Photek wrote:Tomous wrote:I just can't see why they'd give up such large income streams without an idea on how they're going to replace. There's clearly a change in strategy, a change in the way they want people to consume games, and they're not doing that out of the goodness of their own hearts. There has to be a long term driver behind it. I understand them wanting to regain market share but even with these moves it's not as if they're going to blow Sony out the water, the brand is too strong.
They have this thing called Gamepass, it's quite popular.
I think you're missing the point a bit here, PC gamers don't have to pay to play online, so with all Exclusives coming to both PC and Series X it makes no sense to have one behind a paywall. They're banking on Gamepass's continued success to hoover up a lot of the gold subs they lose.
I think you're missing my point actually. I know they have Gamepass, I'm just questioning how this is going to work long term. We're continually told AAA development is expensive yet everything is going on Gamepass day one. Halo 5 sold 10m+ copies, would have made £400m alone. But they're giving up that up, Gamepass subscribers get it and the multiplayer will be free. And while I can understand the logic in them removing paid online , it's still giving up another big money spinner for them. Yes they make a lot from Gamepass, but they also have to share that out quite a bit with everyone else putting their games on there.
All I'm saying is we don't know their long term strategy in full yet. Either there is a point where X amount of Gamepass subscribers is more profitable than the previous model of selling games for a one off price and they think they can hit that number of subscribers and reap the rewards or they have other monetisation methods in mind. No doubt, full reveals of Halo, Forza and Fable will tell us more about what they're planning, as if they are going down those types of routes it will be in the flagship IPs where they make the most.