Worms: Forum Fatalities - A BRcade Game [Turn 17]

Fed up talking videogames? Why?
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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 11]
by Vermilion » Thu Mar 26, 2020 2:31 pm

Hexx wrote:Where the strawberry float is everyone


Trying to get away from you, you bastard!

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 11]
by Hexx » Thu Mar 26, 2020 2:42 pm

I didn’t mean to!

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 11]
by Vermilion » Thu Mar 26, 2020 2:57 pm

Hexx wrote:I didn’t mean to!


You don't lob a grenade without meaning to. ;)

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 11]
by Hexx » Thu Mar 26, 2020 3:07 pm

Oh I meant to lob it

I just didn’t know I hit you

And only you

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 12]
by DarkRula » Fri Mar 27, 2020 1:14 pm

Turn 11 Report

"It's all getting a bit crowded, commander."

"They fear the water more than the powerful weapons. But now, they will fear both."

    Preezy: Uzi > Rocsteady: -30
    OrangeRKN: Bazooka > Dual -40 (<]:^D -5)

Turn 12 Begins

Oh no! The Water Rises!

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Columns D and H have been submerged.

All Combatants
    Vermilion 80
    Jenuall 200
    Dual 60
    Ironhide 170
    OrangeRKN 80
    <]:^D 120
    Hexx 200
    Moggy 200
    Rocsteady 170
    LightWanderer
    Oblomov Boblomov 110
    Preezy 140

The twelth round of Individual Actions Plans are being sent out.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 12]
by LightWanderer » Fri Mar 27, 2020 1:17 pm

DarkRula wrote:OrangeRKN: Bazooka > Dual -40


:wub: :toot: :datass:

Except that makes Dual the underdog now :?:

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 12]
by Hexx » Fri Mar 27, 2020 1:55 pm

Ok I really mean it now
Where the strawberry float is everyone

I’ll pay a high price for knowledge of where 200 Jenny is

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 12]
by Jenuall » Fri Mar 27, 2020 2:06 pm

:shifty:

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 12]
by OrangeRKN » Fri Mar 27, 2020 2:54 pm

LightWanderer wrote:
DarkRula wrote:OrangeRKN: Bazooka > Dual -40


:wub: :toot: :datass:

Except that makes Dual the underdog now :?:


Or as I'd put it, I'm not longer losing 8-)

Health has probably been a little bit too high/damage too low in this game, but I'm still standing so I can't complain :lol:

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 12]
by DarkRula » Fri Mar 27, 2020 3:03 pm

OrangeRKN wrote:
Health has probably been a little bit too high/damage too low in this game, but I'm still standing so I can't complain :lol:


If the health of all players was 100, powerful weapons would reduce that greatly, possibly wiping plenty out in one go if they were all on the same tile and had been hit once before. I do think there's plenty that needs balancing with how I've set it out, but I'll talk about all that at the end of the game.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 12]
by Oblomov Boblomov » Fri Mar 27, 2020 3:13 pm

Hexx wrote:Ok I really mean it now
Where the strawberry float is everyone

I’ll pay a high price for knowledge of where 200 Jenny is

Oh hey :wub:

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 12]
by LightWanderer » Fri Mar 27, 2020 3:27 pm

DarkRula wrote:
OrangeRKN wrote:
Health has probably been a little bit too high/damage too low in this game, but I'm still standing so I can't complain :lol:


If the health of all players was 100, powerful weapons would reduce that greatly, possibly wiping plenty out in one go if they were all on the same tile and had been hit once before. I do think there's plenty that needs balancing with how I've set it out, but I'll talk about all that at the end of the game.


That's why I suggest having another game after this one. It's fun and we're all more familiar with it now

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 12]
by DarkRula » Fri Mar 27, 2020 5:21 pm

LightWanderer wrote:
DarkRula wrote:
OrangeRKN wrote:
Health has probably been a little bit too high/damage too low in this game, but I'm still standing so I can't complain :lol:


If the health of all players was 100, powerful weapons would reduce that greatly, possibly wiping plenty out in one go if they were all on the same tile and had been hit once before. I do think there's plenty that needs balancing with how I've set it out, but I'll talk about all that at the end of the game.


That's why I suggest having another game after this one. It's fun and we're all more familiar with it now


We'll see, though I'm not so sure everyone else would want a second round so soon. Summer would be the earliest I'd think to bring it back.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 12]
by LightWanderer » Fri Mar 27, 2020 10:33 pm

DarkRula wrote:
LightWanderer wrote:
DarkRula wrote:
OrangeRKN wrote:
Health has probably been a little bit too high/damage too low in this game, but I'm still standing so I can't complain :lol:


If the health of all players was 100, powerful weapons would reduce that greatly, possibly wiping plenty out in one go if they were all on the same tile and had been hit once before. I do think there's plenty that needs balancing with how I've set it out, but I'll talk about all that at the end of the game.


That's why I suggest having another game after this one. It's fun and we're all more familiar with it now


We'll see, though I'm not so sure everyone else would want a second round so soon. Summer would be the earliest I'd think to bring it back.



That makes sense. I can wait til the summer! Hopefully get to play a Worms videogame before then to see the origins! :lol:

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 12]
by DarkRula » Fri Mar 27, 2020 11:03 pm

LightWanderer wrote:
DarkRula wrote:
LightWanderer wrote:
DarkRula wrote:
OrangeRKN wrote:
Health has probably been a little bit too high/damage too low in this game, but I'm still standing so I can't complain :lol:


If the health of all players was 100, powerful weapons would reduce that greatly, possibly wiping plenty out in one go if they were all on the same tile and had been hit once before. I do think there's plenty that needs balancing with how I've set it out, but I'll talk about all that at the end of the game.


That's why I suggest having another game after this one. It's fun and we're all more familiar with it now


We'll see, though I'm not so sure everyone else would want a second round so soon. Summer would be the earliest I'd think to bring it back.



That makes sense. I can wait til the summer! Hopefully get to play a Worms videogame before then to see the origins! :lol:


Yup. Should be more good fun. And WMD is on Switch if you want a taste of some classic Worms action. Although if you can find another for cheap, I'd say go for it. Just... avoid the 3D games. Everyone's first taste of Worms should be with the 2D games.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 13]
by DarkRula » Sat Mar 28, 2020 12:20 pm

Turn 12 Report

"A sacrifice, commander. Someone is hoping neither of those two win."

"But will they be taken out before the health crates appear?"

    Jenuall: Banana Bomb > No Main Target (Vermilion, Hexx, Preezy -15)
    Hexx: Bazooka > Moggy: -40
    Dual: Holy Hand Grenade > Dual, <]:^D, Jenuall: -90
    Dual Has Fallen

Turn 13 Begins

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All Combatants
    Vermilion 65
    Jenuall 110
    Dual
    Ironhide 170
    OrangeRKN 80
    <]:^D 30
    Hexx 185
    Moggy 160
    Rocsteady 170
    Oblomov Boblomov 110
    Preezy 125

One turn remains until Event: Happy Healthiday

Now, just like the last event, I'll explain this one here before it's brief description tomorrow.

Everyone who can loot tomorrow should do so, as the first item they loot will guarantee a health crate. The health you gain is based upon your health tier. Low tier will get 75, mid tier will get 50, and high tier will get 25. The health boost will be applied as soon as you get the crate, but for those who are on or near 200 health, you will never go beyond 200.

The thirteenth round of Individual Actions Plans are being sent out.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 13]
by Moggy » Sat Mar 28, 2020 12:41 pm

Dual :lol:

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 13]
by Hexx » Sat Mar 28, 2020 12:55 pm

strawberry float you Jenny face

A glorious bounty for the one that turns him in

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 13]
by Vermilion » Sat Mar 28, 2020 1:50 pm

Looks like Dual has lost the duel.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 13]
by LightWanderer » Sat Mar 28, 2020 2:14 pm

Vermilion wrote:Looks like Dual has lost the duel.


Looks like Vermilion will soon roar his last roar.


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