crate or toolbox [both are within one selection process] to add something new to your inventory

Item Usage Target a player with a weapon or use a utility to protect from an attack or speed up movement

Once all actions have been performed in a predetermined order [known only to me and randomised before the game begins], a new round of individual action plans will be sent out.

In the thread will be a general action plan. On the first turn, this will just announce the game as beginning along with the first event. Starting from the second turn, any deaths that occur will also be included within.

Items

These are how you defeat others or protect yourself. They are split into two types.

Weapons

Name Main Damage / Secondary Damage Range of Fire Description

Shotgun 30 0 Fires a powerful blast into a close target

Dynamite 30 0 Will explode at the end of the turn, damaging all

Mine 30 0 Will explode at the end of an individual's actions, damaging all

Uzi 30 0-1 Fires a spray of bullets into a foe

Grenade 30 / 5 0-2 Thrown at a target, it will damage all others slightly

Bazooka 40 / 5 0-2 Explodes on impact with a target, damaging all others slightly

Banana Bomb 80 / 15 1-3 Powerful: Once exploded, secondary bombs will split to all surrounding tiles

Holy Hand Grenade 90 1-3 Powerful: Once landed, it will wait until the end of the turn to explode

Super Sheep 80 / 15 All Powerful: Let fly this super bundle of wool to cause cuddly chaos

Concrete Donkey 90 All Powerful: Drop the dreaded donkey to flatten enemies into the dirt


Utilities

Ninja Rope - Allows you to move two spaces. Able to move you diagonally. Able to drop grenade, dynamite, or mine if used as first action.

Teleport - Allows you to choose another space to travel to. Must be used on first action. Does not allow second action.

Jet Pack - Allows you to move up to four spaces. Able to drop grenade, dynamite, or mine if used as first action.

Fast Walk - Allows you to move two spaces next turn.

Girder - Allows you to be protected against one attack.

Invisibility - Allows you to pass undetected for two turns, avoiding direct targeting.

Freeze - Allows you to encase yourself in ice to protect against all attacks for a turn.

Stick Up - Allows you to steal an item from another player.


The last person to be standing will be the winner. Form alliances, swear to hunt someone down and track them across the map, or even be a pacifist and just hoard a load of items, the choice of how to play is up to you.

Though every action is taken via PM, I encourage talk within the thread, even after you die. It stops the thread from being nothing but updates. Same goes for those who aren't playing but still want to join the fun. Just no revealing the locations of other players once you are dead.

Post down below if you want to sign up to play, get that initial PM to me of a starting tile. Signups will end a week from now, Sunday 15th March, at 12:00 GMT. The game will hopefully then begin 24 hours later.

If you have any questions, make sure to post them down below as well, and I can amend anything in the ruleset I might have missed out.

Active Combatants
Ironhide
OrangeRKN
Hexx
Oblomov Boblomov
Preezy

Fallen Combatants
Albear: Drowned in Water (Turn 4)
Qikz: Felled by Holy Hand Grenade (Turn 8)
LightWanderer: Purposefully Drowned in Water (Turn 10)
Dual: Purposefully Killed by Holy Hand Grenade (Turn 12)
<]:^D: Felled By Shotgun (Turn 13)
Vermilion: Felled By Banana Bomb (Turn 13)
Moggy: Drowned in Water (Turn 16)
Rocsteady: Felled By Grenade (Turn 17)
Jenuall: Felled by Uzi (Turn 19)

Last edited by DarkRula on Sun Apr 05, 2020 12:40 pm, edited 34 times in total.
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Vermilion
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PostRe: Worms: Forum Fatalities - A BRcade Game
by Vermilion » Sun Mar 08, 2020 8:05 pm

Enjoyed playing the last version of this, count me in.

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Jenuall
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PostRe: Worms: Forum Fatalities - A BRcade Game
by Jenuall » Sun Mar 08, 2020 8:46 pm

Worms is great, forums games are great, what's not to love? I'm in!

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PostRe: Worms: Forum Fatalities - A BRcade Game
by Albear » Sun Mar 08, 2020 8:57 pm

In

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PostRe: Worms: Forum Fatalities - A BRcade Game
by Dual » Sun Mar 08, 2020 9:16 pm

In

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PostRe: Worms: Forum Fatalities - A BRcade Game
by Ironhide » Sun Mar 08, 2020 9:48 pm

In.

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PostRe: Worms: Forum Fatalities - A BRcade Game
by Qikz » Sun Mar 08, 2020 10:15 pm

In

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The Watching Artist wrote:I feel so inept next to Qikz...
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OrangeRKN
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PostRe: Worms: Forum Fatalities - A BRcade Game
by OrangeRKN » Sun Mar 08, 2020 11:04 pm

Turn up the music and headphones, I'm IN my zone, homes.

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orkn.uk - SW-6533-2461-3235 - @OrangeRakoon - ACNH Howdyfern
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PostRe: Worms: Forum Fatalities - A BRcade Game
by <]:^D » Mon Mar 09, 2020 12:06 am

in pls

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Hexx
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PostRe: Worms: Forum Fatalities - A BRcade Game
by Hexx » Mon Mar 09, 2020 12:15 pm

In

Quick Question - if you target "high" and then there's no high because the only high moved or took damage in the interim, do you target something else or is shot wasted?

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DarkRula
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PostRe: Worms: Forum Fatalities - A BRcade Game
by DarkRula » Mon Mar 09, 2020 12:28 pm

Hexx wrote:Quick Question - if you target "high" and then there's no high because the only high moved or took damage in the interim, do you target something else or is shot wasted?


Ah, I must have forgot that bit. The target system will always attempt to hit someone, highest health first. If you select high health, but there's only low health around, the target system will strike at that level.

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PostRe: Worms: Forum Fatalities - A BRcade Game
by Moggy » Mon Mar 09, 2020 12:33 pm

In. But I haven’t read the rules and am planning to wing it.

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PostRe: Worms: Forum Fatalities - A BRcade Game
by DarkRula » Sat Mar 14, 2020 10:18 am

Just over twelve hours until sign-ups close. If you want to join in, post here saying you want to play. For those already in, don't forget to choose a tile to teleport to.

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PostRe: Worms: Forum Fatalities - A BRcade Game
by Rocsteady » Sat Mar 14, 2020 11:08 am

Moggy wrote:In. But I haven’t read the rules and am planning to wing it.

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PostRe: Worms: Forum Fatalities - A BRcade Game
by LightWanderer » Sat Mar 14, 2020 11:46 am

No idea what this is about and I'm too tired right now to figure out the rules but DarkRula is the real MVP so count me in!

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Oblomov Boblomov
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PostRe: Worms: Forum Fatalities - A BRcade Game
by Oblomov Boblomov » Sat Mar 14, 2020 12:18 pm

Go on then, I'm in.

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PostRe: Worms: Forum Fatalities - A BRcade Game
by Preezy » Sat Mar 14, 2020 3:57 pm

In for my boys

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PostRe: Worms: Forum Fatalities - A BRcade Game
by DarkRula » Sun Mar 15, 2020 12:03 pm

And that's signups closed. The game will begin in 24 hours. For those yet to get their starting locations to me, please send the PM before the game start. Once I have them all, individual action plans will be sent to all.

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Vermilion
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PostRe: Worms: Forum Fatalities - A BRcade Game [Signups Closed]
by Vermilion » Sun Mar 15, 2020 2:16 pm

PM sent :)

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DarkRula
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PostRe: Worms: Forum Fatalities - A BRcade Game [Signups Closed]
by DarkRula » Mon Mar 16, 2020 12:34 pm

Turn 1 Begins

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Individual Actions Plans are currently in the process of being sent out (I know I'm late with it).

Everyone but one has chosen a place to teleport in. That one has been randomly assigned a tile to teleport to.

Remember, once you have your action plan, you can get your Actions sent to me via PM.

One Turn Remains Until Event - Uzi Does It

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