Yakuza 0 - PS4, PC, Xbox - Four piddling pounds on PSN! Sale price ends April 28, 2021

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PostRe: Yakuza 0
by Saint of Killers » Sun Jan 21, 2018 10:57 pm

*super serious thing going on in world of Japanese mafia which needs sorting out right now* But first lemme sort this kid out with some top shelf mags :lol: They offer a great change of pace from the otherwise super serious stuff.

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PostRe: Yakuza 0
by Mafro » Mon Jan 22, 2018 2:34 am

How long is the story in Kiwami vs 0 btw?

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PostRe: Yakuza 0
by Saint of Killers » Mon Jan 22, 2018 8:08 am

Mafro wrote:How long is the story in Kiwami vs 0 btw?


It's much the quicker game... main story should be doable in around 16 hours.

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PostRe: Yakuza 0
by Banjo » Mon Jan 22, 2018 9:26 am

Mafro wrote:How long is the story in Kiwami vs 0 btw?

I did a full Sidequest, fully levelled up run of Kiwami on Legend difficulty in 37 hours. Sounds like a lot but Yakuza 5 for a similar run was at least 90+

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PostRe: Yakuza 0
by Cumberdanes » Mon Jan 22, 2018 10:28 am

Mafro wrote:I've still got a ton of side quests to do (I think my completion was 13% or something) so looking forward to doing more of those. I live how the tone of them is completely different than the main story.


Did you do the one with the vending machine?

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PostRe: Yakuza 0
by Mafro » Mon Jan 22, 2018 11:18 am

IAmTheSaladMan wrote:
Mafro wrote:I've still got a ton of side quests to do (I think my completion was 13% or something) so looking forward to doing more of those. I live how the tone of them is completely different than the main story.


Did you do the one with the vending machine?

Yes :lol:

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PostRe: Yakuza 0
by Saint of Killers » Mon Jan 22, 2018 11:25 am

One my favourite things about Y0 was the whole peeking from behind a wall thing :lol:

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PostRe: Yakuza 0
by Mafro » Mon Jan 22, 2018 11:29 am

The dominatrix mission when the children appear :lol:

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PostRe: Yakuza 0
by Preezy » Wed Mar 14, 2018 11:15 am

Played the first 30 minutes of this this morning before work. Was mostly cut-scenes but enjoyable nonetheless, managed to get a bit of actual gameplay in, including the awesome karaoke :lol: 8-)

Annoyingly though I thought the game would have an autosave function so switched off my PS4 to head to work...nope! Gonna have to replay all of that again. Ah well, at least I'll know what to expect.

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PostRe: Yakuza 0
by Saint of Killers » Wed Mar 14, 2018 11:27 am

No autosave but, if I am recalling correctly, unlike previous Yakuza games, you are not limited to saving at phone boxes. (There's a manual save game option somewhere in the pause menu.)

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PostRe: Yakuza 0
by Preezy » Wed Mar 14, 2018 11:32 am

I'll look out for it, thanks SoK.

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PostRe: Yakuza 0
by Mafro » Wed Mar 14, 2018 11:41 am

Isn't the manual save in the options just in Kiwami not 0 because there's no mobile phones? If I completed 0 and missed that :dread:

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PostRe: Yakuza 0
by Saint of Killers » Wed Mar 14, 2018 4:01 pm

Preezy wrote:I'll look out for it, thanks SoK.


Mafro wrote:Isn't the manual save in the options just in Kiwami not 0 because there's no mobile phones? If I completed 0 and missed that :dread:


Aye, just reinstalled 0 to double check: no pause screen save. Apologies for the mix up!

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PostRe: Yakuza 0
by Lagamorph » Wed Mar 14, 2018 4:52 pm

Mafro wrote:Isn't the manual save in the options just in Kiwami not 0 because there's no mobile phones? If I completed 0 and missed that :dread:

No mobile phones? But what about bag phone guy? ;)

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PostRe: Yakuza 0
by Diceman » Wed Mar 14, 2018 5:16 pm

I started playing this a couple of weeks ago (bought it on release); thought it was about time I played the series.
I've had a blast so far (I'm up to Chapter 5) but a side quest involving getting hold of two fish and a turtle really irritated me. First I wandered into every shop with no luck. Then I worked out how I was supposed to get them, and it took ages.

Other than that, it's been compelling, and bonkers at times, stuff. More tonight once the kids are asleep.

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PostRe: Yakuza 0
by Preezy » Wed Mar 14, 2018 9:15 pm

Right I don’t know if I’m doing something wrong but so far I’ve not been able to get into any of the mini game places like the arcade or darts/pool hall, it doesn’t give me an option to enter. I’ve tried both at night and during the day but the camera just pans out a bit to show the building and then... nothing. Any ideas?

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PostRe: Yakuza 0
by sawyerpip » Wed Mar 14, 2018 9:34 pm

Preezy wrote:Right I don’t know if I’m doing something wrong but so far I’ve not been able to get into any of the mini game places like the arcade or darts/pool hall, it doesn’t give me an option to enter. I’ve tried both at night and during the day but the camera just pans out a bit to show the building and then... nothing. Any ideas?


How far into the game are you? From memory I think you have to complete the first couple of chapters before you can do some of the side quests and mini games.

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Preezy
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PostRe: Yakuza 0
by Preezy » Wed Mar 14, 2018 9:38 pm

Ah that’ll be it then, I’m still in chapter 1 but have done a few missions, guess I’ll have to do a bit more story! Cheers

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PostRe: Yakuza 0
by Memento Mori » Wed Mar 14, 2018 9:57 pm

Preezy wrote:Ah that’ll be it then, I’m still in chapter 1 but have done a few missions, guess I’ll have to do a bit more story! Cheers

Yeah you can't do actual free-roam until chapter 2 and even then some major gameplay mechanics are locked away until you do more story.

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PostRe: Yakuza 0
by Johnny Ryall » Fri Mar 16, 2018 8:22 pm

Working on beating the real estate storyline 100% before I move on. These games are packed to the brim with content. How on earth I'm gonna do kiwami and 6i have no idea.


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