Xbox Series X - The Worlds Most Powerful Console. Phil Spencer IGN interview (p21)

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Miguel007
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PostRe: Xbox Series X - Power Your Dreams. Xbox Series S revealed soon?
by Miguel007 » Mon Mar 16, 2020 1:11 pm

Somebody Else's Problem wrote:
Peter Crisp wrote:That quick resume feature looks really impressive.


That's going to be a gamechanger for me. I tend to switch between games at will depending on my particular moods, and this will make that so much quicker and easier.


^ This is me also, quick resume looks very impressive.

Can’t wait to see AGDQ Or SGDQ integrate this feature for multiple speed runs of multiple games at the same time :D

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PostRe: Xbox Series X - Power Your Dreams. Xbox Series S revealed soon?
by BID0 » Mon Mar 16, 2020 1:20 pm



:lol: :lol: :lol:

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PostRe: Xbox Series X - Power Your Dreams. Xbox Series S revealed soon?
by Photek » Mon Mar 16, 2020 1:49 pm

Leaning into the memes. :lol:

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by Monkey Man » Mon Mar 16, 2020 1:54 pm








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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by Monkey Man » Mon Mar 16, 2020 2:48 pm

Xbox Series X: A Closer Look at the Technology Powering the Next Generation


The next generation of Xbox is defined by three primary characteristics: Power, Speed and Compatibility.


AMD - “Xbox Series X is the biggest generational leap of SOC [System on a Chip] and API design that we’ve done with Microsoft, and it’s really an honor for AMD to be a trusted Microsoft partner for this endeavor,” said Nussbaum. “The Xbox Series X is going to be a beacon of technical innovation leadership for this console generation and will propagate the innovation throughout the DirectX ecosystem this year and into next year.”

CPU 8x Cores @ 3.8 GHz (3.66 GHz w/ SMT) Custom Zen 2 CPU
GPU 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU
Die Size 360.45 mm2
Process 7nm Enhanced
Memory 16 GB GDDR6 w/ 320mb bus
Memory Bandwidth 10GB @ 560 GB/s, 6GB @ 336 GB/s
Internal Storage 1 TB Custom NVME SSD
I/O Throughput 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
Expandable Storage 1 TB Expansion Card (matches internal storage exactly)
External Storage USB 3.2 External HDD Support
Optical Drive 4K UHD Blu-Ray Drive
Performance Target 4K @ 60 FPS, Up to 120 FPS

To close out the segment on the power of Xbox Series X, The Coalition’s Technical Director, Mike Rayner, came up to show us how his team is planning to optimize Gears 5 for Xbox Series X. The team showcased a technical demo of Gears 5, powered by Unreal Engine, for Xbox Series X using the full PC Ultra Spec settings, which included higher resolution textures and higher resolution volumetric fog, as well as a 50% higher particle count than the PC Ultra Specs allowed. They also showed off the opening cutscene, which now runs at 60 FPS in 4K (it was 30 FPS on Xbox One X), meaning the transition from real-time cutscenes to gameplay is incredibly smooth.

There were also some noticeable improvements in a few other areas as well. Load times were extremely fast, and the team was able to turn on some features that, while previously implemented, had to be turned off for the Xbox One X version. This included contact shadows (providing extra depth to objects) and self-shadow lighting on plants and grass, making every scene feel more realistic. Rayner also shared that the game is already running over 100 FPS and that the team is investigating implementing 120 FPS gameplay for multiplayer modes, giving players an experience never before seen on consoles. Most impressive of all? The fact that the team was able to get all of this up and running in a matter of weeks.

The team also announced that they will have an Xbox Series X Optimized version of Gears 5 available at Xbox Series X launch, which players will get free if they own the Xbox One version of Gears 5 and will leverage Smart Delivery depending on which console you’re using.


Improving Immersion and Embracing Speed


The next major tenet of the Xbox Series X is speed, which can be defined in a large number of different ways. Modern devices have changed our expectations on how quickly you can move between experiences or applications. Most of us want to be able to instantly jump into an experience or return right to where we left off. This influenced the team designing the system architecture, as they wanted to ensure they enabled gamers to spend more time playing and less time waiting.

A big part of that revolves around the addition of a solid-state drive (SSD). We have reached the upper limits of traditional rotational drive performance, so the team knew they needed to invest in SSD level I/O speeds to deliver the quality of experience they aspired to with Xbox Series X. This was an area where the team really wanted to innovate, and they knew this could be a game changer for the new generation. But they didn’t want the I/O system to be just about your games loading faster.

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Enter Xbox Velocity Architecture, which features tight integration between hardware and software and is a revolutionary new architecture optimized for streaming of in game assets. This will unlock new capabilities that have never been seen before in console development, allowing 100 GB of game assets to be instantly accessible by the developer. The components of the Xbox Velocity Architecture all combine to create an effective multiplier on physical memory that is, quite literally, a game changer.

“The CPU is the brain of our new console and the GPU is the heart, but the Xbox Velocity Architecture is the soul,” said Andrew Goossen, Technical Fellow on Xbox Series X at Microsoft. “The Xbox Velocity Architecture is about so much more than fast last times. It’s one of the most innovative parts of our new console. It’s about revolutionizing how games can create vastly bigger, more compelling worlds.”


You also can’t talk about speed without also talking about latency.

“Competitive gamers and the best gaming experiences demand precise, responsive controls,” said Goossen. “The Xbox team analyzed the entire end to end input pipeline, from the controller to the console and from the console to the display and we challenged ourselves to identify every opportunity to further reduce latency to provide the best experience for gamers on Xbox.”

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Game Compatibility Continues in the Next Generation

Players will see the benefits of the improved hardware of Xbox Series X for backwards compatible games, including improved boot and load times, more stable frame rates, higher resolutions and improved image quality. The Compatibility team is also continuing to create entirely new techniques and innovation that we can use to further enhance the existing catalog of games when running on Xbox Series X.

What’s more, the team has also designed the system to enable cross generation multiplayer

https://news.xbox.com/en-us/2020/03/16/ ... es-x-tech/

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by Monkey Man » Mon Mar 16, 2020 2:58 pm

Further goodies were to come - and owners of HDR screens are going to love the second key feature I saw. We got to see the Xbox One X enhanced version of Halo 5 operating with a very convincing HDR implementation, even though 343 Industries never shipped the game with HDR support. Microsoft ATG principle software engineer Claude Marais showed us how a machine learning algorithm using Gears 5's state-of-the-art HDR implementation is able to infer a full HDR implementation from SDR content on any back-compat title. It's not fake HDR either, Marais rolled out a heatmap mode showing peak brightness for every on-screen element, clearly demonstrating that highlights were well beyond the SDR range.

"It can be applied to all games theoretically, technically, I guess we're still working through user experiences and things like that but this is a technical demo," revealed Marais. "So this [Halo 5] is four years old, right, so let's go to the extreme and jump to a game that is 19, 20 years old right now - and that is Fusion Frenzy. Back then there's nothing known about HDR, no-one knew about HDR things. Games just used 8-bit back buffers."

This was a show-stopping moment. It was indeed Fusion Frenzy - an original Xbox title - running with its usual 16x resolution multiplier via back-compat, but this time presented with highly convincing, perceptibly real HDR. The key point is that this is proposed as a system-level feature for Xbox Series X, which should apply to all compatible games that don't have their own bespoke HDR modes - and as Marais demonstrated, it extends across the entire Xbox library.

https://www.eurogamer.net/articles/digi ... full-specs

DirectML – Xbox Series X supports Machine Learning for games with DirectML, a component of DirectX. DirectML leverages unprecedented hardware performance in a console, benefiting from over 24 TFLOPS of 16-bit float performance and over 97 TOPS (trillion operations per second) of 4-bit integer performance on Xbox Series X. Machine Learning can improve a wide range of areas, such as making NPCs much smarter, providing vastly more lifelike animation, and greatly improving visual quality.

DirectStorage – DirectStorage is an all new I/O system designed specifically for gaming to unleash the full performance of the SSD and hardware decompression. It is one of the components that comprise the Xbox Velocity Architecture. Modern games perform asset streaming in the background to continuously load the next parts of the world while you play, and DirectStorage can reduce the CPU overhead for these I/O operations from multiple cores to taking just a small fraction of a single core; thereby freeing considerable CPU power for the game to spend on areas like better physics or more NPCs in a scene. This newest member of the DirectX family is being introduced with Xbox Series X and we plan to bring it to Windows as well.

Hardware Decompression – Hardware decompression is a dedicated hardware component introduced with Xbox Series X to allow games to consume as little space as possible on the SSD while eliminating all CPU overhead typically associated with run-time decompression. It reduces the software overhead of decompression when operating at full SSD performance from more than three CPU cores to zero – thereby freeing considerable CPU power for the game to spend on areas like better gameplay and improved framerates. Hardware decompression is one of the components of the Xbox Velocity Architecture.

Parallel Cooling Architecture – Parallel Cooling Architecture is the name of the innovative system design used to cool Xbox Series X. Building a console that delivers four times the processing power of Xbox One X in the most quiet and efficient way – something that is critically important with all the extra power of our next generation console – led to its unique vertical design.

Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2x or 3x (or higher) multiplier on both amount of physical memory and SSD performance.

SDR to HDR Conversion – With Xbox Series X, existing Xbox games, including recent titles within the ID@Xbox program, that don’t already have native HDR support will get the next-gen treatment. Xbox Series X is able to leverage an innovative HDR reconstruction technique to enhance existing SDR games with no work from developers and no impact to available CPU, GPU or memory resources.

https://news.xbox.com/en-us/2020/03/16/ ... -glossary/

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by Photek » Mon Mar 16, 2020 3:02 pm

Last time MS brought in DF it was to show that X1X is most powerful console around, now, unless they know the PS5 specs...it looks like they trying to do the same again. It's commendable how transparent they are but also at this moment anyway exudes either arrogance or confidence depending on how you see it. I hope it launches this year.

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by jiggles » Mon Mar 16, 2020 3:13 pm

“The CPU is the brain of our new console and the GPU is the heart, but the Xbox Velocity Architecture is the soul,” said Andrew Goossen, Technical Fellow on Xbox Series X at Microsoft.


...somehow with a straight face

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by Venom » Mon Mar 16, 2020 4:11 pm

Am working. Just saw headlines of reveal, will feast on news later. The initial expert reaction is it good?!

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by KK » Mon Mar 16, 2020 4:29 pm

Basically just show me the graphics so I can go 'oooooooh' instead of 'eh?'

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by Jenuall » Mon Mar 16, 2020 4:43 pm

Everything about Series X so far just seems really, really impressive. Very tempted to jump back into the Xbox ecosystem when this comes out.

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PostRe: Xbox Series X - Power Your Dreams. Xbox Series S revealed soon?
by rinks » Mon Mar 16, 2020 5:02 pm

Somebody Else's Problem wrote:
Peter Crisp wrote:That quick resume feature looks really impressive.


That's going to be a gamechanger for me. I tend to switch between games at will depending on my particular moods, and this will make that so much quicker and easier.


It does look good, but my concern is with games increasingly using persistent internet connection, even for single-player. Even with the current system’s quick resume on a single game, it comes unstuck because the servers don’t maintain the connection. I go to resume, and I’m usually kicked back to the main menu. (It’s still quicker than booting from scratch, obviously, but it’s far from perfect.)

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by HSH28 » Mon Mar 16, 2020 8:40 pm

Best thing about this is that its basically two GameCubes strapped together.

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by Somebody Else's Problem » Mon Mar 16, 2020 8:45 pm

HSH28 wrote:Best thing about this is that its basically two GameCubes strapped together.


I am slightly disappointed that they didn't think to include a carry handle or two.

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by Venom » Mon Mar 16, 2020 9:11 pm

I'm going to watch all the Digital Foundry video v.soon.
On a side topic from the actual reveal, the news story of Covid-19 is just ramping up hard so I'm surprised Microsoft chose today because I feel almost everyone will be emotionally preoccupied with what's going on, so the spec reveal might not get the full coverage it otherwise would. Nintendo is doing their Direct tomorrow too so perhaps for a console manufacturer it has to be business as usual, and perhaps in these times it provides an upbeat story of escapism, but I would maybe have waited a couple of weeks for the hysteria to wear off.

Xbox's digital E3 conference won't be making a hardware reveal as that's all been done, maybe we'll see a demonstration of the UI. So perhaps Microsoft will show a substantial range of games - I think we will see footage of Fable IV this year.

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by Peter Crisp » Tue Mar 17, 2020 12:03 am

This should be quite a decent power leap so now all we need to see are the actual games :D .
It'll certainly be interesting to see Halo running on One X and Series X as that's obviously going to be a huge focus for them.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by Steve » Tue Mar 17, 2020 9:10 am

I watched a few of the videos yesterday, especially Austin Evans one. It looks like a beast. I'll be amazed if it retails for anything less than £550 though.

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by Peter Crisp » Tue Mar 17, 2020 11:12 am

So, how expensive do you guys think that super speedy extended storage option is going to be?
1TB internal storage doesn't sound like a lot but on the other hand it will force me into being more selective in what I download and not have 40 games installed that I'm most likely never going to play.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by Robbo-92 » Tue Mar 17, 2020 11:47 am

This is sounding really good, still a while away before I decide which of the two to go for out of this and the PS5 but Xbox are really doing all they can to get ahead at the start of the next generation of consoles.

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PostRe: Xbox Series X - Power Your Dreams. Full Specs revealed (p15)
by KK » Tue Mar 17, 2020 11:54 am

Venom wrote:On a side topic from the actual reveal, the news story of Covid-19 is just ramping up hard so I'm surprised Microsoft chose today because I feel almost everyone will be emotionally preoccupied with what's going on, so the spec reveal might not get the full coverage it otherwise would. Nintendo is doing their Direct tomorrow too so perhaps for a console manufacturer it has to be business as usual, and perhaps in these times it provides an upbeat story of escapism, but I would maybe have waited a couple of weeks for the hysteria to wear off.

I was expecting somebody to mention the new Xbox to me today, but nobody has as of yet. Wider media coverage has been almost non-existent.

If the virus continues, Series X and PS5 will have to be delayed, not only because of logistics, but because people just won't have an extra £500+ to spare any more. Jobs gone, economies a mess, recession all over the place...couldn't ask for a worse time to launch a premium console.

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