- Joined in 2008
There is pop-in and jarring level of detail changes all over the place. Very noticeable examples are the rocks while on the warthog, everything(?) when switching from the map back to gameplay, or near the end when master chief presses that button activating the hologram, what actually happened there...? an entire level of detail switch literally in front of the camera.. When i seen this on the live stream I thought the stream had jumped forward a few seconds.
Pre-release footage and all but people need to remember this engine and game is designed to run at 60fps on an original xbox-one, despite the PR speak that this was "developed from the ground up to take full advantage of series X". Turning up resolution and things like shadow detail etc is clearly not the same thing and is also clearly what has happened here. Why Microsoft were so adamant to push that idea is beyond me because it's selling their new hardware (plus the developers) short.