I have the Smite Beta (plus additional code if anyone interested) and I hadn't a strawberry floating clue what was going on so im not impressed by that list, throw in a few big hitters (they usually have 1 biggie) like cuphead/ashen/below and it'd be awesome.
Good news for Xbox One fans! The Summer Spotlight kicks off Wednesday, July 29th to August 31st and brings Xbox One fans more than 25 new digital games to play, with new releases coming out each week, for five weeks.
Some of the titles releasing this week are already listed in the online Xbox store, and I’ll update this post with links to each of the new releases coming out this week when they are available.
Here are the confirmed titles for this week:
28 July: World of Tanks (pre-download)
29 July: King’s Quest (pre-order King’s Quest : The Complete Collection) Squid Hero for Kinect (coming soon)
31 July: Magic Duels: Origins (coming soon)
Upcoming Summer Spotlight Titles Available For Pre-Order
I have some other surprises planned during the Summer Spotlight including random giveaways, so keep checking my blog or follow me on Twitter.
For more details about the Summer Spotlight, check out the Xbox store website. And for more information about these titles and the greatest games lineup in Xbox history, check out the Xbox Wire.
We take a world exclusive first look at Worms WMD and talk with Team 17's creative manager Kevin Carthew about what's new in the next entry in the multiplayer series.
There's several new noteworthy features coming in this iteration, with the most notable among them being the new vehicles that players will be able to drive around the maps. The studio were, however, keen to maintain balance and make sure that the tanks weren't overpowered.
"We didn't want the vehicles to necessarily be a fore[gone] conclusion, as in, you get into the tank, you've won the game," Carthew explained.
"It fires a barrage of shells, it's quite hard to concentrate the tank's fire. There's an element of skill involved. Sometimes it makes more sense to use one of the game's existing weapons, so we're keeping that balance of strategy in the game."
Another interesting new feature, and one that will certainly come into its own during online matches, is the new enterable buildings:
"They act like mini-fortresses," the man from Team 17 explained. "So again it's an area of the landscape that I'd say plays to the strategic strengths of the game. If you get inside a building, your worms that are inside the building are hidden from view to everybody outside the building."
Worms games have, over the years, all looked fairly similar, and while WMD won't stray too far from what we're used to, there are going to be a few visual changes.
"The game is all 2D. Of course it's all-new artwork, beautiful, high-definition. Everything is a hand-crafted digital painting," Carthew told us.
"The approach for creating the landscapes hasn't really changed since the very first version of worms... We wanted the random landscape generator, which is a big part of Worms, to always look like it was presenting a hand-drawn piece of art, and so we took a completely different approach for this." This is an ad:
It's not just the background that has changed, as WMD will see the first character redesign for a while. "This new worm, he's all new, he is a redesign. We're looking for something that looks a bit more contemporary, something that looks a bit more modern."
"The two art styles are purposefully contrasting; the landscape looks like hand painted images, the worm looks a lot simpler, clean lines. He's a little bit more angular. And that's intentionally done because it makes it visually more easy to read for the player. It's obvious what should be the landscape, and what are the interactive elements."