Worms: Forum Fatalities - A BRcade Game =We Have a Winner!=

Fed up talking videogames? Why?
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<]:^D
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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 7]
by <]:^D » Sun Mar 22, 2020 1:18 pm

its every worm for himself

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 7]
by Vermilion » Sun Mar 22, 2020 2:57 pm

<]:^D wrote:its every worm for himself


:toot:

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Dual
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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 7]
by Dual » Sun Mar 22, 2020 3:48 pm

Are we self isolating in this game as well?

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 7]
by Moggy » Sun Mar 22, 2020 3:51 pm

Dual wrote:Are we self isolating in this game as well?


We’re all just getting into position around your square. Then we’re all going to launch a mass attack.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 7]
by DarkRula » Sun Mar 22, 2020 3:52 pm

Uh... sure.

EVERYONE TO THE BUNKER! BEDS AND ENTERTAINMENT WILL BE PROVIDED! In the form of both Banana Bomb and Holy Hand Grenade

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 7]
by Dual » Sun Mar 22, 2020 5:02 pm

Think the wall should move in every turn.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 7]
by McCoughlan » Sun Mar 22, 2020 5:13 pm

DarkRula wrote:Uh... sure.

EVERYONE TO THE BUNKER! BEDS AND ENTERTAINMENT WILL BE PROVIDED! In the form of both Banana Bomb and Holy Hand Grenade


Bed ... entertainment ... banana.... hand....

I like where this is going

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 7]
by DarkRula » Sun Mar 22, 2020 5:14 pm

I admit I might have made the map a bit too large for how slow the water rises. A-G would probably have been enough. In the interest of speeding things up a bit, I might alter my events to speed things up a bit.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 7]
by DarkRula » Sun Mar 22, 2020 5:25 pm

LightWanderer wrote:
DarkRula wrote:Uh... sure.

EVERYONE TO THE BUNKER! BEDS AND ENTERTAINMENT WILL BE PROVIDED! In the form of both Banana Bomb and Holy Hand Grenade


Bed ... entertainment ... banana.... hand....

I like where this is going


You missed the strip tease already, but I have been assured it gets a lot hotter from that point on.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 7]
by DarkRula » Mon Mar 23, 2020 2:19 pm

Turn 7 Report

"Attacks and general movement have been great today, commander."

"I have a way to make them move faster. If I scrap my original plan, that is."

    Dual: Grenade > LightWanderer: -30
    <]:^D: Grenade > Qikz: -30

Turn 8 Begins

Oh no! Water Rising!

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All Combatants
    Vermilion 110
    Jenuall 200
    Albear
    Dual 200
    Ironhide 200
    Qikz 80
    OrangeRKN 80
    <]:^D 195
    Hexx 200
    Moggy 200
    Rocsteady 200
    LightWanderer 110
    Oblomov Boblomov 200
    Preezy 170

The eighth round of Individual Actions Plans are being sent out.

This is later than usual as I'm thinking on whether to shrink the area of play faster. I know the two are different within their mechanics, but I've been looking at OR's BRcade game, and I might have overlooked the major thing when it comes to one of these games - despite trying to make everything else run faster.

I'm sure others have calculated it, but would people be okay with this running beyond twenty days? As currently, that will be the last time the area of play will shrink.

Be sure to let me know here, and I'll make a decision based on what everyone says.

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Dual
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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 7]
by Dual » Mon Mar 23, 2020 2:21 pm

20 days is ridiculous. Speed it up and make it aggressive.

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Vermilion
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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 7]
by Vermilion » Mon Mar 23, 2020 2:42 pm

DarkRula wrote:Dual: Grenade > LightWanderer: -30


I approve of this.

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Oblomov Boblomov
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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 8]
by Oblomov Boblomov » Mon Mar 23, 2020 2:43 pm

As long as I have enough room in my bag to keep adding to my rocket launchers, I'm happy to carrying on looting and enjoying the distant but unmistakeable sound of StayDead's slow death for many days to come.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 8]
by Jenuall » Mon Mar 23, 2020 2:44 pm

20 days is nothing, with true darkside tactics a game of Worms can be made to last seemingly forever!

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 8]
by Moggy » Mon Mar 23, 2020 2:44 pm

We’re all stuck in isolation for (potentially) months.

A long slow game sounds fine.

Don’t listen to Dual, nobody gets him.

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Vermilion
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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 8]
by Vermilion » Mon Mar 23, 2020 2:56 pm

Yeah, it might be time to bring eliminator back at some point too, as at least then we can all kill each other over personal taste during these dark days.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 8]
by Ironhide » Mon Mar 23, 2020 3:16 pm

Vermilion wrote:Yeah, it might be time to bring eliminator back at some point too, as at least then we can all kill each other over personal taste during these dark days.


Top 100 infectious diseases.

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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 8]
by DarkRula » Mon Mar 23, 2020 3:31 pm

Vermilion wrote:Yeah, it might be time to bring eliminator back at some point too, as at least then we can all kill each other over personal taste during these dark days.


Top 100 Last of the Summer Wine Episodes

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Oblomov Boblomov
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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 8]
by Oblomov Boblomov » Mon Mar 23, 2020 3:43 pm

Oooh, just received my report and it's safe to say things are about to get much more interesting... :nod:

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Moggy
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PostRe: Worms: Forum Fatalities - A BRcade Game [Turn 8]
by Moggy » Mon Mar 23, 2020 3:49 pm

Oblomov Boblomov wrote:Oooh, just received my report and it's safe to say things are about to get much more interesting... :nod:


You got the atom bomb as well?


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