Xbox Series X - The Worlds Most Powerful Console. XSX exclusive The Medium interview (p37).

Anything to do with games at all.
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Robbo-92
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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Robbo-92 » Mon Jun 08, 2020 7:03 pm

Seeing on Twitter that the ‘Xboxing Day’ news drop has now been pushed back to August, kind of started off as a joke but it’s becoming quite clear that neither company actually wants to announce their pricing first :fp: they’re both going to be in the same ball park, unless one is vastly cheaper, the £50 (if that, I reckon they’ll both just adjust themselves to the same price anyway) or so either way probably won’t make loads of difference to the initial sales so I really don’t get the game of cat and mouse they’ve both gotten themselves into about this.

Last edited by Robbo-92 on Mon Jun 08, 2020 7:10 pm, edited 1 time in total.
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Monkey Man
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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Monkey Man » Mon Jun 08, 2020 7:08 pm

Pricing & Lockhart wasn't expected until the July event at the earliest anyway. I expect they'll have some XSX news this month just to keep the 20/20 thing going.

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Peter Crisp
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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Peter Crisp » Mon Jun 08, 2020 7:42 pm

Voice activation is one of those things that sounds exciting and futuristic until you use it and realise it's a bit rubbish and quicker just doing things the normal way.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Chocolate-Milk » Mon Jun 08, 2020 7:47 pm

Plus nobody can use it without looking like a tit.


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rinks
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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by rinks » Mon Jun 08, 2020 8:07 pm

Peter Crisp wrote:Voice activation is one of those things that sounds exciting and futuristic until you use it and realise it's a bit rubbish and quicker just doing things the normal way.

Only time it was any use was changing the volume mid-game.

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Monkey Man
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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Monkey Man » Mon Jun 08, 2020 8:31 pm

Found voice activation most useful for pausing Netflix as my pad turns off after 10minutes. Also the occasional screenshot/game clip.

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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Monkey Man » Mon Jun 08, 2020 8:53 pm

Bang & Olufsen and Xbox partner up to deliver highend audio proposition for gaming

The two companies join forces to establish a new high-end of audio proposition for Xbox


Struer, 8 June – The purpose of this new collaboration is to create a new audio proposition
to cater for the high-end segment within gaming by leveraging on Bang & Olufsen’s core
capabilities of sound, design and craft. This will include “Designed for Xbox”
functionalities, which will ensure seamless connectivity and an enhanced user experience.
Vice President and Head of Product Management at Bang & Olufsen, Christoffer Poulsen,
is excited about the new collaboration and the long-term commercial potential for Bang &
Olufsen.

“The gaming industry has grown significantly over the last few years across age groups,
gender and countries, and we expect this trend to continue. The technology has advanced
significantly in gaming, and enhancing the sound experience offers a place for us to play a
key role. By entering the gaming industry, we want to do what we do best: delivering
outstanding sound performance wrapped in astonishing design and solid craftmanship. We
see a big commercial potential within gaming, and in Xbox we believe we have found the
ideal partner to realise that potential,” Christoffer Poulsen says.

Matt Kesselring, Head of Hardware Partnerships at Xbox says:
“We’re excited for the launch of Xbox Series X later this year and ushering in the next
generation of gaming. As we march towards release – we’re excited to partner with Bang &
Olufsen to bring a new premium tier of gaming audio to market for Xbox and Bang &
Olufsen fans around the world that travels with you everywhere you love to play Xbox”

Going forward, the two companies will share additional information when available.

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Photek
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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Photek » Tue Jun 09, 2020 2:12 am

Robbo-92 wrote:Seeing on Twitter that the ‘Xboxing Day’ news drop has now been pushed back to August, kind of started off as a joke but it’s becoming quite clear that neither company actually wants to announce their pricing first :fp: they’re both going to be in the same ball park, unless one is vastly cheaper, the £50 (if that, I reckon they’ll both just adjust themselves to the same price anyway) or so either way probably won’t make loads of difference to the initial sales so I really don’t get the game of cat and mouse they’ve both gotten themselves into about this.

Is this from Jeff Grub?

I have no idea about his credentials but Xbox were never showing games in June, they literally said that it would be about Series X features. They said July for 1st party game reveals. Now, if this guy is usually right fair enough but it’s obvious that he doesn’t pay attention to actual statements at all...bizarre.

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Robbo-92
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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Robbo-92 » Tue Jun 09, 2020 7:46 am

Photek wrote:
Robbo-92 wrote:Seeing on Twitter that the ‘Xboxing Day’ news drop has now been pushed back to August, kind of started off as a joke but it’s becoming quite clear that neither company actually wants to announce their pricing first :fp: they’re both going to be in the same ball park, unless one is vastly cheaper, the £50 (if that, I reckon they’ll both just adjust themselves to the same price anyway) or so either way probably won’t make loads of difference to the initial sales so I really don’t get the game of cat and mouse they’ve both gotten themselves into about this.

Is this from Jeff Grub?

I have no idea about his credentials but Xbox were never showing games in June, they literally said that it would be about Series X features. They said July for 1st party game reveals. Now, if this guy is usually right fair enough but it’s obvious that he doesn’t pay attention to actual statements at all...bizarre.


Yeah it is, I know that the June slot was just going to be a news drop or something as it was focusing on hardware and services but I’d got it in my head that it’d make for a good time to announce the pricing of the Series X as well as then the July event could be 100% focused on games.

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more heat than light
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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by more heat than light » Tue Jun 09, 2020 8:25 am


jawafour wrote:You definitely have the biggest one, mhtl - it's strawberry-floatin' massive!
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Monkey Man
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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Monkey Man » Tue Jun 09, 2020 9:06 am

All we know about the June thing was Aaron Greenberg saying "June news will be done differently than Inside Xbox show." and Bloomberg saying "In June, the company will highlight the Xbox platform and services".

All I was expecting was a couple of Xbox Wire blog posts about xCloud etc. Maybe a video about Velocity Architecture.

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Carlos
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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Carlos » Wed Jun 10, 2020 10:08 am

Peter Crisp wrote:Voice activation is one of those things that sounds exciting and futuristic until you use it and realise it's a bit rubbish and quicker just doing things the normal way.


I found it quite useful to control videos. 'Xbox, Pause' I could say whilst leaving the room to make a cuppa.

It got worse on the X1 when Microsoft added Cortana to it. You would say 'Hey Cortana, pause video' and it would take 5-6 seconds to transcode the audio server-side before sendign back the command, in which time you may as well have used the remote. THankfully you could turn her off and just use the on-console commands.

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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Monkey Man » Wed Jun 10, 2020 8:35 pm

“On Amazon.co.uk there are 118 dummy listings for PS5 & 132 for XSX [including] consoles, (unnamed) games & accessories,” states a comment on Reddit. “Also about 170 dummy listings for current-gen games.”

https://www.gamerevolution.com/news/648 ... ngs-report

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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Monkey Man » Wed Jun 10, 2020 10:18 pm

"Everything You Need to Know about Xbox Series X and The Future of Xbox… So Far", nothing new other than Hellblade 2 using Unreal 5 - https://news.xbox.com/en-us/2020/06/10/ ... e-of-xbox/

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PostRe: Xbox Series X - The Worlds Most Powerful Console. "Everything You Need to Know about XSX & The Future of Xbox... so
by Monkey Man » Thu Jun 11, 2020 12:36 am



New ad.

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PostRe: Xbox Series X - The Worlds Most Powerful Console. "Everything You Need to Know about XSX & The Future of Xbox... so
by Monkey Man » Thu Jun 11, 2020 12:52 am



Inside Xbox Series X Optimized: Dirt 5

When it launches this holiday, Xbox Series X will be the most powerful console the world has ever seen. One of the biggest benefits of all that power is giving developers the ability to make games that are Xbox Series X Optimized. This means that they’ve taken full advantage of the unique capabilities of Xbox Series X, both for new titles built natively using the Xbox Series X development environment as well as previously released titles that have been rebuilt specifically for the console. In our Inside Xbox Series X Optimized series, these creators will share the behind-the-scenes accounts of how they’re optimizing their titles for Xbox Series X and what that means for the future of gaming. Today, we’ll be chatting with Technical Director at Codemasters David Springate about optimizing Dirt 5 for Xbox Series X. For an even deeper dive into Dirt 5 and its Xbox Series X enhancements, watch the interview above featuring David Springate as well.

Q: “What excites you most about developing and bringing Dirt 5 to life on next-generation hardware?”

A: Xbox Series X has a whole host of exciting new features, so it’s hard to choose from them all!

Dirt 5 is a beautiful, fast, action-packed amplified off-road racing game and so being able to play it with options for 120fps on Xbox Series X is incredible.

But Dirt 5 is also a very social experience. I can’t wait to see the beautiful screenshots users are going to post on Xbox and social media, using the new share button on the Series X controller, captured using our fantastic Photo Mode – I’m really looking forward to all the pictures people will take of lightning! These shots are going to look incredible on Series X, its RDNA 2 GPU is going to enable us to turn all the features up to 11 – and there are some extremely talented game photographers out there, I’ll be keeping an eye out!

Q: In addition to benefiting from the power and performance of Xbox Series X for quicker load times etc. what Xbox Series X features were you most excited to explore leveraging in the development of Dirt 5?

A: I love that features like the fast SSD and the ray-tracing capabilities of the GPU are some of the more talked about but I am very impressed with the power of the new Zen 2 based processor.


The CPU is very powerful – and its simultaneous multi-threading is very impressive![/b] We’re used to dealing with the concept of running multiple threads on PC CPU cores and sharing the resources of that processor across multiple threads but actually, the SMT in the Series X processor is far more capable than usual CPUs. We found that the Dirt 5 engine was able to easily make great use of this and sprang to life across the 16 hardware threads available to us on Series X.

Q: How will these enhancements impact a player’s experience with Dirt 5?

A: Some people have a misconception that frame times and performance are limited to just how fast your GPU is, but CPU performance is obviously critical too, it would be no good if you had a GPU that can render beautiful visuals at 4K at 120fps if you don’t have a CPU that can generate enough frame data to render that quickly on the GPU. A powerful GPU needs a powerful CPU to back it up and Xbox Series X delivers this. Being able to spread more work across all those cores, in a scalable engine like the one we have at Cheshire Studio means that we have more CPU time left to spend on improved physics, lower latency input, AI updates – we’re able to deliver more than we could before.

Q: Why did your development team choose to focus on 4k resolution and 120fps as enhancement areas for Dirt 5?

A: Framerate is obviously key in a racing game. You get a stronger sense of speed and responsiveness at higher frame rates. 120fps seemed crazy to me at first, when Xbox told me that Xbox Series X could support 120fps, I thought “Sure, for something a little more simple perhaps… Perhaps a simple arcade game or something…”

Firstly, I was very surprised at how quickly we were able to configure for 120fps and get it up and running. More importantly, I was shocked at how quickly we could hit 120fps! We hadn’t done any optimization for it at this stage but the game was frequently hitting 120fps.

We chose to support high frame rates because simply, the power of Series X meant we could. It’s such a great, smooth experience – I hadn’t experienced another racer like it.


Q: How do you expect fans of Dirt 5 will respond to playing it on Xbox Series X with these enhancements?

A: On launch day, I’ll be booting up my Series X (*cough* You’re sending me one, right, Xbox? *cough*) and jumping online to play Dirt 5 with the fans. I can’t wait to hear what they have to say.

As gamers, we’re at a place where players know that there is a significant difference between 30fps and 60fps.

Sometimes, this is a choice for players, a compromise of whether they want the game to feel great or look great.

For Dirt 5, the power of Series X means that the game looks incredible at 60fps – you’ve seen it, it looks fantastic – but we’re also able to offer amazingly smooth, responsive gameplay at 120fps while still looking gorgeous.

Q: What is it like developing on Xbox Series X?

A: Transitioning development to a new console platform, like Xbox Series X, is usually very painful. You have to deal with new tools, new workflows, new ways of thinking.

This time around the team at Xbox brought me a new toolset called the Game Development Kit, which they already had up and running on Xbox One.

This meant that we could make the transition much earlier. In fact, we started doing the groundwork for Xbox Series X development long before we even received the hardware. This kind of thinking from Xbox allowed us to get a real head-start on next-gen development, so after receiving our early Xbox Series X hardware, we were up and running really quickly.

For me, the most important thing in making a videogame is the relationships. Working with Xbox, is a partnership – the team at Xbox is committed to helping us make a great videogame and they’ve shown that to me again and again. That means being open and honest about our experiences; what we’ve loved and perhaps even what we’ve found difficult in development has had meaningful, visible impact on the updates that I get for the tools for Series X. (Shout out to our development partner at Xbox, Richard Hackett! Thanks Rich!)

I’ve never worked on a console launch where, while we’re still months away from release, the tools have been this mature, this stable, this easy to work with.

Q: Which enhancement were you most excited about to explore leveraging for Dirt 5 on Xbox Series X?

A: Obviously, that SSD drive is incredible. It’s not like a PC SSD, it’s more than that. Being able to load data so ridiculously fast is not only really impressive but as a developer, it’s very interesting.

For Dirt 5, we’re going to be able to get into races super fast. It means no loading screens getting in the way, no dawdling, no looking at my phone, it means that the action will be non-stop.

In the future, I’m really excited to see how this technology is going to change the face of videogames because I really believe it will.


Q: What does Xbox Series X/next-generation development enable in current or future projects that you could not have achieved with the current generation of consoles?

A: There are loads of things for us to still explore in the new hardware but I’m most intrigued to see what we can do with the new SSD drive and the hardware decompression capabilities in the Xbox Velocity Architecture.

The drive is so fast that I can load data mid-frame, use it, consume it, unload and replace it with something else in the middle of a frame, treating GPU memory like a virtual disk. How much texture data can I now load?

I’m looking forward to pushing this as far as I can to see what kind of beautiful experiences we can deliver.

I love exciting new hardware that changes the face of videogame development and that’s exactly what Series X is. I’m looking forward to where we’re all going to go from here!

https://news.xbox.com/en-us/2020/06/10/ ... ed-dirt-5/

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PostRe: Xbox Series X - The Worlds Most Powerful Console. Backwards Compatibility info (p27)
by Robbo-92 » Thu Jun 11, 2020 5:29 pm

Monkey Man wrote:"Everything You Need to Know about Xbox Series X and The Future of Xbox… So Far", nothing new other than Hellblade 2 using Unreal 5 - https://news.xbox.com/en-us/2020/06/10/ ... e-of-xbox/


I’ve not seen anything about Hellblade 2 up until I read through that, if that trailer is anything what the finished game will look like it’ll be amazing! Not played the first one yet but it’s on the waiting to buy/play list, watched a bit of a walkthrough and it seems to have a rather spooky background vibe going on thanks to the terrific sounding audio.

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Monkey Man
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PostRe: Xbox Series X - The Worlds Most Powerful Console. "Everything You Need to Know about XSX & The Future of Xbox... so
by Monkey Man » Fri Jun 12, 2020 2:36 pm



He left MS a couple of years ago but I assume he was maybe involved in the early stages of development.

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PostRe: Xbox Series X - The Worlds Most Powerful Console. "Everything You Need to Know about XSX & The Future of Xbox... so
by DaveDS » Fri Jun 12, 2020 4:02 pm

Monkey Man wrote:

He left MS a couple of years ago but I assume he was maybe involved in the early stages of development.



Will be interesting to see some actual size comparisons. Unless height is now the only definition of what’s big then I’m not convinced it is bigger.

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PostRe: Xbox Series X - The Worlds Most Powerful Console. "Everything You Need to Know about XSX & The Future of Xbox... so
by Hime » Fri Jun 12, 2020 4:03 pm

Monkey Man wrote:

He left MS a couple of years ago but I assume he was maybe involved in the early stages of development.

Surely the PS4 pro is bigger than the Xbox One X?

It's understandable with the hardware involved that they'd be bulkier but for me the One X is much better looking than the Series X or PS5

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