ITSMILNER wrote:Photek wrote:ITSMILNER wrote:What I am interested in seeing is which system will run 3rd party games better, will Sony’s be better overall because of the SSD and faster loading? Will it be the XsX due to it having a bit more terabyte oomph?
3rd party games will run better on SX, even if the SSD on the PS5 is faster (which we still don’t know due to the high velocity software on X) then only Sony first party games will take advantage. 3rd party games will have to cater to PC and ‘normal’ nvme SSD’s so with that out of the equation it’s down to CPU and GPU, which are both better on XSX.
Hmmm if that’s the case then it’s likely that XsX will be my 3rd party go to machine and PS5 will be purely for exclusives
The smart thing to do is wait and see, as has been shown already many times, things don’t always turn out as some would suggest.
Purely on paper the specification difference in GPU is considerably smaller than it was last gen between PS4 and Xboxone. Just like then how games look and run will be determined by what the developers target. Developers usually want their games to run a certain way on console, rather than using unlocked frame rates that could show the 15% theoretical (based on TF) GPU advantage.
I somehow feel they will not bork the PS5 versions in order to fully maximise the extra teraflops of the series X GPU. But all that could change depending on sales figures. If one starts to sell considerably better than the other that will most likely determine where the developers target, if that’s series X then it’s fully possible some PS5 3rd party games could suffer in comparison.
The CPU difference is so small it’s pretty pointless bringing it up really. 3.5GHz vs 3.6GHz (series x frequency with SMT enabled) is less than 3% difference. Series X featuring 3.8GHz with SMT off. I can’t see a developer not using SMT on a game that really pushes the CPU, but the extra frequency might come in handy when running less complex games at 120hz.