Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020

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Tomous
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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Tomous » Sat Jul 30, 2022 4:09 pm

Lagamorph wrote:The side missions can also help with filling out the Collectopedia which has its own rewards.


I only realised 25 hours in you get rewards for filling it in :slol:

Decent rewards too!

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Parksey » Sat Jul 30, 2022 8:08 pm

The affinity system seems ambitious but half-baked at the moment. It's a good idea, but again, seems tied to fetch quests and it's affinity with NPCs/towns that basically seem static and ever changing.

I'll need to watch a YouTube video on combat to see if I'm doing it right too. Feels like I am just using the same few attacks and waiting for the monsters to die, rather than being strategic. Have no idea how you keep track of what your party members are doing as well.

Enjoying it so far, mind.

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Rubix » Mon Aug 01, 2022 6:23 pm

Tomous wrote:
Lagamorph wrote:The side missions can also help with filling out the Collectopedia which has its own rewards.


I only realised 25 hours in you get rewards for filling it in :slol:

Decent rewards too!


:slol:

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Tomous » Mon Aug 01, 2022 8:42 pm

6 hours of play after picking this back up and I've finally cleared my quest log, now I can move on with the main game :cool:

30 hours in, just started Chapter 8

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by ITSMILNER » Tue Aug 02, 2022 9:06 pm

Tomous wrote:6 hours of play after picking this back up and I've finally cleared my quest log, now I can move on with the main game :cool:

30 hours in, just started Chapter 8


Are you actually bothering to do all the ‘Kill X enemies or Collect X items’? I’ve been accepting them and just letting whatever ones automatically clear themselves as I go :lol: the big side quest I did earlier when I was after the Giants Treasure and had to fight the big spider was good but not came across one like that since sadly.

I’m also 20 hours in and on Chapter 11 :shifty: feel like I’m speeding through at this point.

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Tomous
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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Tomous » Tue Aug 02, 2022 9:09 pm

ITSMILNER wrote:
Tomous wrote:6 hours of play after picking this back up and I've finally cleared my quest log, now I can move on with the main game :cool:

30 hours in, just started Chapter 8


Are you actually bothering to do all the ‘Kill X enemies or Collect X items’? I’ve been accepting them and just letting whatever ones automatically clear themselves as I go :lol: the big side quest I did earlier when I was after the Giants Treasure and had to fight the big spider was good but not came across one like that since sadly.

I’m also 20 hours in and on Chapter 11 :shifty: feel like I’m speeding through at this point.



Yeah I'm pretty much doing everything :lol:

When I get to a new area, before exploring it, I accept all the side quests I can, and then go off vaguely in the direction of the main story, exploring and taking out monsters/collecting items that I spot along the way. And then when I can tell an area is concluding I mop up everything outstanding.

However, I'm at the Great Sea (or whatever its called) now and there are ALOT of side quests :dread:

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Lagamorph » Tue Aug 02, 2022 9:10 pm

The only side quests to really focus on are the ones with a timeout clock next to them. A lot of the rest will kind of resolve themselves as you go, or can be mopped up later on.

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by ITSMILNER » Tue Aug 02, 2022 9:32 pm

I’ve not even noticed any timeout clocks next the missions, I’ll have to check what’s in my quest log

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by ITSMILNER » Sun Aug 07, 2022 8:27 pm

Up to Chapter 12 now, just over 20 hours in, feels like some big events are going to start to happen :datass:

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by OrangeRKN » Sun Aug 07, 2022 9:47 pm

I gave up on the game on 3DS because I got overwhelmed by a compulsion to do all the sidequests which completely killed the pacing. The problem wasn't the repetitive MMO nature of the quest design, or even the huge volume - but the fact I had to stop after every single story event and revisit every previous location with NPCs - at every time of day - to make sure I wasn't missing anything.

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Choclet-Milk » Sun Aug 07, 2022 11:01 pm

OrangeRKN wrote:I gave up on the game on 3DS because I got overwhelmed by a compulsion to do all the sidequests which completely killed the pacing. The problem wasn't the repetitive MMO nature of the quest design, or even the huge volume - but the fact I had to stop after every single story event and revisit every previous location with NPCs - at every time of day - to make sure I wasn't missing anything.

That's exactly what I'm doing now, having picked up where I left off two years ago.

I'm 25 hours in and I've just reached Satorl Marsh. I don't know if that's good, but I suspect not. :slol:

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Balladeer » Mon Aug 08, 2022 8:30 am

OrangeRKN wrote:I gave up on the game on 3DS because I got overwhelmed by a compulsion to do all the sidequests which completely killed the pacing. The problem wasn't the repetitive MMO nature of the quest design, or even the huge volume - but the fact I had to stop after every single story event and revisit every previous location with NPCs - at every time of day - to make sure I wasn't missing anything.

This was a big problem. I'd say two things:
1. Definitive Edition on Switch puts map markers anywhere a quest shows up (so long as you're in the area), and is phenomenally more user-friendly as a result. You may not want to buy the same game again, which would be fair enough, and the quests are still bad and plentiful.
2. XC3 improves the side-quest side of things no end. A big step up for the series.

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by OrangeRKN » Mon Aug 08, 2022 10:02 am

I didn't realise the Switch version added map markers like that, that genuinely does sound game changing (as silly as that sounds!)

That takes me from "no interest" in rebuying the game to "possibly interested in the future".

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Tomous » Mon Aug 08, 2022 10:13 am

I have no idea how you guys who played it on Wii coped without map markers :lol:

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Balladeer » Mon Aug 08, 2022 10:58 am

Poorly. :dread:

OrangeRKN wrote:I didn't realise the Switch version added map markers like that, that genuinely does sound game changing (as silly as that sounds!)

That takes me from "no interest" in rebuying the game to "possibly interested in the future".

It also drops markers on the collectables needed for any active quest. For when you've got a rare doodah right there.

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by ITSMILNER » Thu Aug 11, 2022 9:03 am

How exactly are you supposed to keep getting a sequence going with the chain attacks? I’ll start one off and usually do the pink, green, yellow arts in order to topple an enemy (most of the time they have the exclamation mark on the Art as well) but it seems random as to when I can then press B to perform another attack in the same sequence?

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Balladeer » Thu Aug 11, 2022 9:05 am

Yep I'm not actually sure what triggers that. Might be the tension level? I know it happened more the more I got into the game.

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Tomous » Thu Aug 11, 2022 9:37 am

ITSMILNER wrote:How exactly are you supposed to keep getting a sequence going with the chain attacks? I’ll start one off and usually do the pink, green, yellow arts in order to topple an enemy (most of the time they have the exclamation mark on the Art as well) but it seems random as to when I can then press B to perform another attack in the same sequence?



The chance is calculated from a combination of how high the affinity between your party members is, how high the tension of your party members is at that point in the battle and how well you timed your earlier chain link press.


So Balla saying it happened more the further he got into the game is likely because of a higher affinity between his party members.

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Jenuall » Thu Aug 11, 2022 9:39 am

I don't think I ever really understood what was going on with the tension system in this, or if I ever did then I've subsequently forgotten all about it!

Affinity was something I never went out of my way to improve either, pretty sure most of my party were at best ambivalent to one another even by the end of their epic journey together! :lol:

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PostRe: Xenoblade Chronicles: Definitive Edition - Switch - 29th May 2020
by Balladeer » Thu Aug 11, 2022 9:44 am

I definitely paid more attention to both those systems on the Switch than on the Wii.


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