Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass.

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rinks
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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by rinks » Thu Apr 08, 2021 7:48 pm

Anyone playing as a devastator? This is concerning:

https://www.eurogamer.net/articles/2021 ... game-co-op

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Monkey Man » Thu Apr 08, 2021 9:24 pm

A server-side update went out today, patch notes -

Connectivity Post-Mortem:
tl;dr: Our team worked throughout the Easter weekend and around the clock to resolve the server issues players were experiencing. We completely understand how frustrating this experience will have been especially given the huge amount of players eagerly anticipating the launch. We had enough server scaling capacity but our externally hosted database was seeing issues that only appeared at extreme loads.

We’re committed to full transparency with you. Today, just as we have been over the past year.

So we won’t give you the expected “server demand was too much for us”.

We were in fact debugging a complex issue with why some metric calls were bringing down our externally hosted database. We did not face this issue during the demo launch earlier this year.

Our database is used to hold onto everyone’s gear, legendaries, profile and progression.

Tech-heavy insight:
We managed to understand that many server calls were not being managed by RAM but were using an alternative data management method ("swap disk"), which is too slow for the flow of this amount of data. Once this data queued back too far, the service failed. Understanding why it was not using RAM was our key challenge and we worked with staff across multiple partners to troubleshoot this.

We spent over two days and nights applying numerous changes and improvement attempts: we both doubled the database servers and vertically scaled them by approximately 50% (“scale-up and scale out”). We re-balanced user profiles and inventories to new servers. Subsequent to the scale-up and scale-out, we also increased disk IOPS on all servers by approximately 40%. We also increased the headroom on the database, multiplied the number of shards (not the Anomalous kind) and continued to do all we were able to in order to force data into RAM.

Each of these steps helped us improve the resilience of the database when under extreme loads, but none of them were the "fix" we were looking for.

At this moment in time we are still waiting for a final Root Cause Analysis (RCA) from our partners, but ultimately what really helped resolve the overloading issue was configuring our database cache cleaning, which was being run every 60 seconds. At this frequency the database cache cleaning operation demanded too many resources which in turn led to the above mentioned RAM issues and a snowball effect that resulted in the connectivity issues seen.

We reconfigured the database cache cleanup operations to run more often with fewer resources, which in turn had the desired result of everything generally running at a very comfortable capacity.

All of this has enabled the servers to recover and sustain significantly more concurrent user loads.


Multiplayer Stability and Connection:
Co-op and multiplayer sessions are a separate matter from solo play connectivity.

Launching a multiplayer session, requires multiple different partners and services. For example, matchmaking and queuing are hosted by one service partner, while the peer-to-peer relay is handled by another. Other components are hosted by other partners. This is a normal setup for multiplayer games but is important to mention because when we attempt to track multiplayer or co-op issues, knowing exactly what issue appears at what point is vital.

The upcoming patches should help alleviate crashes in multiplayer as well as improve stability and speed. Because of the complexity of the multiple systems involved, we will continue to improve and iterate upon these systems in order to deliver you a better multiplayer experience. In most cases, this can and has already been done via the backend without patching the game, but it is something we are keeping a close eye on.


Re-balancing:
This re-balancing work can be implemented through backend updates, does not require a patch, and will be run during today’s maintenance window.

IMPORTANT: Balancing is done by a separate team to those who are working hard on preparing the patches. Re-balancing does not impact our progress towards patches or reduce our ability to resolve bugs.

General Balance Notes:

Historian, bounty hunt, and monster hunt quests no longer grant Legendary items for each subsequent completion
While rewarding players for completing all the Historian, bounty hunt, and monster hunt quests is still our intention, we did observe unintended results when players repeated this activity in combination with a specific multiplayer bug.
With this rewards adjustment we want to eliminate this exploit behaviour while still making that quest line worth the effort.
Players who took advantage of this exploit will not be punished.

Adjusted loot on specific enemies: Tooka Beast, Splittooth, Sandshifter and Coldclaw
These particular beasts are being too generous considering the required effort to take them down.

Chem Plant - Expedition time for Gold/Silver/Bronze adjusted to 650 / 1150 / 1500 seconds (Previously: 957 / 1303 / 1650)
Boom Town - Expedition time for Gold/Silver/Bronze adjusted to 390 / 589 / 776 seconds(Previously: 422 / 607 / 792)

Some Expeditions seem to be too generous in their required completion times when compared to others.
We want to avoid such disproportionate discrepancies, as we believe making all expeditions viable leads to a more diverse and thus more interesting endgame.

Critical Rating Damage Multiplier on Tactical Assault Rifle reduced to 165% (Previously: 175%)
Critical Rating Damage Multiplier on Marksman Rifle reduced to 250%(Previously: 300%)

Marksman Rifles with a 300% crit rate showed up to be dominating multiple crit builds. By making the modifier the same as for a Bolt Action Rifle, we want to offer players more options when choosing what gun to use.

Duration of the Massacre AP buff has been reduced to 3 seconds
This is a temporary measure until we have fixed an issue with the stacking cap.

Bullet abilities (Twisted Rounds, Blighted Rounds and Volcanic Rounds):
While we fully intend to provide the overpowered feel for the best builds out there, we are also committed to making sure that there is build diversity in the top performing builds.

Late in the demo lifecycle, we discovered a bug with regards to the bullet augmentation abilities damage calculation formula. While we fixed this bug, some unforeseen imbalances were unfortunately introduced, which has led to bullet based abilities vastly outperforming other skills. The main problem with this is that such bullet based builds require much less investment to make them "top tier", compared to other builds.

To achieve this, we have made a couple of adjustments for the Trickster and Technomancer classes, who benefit the most from their bullet abilities power. It's uncertain as to whether these changes will prove too strong or too weak, so please do consider this to be only the first step, as we will continue monitoring and adjusting them in the future. Just like you, we hope to see more inspiring and crazy combinations of Abilities and Mods!

The base cooldown of the Twisted Rounds skill has increased to 25 seconds(Previously: 16 seconds)
While infinite uptime on bullets abilities was always our intention, it is intended to be high risk, high reward playstyle. However, given the current power of this skill, there is very little risk involved in this ability given its short cooldown, even when players fail to trigger ammo replenishment. Increasing its cooldown in combination with adjusting its damage should increase that risk and make this playstyle a more thrilling experience.

The Trickster's Hero Tree nodes: - Disruptive Firepower, Scion of Power, Outrider Executioner - have had their power reduced to 35%(Previously: 50%)
The combination of Twisted Rounds' increase of firepower on top of the multipliers provided by the class tree lead to huge increases of damage dealt by this ability. While we do understand the satisfaction this kind of power can bring, it is currently vastly outperforming our wildest expectations and we therefore need to bring it down a notch.

"Vulnerable" status - Power reduced to 15% (Previously: 25%)

The Technomancer Hero Tree node -"Damage Against Poison" - has had its power reduced to 15%(Previously: 30%)
While the Technomancer's Blighted Rounds do not provide any damage increase on their own other than ignoring armor as Anomaly Damage, they do provide an excellent tool for spreading the Vulnerable and Toxic statuses. which in turn can scale out of proportion.

The Pyromancer Hero Tree Node - "Trial of Ashes" - has been reduced 15% extra damage (Previously: 30%)


First patch coming out next week -

Patch News:

First Patch:

This is our first big patch for the main Outriders game.
The deployment of this patch is currently scheduled for next week, as we are using this week to identify as many severe issues as possible, fix them and then thoroughly test the changes across all platforms. Submission through platform holders adds on a little bit of time as well, which is why we are not able to deploy this patch any earlier.
We are doing our utmost to deliver you a stable patch as soon as possible and we are continually looking at ways to bring the patch release day earlier. This is why we are not yet committing to a patch release date, as we may still be able to release the patch before such a date.
We will let you know as soon as we have a confirmed release schedule, so please do keep an eye on our social channels and in particular our Twitter.

First Patch - Patch Notes:

PC & Console Platforms:

Once platforms have been updated to the same patch version, cross-play across platforms will become viable again
Overall stability improvements for the matchmaking service
Crash Fixes
Will Fix a multiplayer crash that could result in client players having their inventory wiped
Will fix the crash when completing the "A Bad Day" side quest.
Will fix the crash that occurs in No Man's Land when your language is set to Spanish (Yes, we know. Video game code is a magical thing).
Will fix crash on launch issues
Will include many more "random" crash fixes
We are confident that these fixes will address the majority of crashes reported, as there are only a handful of root causes but the crashes they generate appear in a number of places.
Will fix the HUD disappearing in certain cases
Will fix bugs that interfere with players re-spawning in multiplayer Expeditions
Will fix bugs with players getting stuck on geometry (including when using Gravity Leap) or falling out of the world.
Will change the default matchmaking setting from "Open" to "Closed".
You will still be able to manually change this setting to "Open" through your game settings
This change will prevent players from joining games where the host didn't intend to play in multiplayer. It will also cut down on AFK lobbies
This will also help improve matchmaking times, as the queues will be less likely to be overwhelmed by the sheer volume of constant matchmaking requests generated by "open" games.
Many other minor fixes and improvements

PC Specific:

Will Fix a performance issue where GPU is not being fully utilized. This should help with stuttering and DX11/12 issues
Additional fixes and changes are being worked upon to be delivered via our later follow up patch.


Outriders Community Appreciation Package if you played before 11th April -

Your highest leveled character will receive:

A level appropriate Legendary Weapon
A level appropriate amount of Titanium
The emote "Frustration", which is otherwise unobtainable at this moment in time. The irony here was not intentional but is fitting.


https://www.reddit.com/r/outriders/comm ... s_updates/

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Tafdolphin » Sat Apr 10, 2021 5:34 pm

Went back to this after starting the demo a while back and holy hell the performance is so much worse than it was previously. On my 5600x/3080 it often drops below 60fps which it absolutely should not be.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Lagamorph » Sun Apr 11, 2021 2:58 pm

I've been enjoying this so far but oh man are there some annoying bugs which seriously need fixing.

Cover seems hit and miss whether you can enter it or not. You'll hit the cover button and nothing happens, so you hit it again, nothing happens. Then in a battle you end up frantically trying to get into cover only for it to finally happen, then you immediately get back out of cover or go around a corner because you had to keep pressing the control over and over. This seems to happen especially around cover that's on/near slopes.

I'm also playing the Trickster class and the teleport behind skill sometimes just flat out doesn't work. I don't mean I'm not in range, or there isn't space to teleport in behind an enemy. The animation for it plays, but my character just doesn't go anywhere. I can see the enemy I was targeting being affected by the slowdown from being teleported in behind, but I'm just not there. It's not like it's because of obstacles in the way, because sometimes you can teleport through cover/obstacles no problem, and sometimes it happens with an enemy that's right infront of you on open ground.

Also, putting dodge roll and vault on the same button wasn't a great move. You'll try to dodge roll, only to end up vaulting over something behind you that you didn't realise was there and isn't even the direction you were trying to go.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Buffalo » Mon Apr 12, 2021 10:24 am

Yeah I’ve stopped playing it for now, giving it a couple of months to sort its life out.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by rinks » Mon Apr 12, 2021 6:55 pm

Don’t think I want to play it again until they’ve fixed the horrendous inventory-wiping bug.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Peter Crisp » Mon Apr 12, 2021 10:35 pm

I did the massive battle yesterday and bloody hell was it annoying.
It's supposed to be a massive attack by the good guys against the bad guys but the good guys are about as useless as using a bunch of sugar rushing children as soldiers and I always ended up on my own after about 3 seconds of my guys seemingly running in to hug the enemy and being mown down en masse which I admit was funny to watch the first few times but got frustrating.

I even resorted to strawberry floating sniping which I startlingly wasn't complete toilet at but still, it felt like it was always 30 against me no matter how many I killed.

Complete strawberry floater of a level and I ended up just turning it down to tier 1 and saying "strawberry float you guys, you deserve this!" after being tier 6.

That level can go strawberry float itself with the barrel of a sniper rifle.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Photek » Tue Apr 13, 2021 4:43 pm

rinks wrote:Don’t think I want to play it again until they’ve fixed the horrendous inventory-wiping bug.

I'm holding off till that too.

It's an odd game, I mean, it looks generic as hell but it actually plays really well. It's slightly in an odd position on Xbox as all the Gears games (including people can flys' own Gears Judgement) are on Gamepass along with this and Gears 4+5(both 4k/60 on Series consoles) are just better games, but if you've finished those, this is good fun.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Lagamorph » Wed Apr 14, 2021 7:22 pm

The bosses in this are some of the worst bullet sponges I've ever seen.

And I've played Wolfenstein Youngblood.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by kazanova_Frankenstein » Thu Apr 15, 2021 8:40 am

Photek wrote:
rinks wrote:Don’t think I want to play it again until they’ve fixed the horrendous inventory-wiping bug.

I'm holding off till that too.

It's an odd game, I mean, it looks generic as hell but it actually plays really well. It's slightly in an odd position on Xbox as all the Gears games (including people can flys' own Gears Judgement) are on Gamepass along with this and Gears 4+5(both 4k/60 on Series consoles) are just better games, but if you've finished those, this is good fun.


Is this one any good? I have played all of them up to (but not including) 5. Is it worth the time, or am i better going straight to 5?
I was planning on playing Outriders to take a break from Gears (Gears 5 is on GP and my GWG library, so its not going anywhere), and i thought it might be fun to be wrapped up in lanch game excitement for once, but it sounds like its really broken at the moment.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Peter Crisp » Thu Apr 15, 2021 8:45 am

Just got my first legendary item.
A sniper :fp: .

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Buffalo » Thu Apr 15, 2021 11:35 am

“Really broken” isn’t quite true. It occasionally crashes but it’s not a mess.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by kazanova_Frankenstein » Thu Apr 15, 2021 12:25 pm

Ah ok, i heard some people were loosing all their save data. I'm guessing that's been fixed then. Might give it a go.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Monkey Man » Thu Apr 15, 2021 12:33 pm

There's still people losing their inventory but hopefully will be fixed this week. Seems to only happen when you play Multiplayer.

Think I must be getting near the end, level 25 at World 12 with my technomancer mostly using a LMG with the occasional snipe.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by kazanova_Frankenstein » Thu Apr 15, 2021 12:41 pm

Cool. I wasn't planning on playing multiplayer so i guess i should be alright. Thanks for the clarification.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Buffalo » Thu Apr 15, 2021 12:55 pm

I’m level 18 but on world tier 6. The pyro class is a bit gooseberry fool, struggle to do any real damage and the healing method is whack on higher difficulty.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Monkey Man » Thu Apr 15, 2021 5:35 pm

twitter.com/Outriders/status/1382715171597123588


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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Peter Crisp » Thu Apr 15, 2021 5:38 pm

Just installed the massive update.
It then took 5 attempts to sign in :slol: :fp: .

Nope, got the infinite loading bug on sign in :fp: .

Only 9 tries to finally sign in, that patch worked a treat.

Last edited by Peter Crisp on Thu Apr 15, 2021 5:53 pm, edited 1 time in total.
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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Peter Crisp » Thu Apr 15, 2021 5:42 pm

Buffalo wrote:I’m level 18 but on world tier 6. The pyro class is a bit gooseberry fool, struggle to do any real damage and the healing method is whack on higher difficulty.


The Technomancer is good against mobs but can make bosses a struggle due to rather limited damage potential.
I can see how it would be fantastic as part of a group though.

It would be interesting to see which class is considered better in solo play as I doubt I'm going to level another character.

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PostRe: Outriders (XB/PS/PC) - Looter Shooter from People Can Fly. Free with Xbox Game Pass. Out now!!
by Peter Crisp » Fri Apr 16, 2021 6:49 pm

Some of the levels make things absurdly easy. When they make it so all the enemies have to funnel through a shipping container with a turn at the start and end they have no chance and I've had times where I wipe out bosses just using my turrets and not even seeing them.

It's a very odd mix of piss easy and massively frustrating.
I also have to say the decision to make some levels super dark is really gooseberry fool as it means you get easily stuck on the scenery you can't see.

I'm still enjoying it but I don't think this will have anywhere near the replayability of the Diablo series.

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