Day 1 and I dropped at F1 - my thought was to land in the middle column so I could avoid wasting actions on movement and instead loot up for the endgame. My hope was that people would avoid the centre until near the end (as they had in BRcade 1.0) leaving my safe to loot, and I chose F1 rather than F2 or F3 because I thought if anywhere risked being randomly fired upon, it would be the central named tiles.
Immediately my plan was thrown off as Preezy started on the same tile as me. Ever the optimist however I immediately reached out with the offer of peace. True to my word, I looted twice, ignoring Preezy. He did not do the same.
The looting actually went really well on turn 1 and as it happens is what won me the game - I found both Invisibility and Freeze. Even at the time I thought this a huge stroke of luck, as I considered both of them (but freeze especially) to be the best items in the game. I immediately planned to hold onto them until endgame, with the hope that I could simply survive the inevitable crossfire to bring home the win. That's sort of what ended up happening - it was the 20 turns inbetween where things wobbled!
As I say, Preezy did not take me up on my offer of peace. I was immediately attacked by both Preezy (who had also moved off from my tile) and, from another tile, Rocsteady. If my looting had been a stroke of luck, this was the opposite - down to 140 health from turn 1.
Deciding not to panic, and given I was now alone on F1, I decided not to move - I thought me moving would probably be most expected given the damage I'd taken, so staying put would be safer. It wasn't. I looted twice (finding a bazooka and dynamite) but was damaged again by Preezy, knocking me down to 110 health.
At this point I did panic. In the first two turns I was almost down to half health, and everyone else in the game was barely scratched. I decided to move to G1 and activate invisibility. Unfortunately the set action order was not in my favour, as Preezy acted first and attacked me again before I had a chance to flee. Now I was invisible on another empty tile, but down to 80 health and with two players on surrounding tiles. I posted saltily in the thread about the fixed action order putting me at an inherent disadvantage against my now nemesis Preezy.
I was in full-on flight mode at this point, and spent my next turn moving twice, fleeing from the centre into I1. Still invisible, I found myself on another empty tile but still with two others somewhere in my surroundings. My logic now was to get to the corner tile with the advancing water to minimise the number of surrounding tiles, hopefully minimising my chances of being targeted.
I looted twice, finding teleport and a grenade, and otherwise stayed safe despite the two surrounding players. It appeared I had managed to escape Preezy's vendetta, but unfortunately I had now wasted my invisibility.
I looted once more (finding a bazooka), then moved into J1. Now I was in the corner of the map, and finally completely alone. If it wasn't for my health I was feeling pretty well set up with the weapons I had found.
My safety couldn't last however as I immediately had to move back to avoid the rising water, so I looted (finding a jetpack) and moved back into I1, knowing it to be empty. It was, as were now its surrounding tiles.
At this point I sent out a message to Qikz and LightWanderer, both of them now on lower HP:
Hello both! We're all lower health than the competition, which gives us some bad odds. I suggest we reverse those odds by teaming up. What do you say?
I have a load of weapons from looting, my problem is finding targets. Do either of you know where anyone is? I'm currently all on my own with no one around me but have weapons that can target further
Both responded, giving me valuable intel on people's locations. Qikz told me he was on F2 along with Ob Bob and Party Hat guy, with five others surrounding. He also told me he had a concrete donkey and was about to die - with that in mind, I decided not to tell him my own location in return, just in case he tried to donkey me just to get a kill before he went out! Sorry Qikz, I was not so trusting after Preezy!
I myself decided to grenade G1, as I wanted to "clear my path" back to the centre with the rising water behind me. There was no target to hit, but at least that told me G1 was currently empty.
Qikz had (as he predicted) died, leaving me LightWanderer as my only ally and source of intel. They really pulled through for me though (also predicting their death the coming turn), letting me know they were on F2 with Ob Bob with four others on surrounding tiles. With that in mind, I moved to H1 and threw another grenade, this time targeting F1 (one of LW's surrounding tiles). This time I got a hit, targeting Dual and damaging Party Hat guy too.
Being alone and with no one surrounding me, I let bloodlust get the better of me as I looted (finding an Uzi) then targeted F1 again, this time with a bazooka. Again I hit Dual, and again I damaged Party Hat.
With water rising, I moved into G1, then fired once more on F1 with another bazooka. For the third time I hit Dual and damaged Party Hat, but now I was no longer alone - Ironhide was on my tile, and we had four others surrounding us. I reached out for a truce:
Let's not shoot each other and here's my presentation on why:
- We are both (me by a larger margin) on lower health than our opponents, the best outcome is preserving our health while others shoot each other
- If I'm alive on the same tile as you, because I'm on lower health, people are more likely to shoot me than you. I'm basically a free shield!
Ironhide agreed, but still distrusting from my opening encounter and wary of the surroundings I decided to play it safe - I teleported across the map to E4. This landed me right next to Hexx and Ob Bob - which was funny, as I'd just messaged Hexx with my previous location after he asked the thread where everyone was at. My thought there had been to buy some goodwill while not actually endangering myself given I was teleporting away, so now I hoped my goodwill gesture would pay off!
It did. Hexx reached out to me and Ob Bob offering peace, which I gladly accepted, as did Ob Bob. My main plan now was to survive long enough to get some health back, and I wanted to save my remaining weapons for the endgame. I forgot to act, skipping turn 13, but not much was lost.
Now came the chance to heal, but I had a problem - Ob Bob was ahead of me in the action order, and if he looted twice there would be none left for me. I had to take a gamble and move before looting, so I moved to F4. Unfortunately it had already been picked clean, so despite being empty of other players there was no loot to be found and I missed my one chance to heal. With everyone else seemingly succeeding, this really looked like game over for me. I only hoped that being low health would make me a lower priority target in the coming finale!
With no loot to be had, I decided simply not to move. Come turn 16, Hexx and Ob Bob had joined me on F4 as the map narrowed to a single column, and the alliance of peace was reaffirmed, much to my agreement. True to my word, with the hope of buying more goodwill in our alliance, I fired an uzi at F3. Unfortunately whoever had been there moved first in the action order, and my attack missed.
I skipped another turn, and Ironhide joined us on F4. At this point I decided to get the jump on the others - I jet packed away to F1, dropping a dynamite as I left. My plan was to damage everyone there, but due to the action order and people moving I ended up only hurting Ob Bob. I desperately tried to cover for myself in PM saying I was meant to target Ironhide, but I think Ob Bob saw through my lies! More luckily, I found F1 empty, and from my empty surroundings knew F2 to be empty too.
The water was rising for a final time and so I moved to F2, firing an uzi at F3. This targeted Hexx, but unfortunately I was also damaged by Jenuall. I found myself once again on the same tile as Ironhide, and the forts were set - me and Ironhide in Pinkbeard Pass, with Preezy, Hexx and Ob Bob in Boggy B. Bunker. I was at 45 health, at a considerable disadvantage, but I had a plan. I still had Freeze.
I froze.
Before I could act, Ob Bob threw a holy hand grenade. An interesting note about the holy hand grenade - it detonates at the end of the turn. Between it landing and exploding was my action. I looted, finding a girder of all items, and then I used Freeze. The hand grenade exploded, but I was protected by my icy prison.
Another interesting note, and one I did not realise until it happened - freeze lasts a full "turn" from when you use it, which means it protects you in two turns. In the turn you use it, it protects you from all attacks
after you in the turn order. In the next turn, it continues to protect you from all attacks
before you in the turn order. Ob Bob was before me in the turn order, but the holy hand grenade had waited until the end of the turn to detonate, so I had been protected. Now Ob Bob attacked me again, but the damage landed before I acted - my protection still counted. Freeze saved me a second time. It also saved me from another attack by Preezy. Then, finally, the ice melted. I looted (finding a grenade) and I deployed my girder.
Finding the girder had been my second key stroke of luck. You all know what happened - Ob Bob attacked me again, but for a third time I was protected. I looted for what it was worth, finding an uzi, and then I grenaded Preezy, killing him. Finally, against all odds, vengeance was mine!
With Hexx also falling, that left myself and Ob Bob. I should have lost here - it would have taken two turns, but being ahead of me in the action order meant Ob Bob would have killed me if things had been left to play out. Luckily for me, Rula threw a curve ball with the final challenge. I decided to apply some maths and try to make the best estimate I could.
I worked back through both my PMs and the thread updates to gather some stats. Across the game I had looted 12 times and found 7 weapons. That was an average of 0.318 weapons per turn across my 22 turns. The average number of turns a player survived was 16 turns, and there were 14 players in total. Assuming I wasn't a complete outlier, I took my weapon finding average and applied to to the average player. That came out as the average player looting 5 weapons, or 71 weapons total for all 16 players. Subtracting from the 200 total Rula had given us, that left me with an estimate of 129 remaining weapons.
Based on the thread, however, I thought Ob Bob might go low. I also thought it quite likely I was a little below average for looting weapons given the time I spent moving around (read: fleeing) and given I had skipped a couple of turns. I therefore adjusted my estimate to a nice round 100, straight down the middle. Ob Bob guessed 42, the answer was 111, and against all odds I emerged victorious.