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Re: Worms: Forum Fatalities - A BRcade Game [Turn 11]
Posted: Thu Mar 26, 2020 2:31 pm
by Vermilion
Hexx wrote:Where the strawberry float is everyone
Trying to get away from you, you bastard!
Re: Worms: Forum Fatalities - A BRcade Game [Turn 11]
Posted: Thu Mar 26, 2020 2:42 pm
by Hexx
I didn’t mean to!
Re: Worms: Forum Fatalities - A BRcade Game [Turn 11]
Posted: Thu Mar 26, 2020 2:57 pm
by Vermilion
Hexx wrote:I didn’t mean to!
You don't lob a grenade without meaning to.
Re: Worms: Forum Fatalities - A BRcade Game [Turn 11]
Posted: Thu Mar 26, 2020 3:07 pm
by Hexx
Oh I meant to lob it
I just didn’t know I hit you
And only you
Re: Worms: Forum Fatalities - A BRcade Game [Turn 12]
Posted: Fri Mar 27, 2020 1:14 pm
by DarkRula
Turn 11 Report"It's all getting a bit crowded, commander."
"They fear the water more than the powerful weapons. But now, they will fear both."
Preezy: Uzi > Rocsteady: -30
OrangeRKN: Bazooka > Dual -40 (<]:^D -5)
Turn 12 BeginsOh no! The Water Rises!Columns D and H have been submerged.
All CombatantsVermilion 80
Jenuall 200
Dual 60
Ironhide 170
OrangeRKN 80
<]:^D 120
Hexx 200
Moggy 200
Rocsteady 170
LightWanderer
Oblomov Boblomov 110
Preezy 140
The twelth round of Individual Actions Plans are being sent out.
Re: Worms: Forum Fatalities - A BRcade Game [Turn 12]
Posted: Fri Mar 27, 2020 1:17 pm
by McCoughlan
Re: Worms: Forum Fatalities - A BRcade Game [Turn 12]
Posted: Fri Mar 27, 2020 1:55 pm
by Hexx
Ok I really mean it now
Where the strawberry float is everyone
I’ll pay a high price for knowledge of where 200 Jenny is
Re: Worms: Forum Fatalities - A BRcade Game [Turn 12]
Posted: Fri Mar 27, 2020 2:06 pm
by Jenuall
Re: Worms: Forum Fatalities - A BRcade Game [Turn 12]
Posted: Fri Mar 27, 2020 2:54 pm
by OrangeRKN
Or as I'd put it, I'm not longer losing
Health has probably been a little bit too high/damage too low in this game, but I'm still standing so I can't complain
Re: Worms: Forum Fatalities - A BRcade Game [Turn 12]
Posted: Fri Mar 27, 2020 3:03 pm
by DarkRula
OrangeRKN wrote:Health has probably been a little bit too high/damage too low in this game, but I'm still standing so I can't complain
If the health of all players was 100, powerful weapons would reduce that greatly, possibly wiping plenty out in one go if they were all on the same tile and had been hit once before. I do think there's plenty that needs balancing with how I've set it out, but I'll talk about all that at the end of the game.
Re: Worms: Forum Fatalities - A BRcade Game [Turn 12]
Posted: Fri Mar 27, 2020 3:13 pm
by Oblomov Boblomov
Hexx wrote:Ok I really mean it now
Where the strawberry float is everyone
I’ll pay a high price for knowledge of where 200 Jenny is
Oh hey
Re: Worms: Forum Fatalities - A BRcade Game [Turn 12]
Posted: Fri Mar 27, 2020 3:27 pm
by McCoughlan
DarkRula wrote:OrangeRKN wrote:Health has probably been a little bit too high/damage too low in this game, but I'm still standing so I can't complain
If the health of all players was 100, powerful weapons would reduce that greatly, possibly wiping plenty out in one go if they were all on the same tile and had been hit once before. I do think there's plenty that needs balancing with how I've set it out, but I'll talk about all that at the end of the game.
That's why I suggest having another game after this one. It's fun and we're all more familiar with it now
Re: Worms: Forum Fatalities - A BRcade Game [Turn 12]
Posted: Fri Mar 27, 2020 5:21 pm
by DarkRula
LightWanderer wrote:DarkRula wrote:OrangeRKN wrote:Health has probably been a little bit too high/damage too low in this game, but I'm still standing so I can't complain
If the health of all players was 100, powerful weapons would reduce that greatly, possibly wiping plenty out in one go if they were all on the same tile and had been hit once before. I do think there's plenty that needs balancing with how I've set it out, but I'll talk about all that at the end of the game.
That's why I suggest having another game after this one. It's fun and we're all more familiar with it now
We'll see, though I'm not so sure everyone else would want a second round so soon. Summer would be the earliest I'd think to bring it back.
Re: Worms: Forum Fatalities - A BRcade Game [Turn 12]
Posted: Fri Mar 27, 2020 10:33 pm
by McCoughlan
DarkRula wrote:LightWanderer wrote:DarkRula wrote:OrangeRKN wrote:Health has probably been a little bit too high/damage too low in this game, but I'm still standing so I can't complain
If the health of all players was 100, powerful weapons would reduce that greatly, possibly wiping plenty out in one go if they were all on the same tile and had been hit once before. I do think there's plenty that needs balancing with how I've set it out, but I'll talk about all that at the end of the game.
That's why I suggest having another game after this one. It's fun and we're all more familiar with it now
We'll see, though I'm not so sure everyone else would want a second round so soon. Summer would be the earliest I'd think to bring it back.
That makes sense. I can wait til the summer! Hopefully get to play a Worms videogame before then to see the origins!
Re: Worms: Forum Fatalities - A BRcade Game [Turn 12]
Posted: Fri Mar 27, 2020 11:03 pm
by DarkRula
LightWanderer wrote:DarkRula wrote:LightWanderer wrote:DarkRula wrote:OrangeRKN wrote:Health has probably been a little bit too high/damage too low in this game, but I'm still standing so I can't complain
If the health of all players was 100, powerful weapons would reduce that greatly, possibly wiping plenty out in one go if they were all on the same tile and had been hit once before. I do think there's plenty that needs balancing with how I've set it out, but I'll talk about all that at the end of the game.
That's why I suggest having another game after this one. It's fun and we're all more familiar with it now
We'll see, though I'm not so sure everyone else would want a second round so soon. Summer would be the earliest I'd think to bring it back.
That makes sense. I can wait til the summer! Hopefully get to play a Worms videogame before then to see the origins!
Yup. Should be more good fun. And WMD is on Switch if you want a taste of some classic Worms action. Although if you can find another for cheap, I'd say go for it. Just... avoid the 3D games. Everyone's first taste of Worms should be with the 2D games.
Re: Worms: Forum Fatalities - A BRcade Game [Turn 13]
Posted: Sat Mar 28, 2020 12:20 pm
by DarkRula
Turn 12 Report"A sacrifice, commander. Someone is hoping neither of those two win."
"But will they be taken out before the health crates appear?"
Jenuall: Banana Bomb > No Main Target (Vermilion, Hexx, Preezy -15)
Hexx: Bazooka > Moggy: -40
Dual: Holy Hand Grenade > Dual, <]:^D, Jenuall: -90
Dual Has Fallen
Turn 13 BeginsAll CombatantsVermilion 65
Jenuall 110
Dual
Ironhide 170
OrangeRKN 80
<]:^D 30
Hexx 185
Moggy 160
Rocsteady 170
Oblomov Boblomov 110
Preezy 125
One turn remains until Event: Happy HealthidayNow, just like the last event, I'll explain this one here before it's brief description tomorrow.
Everyone who can loot tomorrow should do so, as the first item they loot will guarantee a health crate. The health you gain is based upon your health tier. Low tier will get 75, mid tier will get 50, and high tier will get 25. The health boost will be applied as soon as you get the crate, but for those who are on or near 200 health, you will never go beyond 200.
The thirteenth round of Individual Actions Plans are being sent out.
Re: Worms: Forum Fatalities - A BRcade Game [Turn 13]
Posted: Sat Mar 28, 2020 12:41 pm
by Moggy
Dual
Re: Worms: Forum Fatalities - A BRcade Game [Turn 13]
Posted: Sat Mar 28, 2020 12:55 pm
by Hexx
strawberry float you Jenny face
A glorious bounty for the one that turns him in
Re: Worms: Forum Fatalities - A BRcade Game [Turn 13]
Posted: Sat Mar 28, 2020 1:50 pm
by Vermilion
Looks like Dual has lost the duel.
Re: Worms: Forum Fatalities - A BRcade Game [Turn 13]
Posted: Sat Mar 28, 2020 2:14 pm
by McCoughlan
Vermilion wrote:Looks like Dual has lost the duel.
Looks like Vermilion will soon roar his last roar.