Nintendo Switch Chat Thread 7 (Day Free Trial)

Anything to do with games at all.
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shy guy 64
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by shy guy 64 » Sun Feb 11, 2024 10:40 am

Fisher wrote:shyguy64 what switch games did you play today.


theatrhyth final bar line

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ITSMILNER
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by ITSMILNER » Sun Feb 11, 2024 1:57 pm

twitter.com/VGC_News/status/1756670044489060709



Switch 2 rumoured to use a custom chip as opposed to the off the shelf Tegra X1 the OG model users. Could be seeing as it’s rumoured to use DLSS and other modern features, NVDIA probably developed a specialist chip.

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Super Dragon 64
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by Super Dragon 64 » Sun Feb 11, 2024 2:37 pm

Can confirm.

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Robbo-92
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by Robbo-92 » Sun Feb 11, 2024 3:30 pm

Can definitely confirm that the Switch 2 will have some sort of CPU and GPU. Maybe even a battery and some buttons to press too?

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DarkRula
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by DarkRula » Sun Feb 11, 2024 5:33 pm

The Switch 2 will have NO games. But it will have a world map that will allow you to explore anywhere, as constructed by AI. It's like Microsoft Flight Simulator, but on foot.

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Victor Mildew
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by Victor Mildew » Sun Feb 11, 2024 6:21 pm

DarkRula wrote:The Switch 2 will have NO games. But it will have a world map that will allow you to explore anywhere, as constructed by AI. It's like Microsoft Flight Simulator, but on foot.


We hear you.

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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by Fisher » Sun Feb 11, 2024 11:57 pm

shyguy64 are you gonna download demo next week.

Last edited by Fisher on Sun Feb 11, 2024 11:58 pm, edited 3 times in total.
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shy guy 64
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by shy guy 64 » Sun Feb 11, 2024 11:57 pm

Fisher wrote:shyguy64 are you gonna download demo next week.


I wouldn’t have thought so

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Robbo-92
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by Robbo-92 » Mon Feb 12, 2024 4:15 pm

So…… Nintendo Direct this week? Or do we actually think there won’t be a February Direct and they’ll just announce the new console in a Direct at the end of March?

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Barnsy!
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by Barnsy! » Mon Feb 12, 2024 4:28 pm

Robbo-92 wrote:So…… Nintendo Direct this week? Or do we actually think there won’t be a February Direct and they’ll just announce the new console in a Direct at the end of March?


Even if it's really light - I hope we get one. They've got enough to talk about; Peach game, Luigi Mansion, Prof Layton plus a direct would be a good place for updates on Penny Big Breakaway and Plucky Squire. Other than what we already know maybe some Pikmin DLC and new badges in Wonder or something plus maybe a remake of a snes game.

Though if they were going for a Feb Direct you'd think they'd want to do so before Mario vs. DK due towards the end of the week. So maybe one announced for tomorrow and the Direct on Thurs?

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Tomous
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by Tomous » Mon Feb 12, 2024 4:44 pm

It wouldn't be the best Direct ever but they've got enough to talk about for the next few months to justify one....and they can end it with a teaser for Switch 2 and reveal when they're going to hold their Switch 2 Presentation :datass:

Last edited by Tomous on Mon Feb 12, 2024 4:53 pm, edited 1 time in total.
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ITSMILNER
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by ITSMILNER » Mon Feb 12, 2024 4:45 pm

Word is it’s a Partner Direct this time round, likely coming Weds so expect the announcement tomorrow.

Most of the big Nintendo first party stuff is being saved for the Switch 2 at this point so we won’t see much more from them until after Switch 2 is officially revealed

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Robbo-92
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by Robbo-92 » Mon Feb 12, 2024 4:56 pm

A small direct is what I had in mind, enough to tide us over till June when the Switch 2 hype train can kick in, just hope TTYD is out by then!

I mean they have 3, first party games they could talk a little about in Mario vs Donkey Kong, Princess Peach Showtime and then TTYD remake.

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ITSMILNER
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by ITSMILNER » Mon Feb 12, 2024 5:21 pm

The way I see it panning out

March - Princess Peach Showtime, Switch 2 reveal trailer
April/May - Paper Mario TTYD
June - Luigi’s Mansion 2 HD, Switch 2 blowout Direct

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deathofcows
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by deathofcows » Mon Feb 12, 2024 10:56 pm

Balladeer wrote:
Spindash wrote:Surprised by the effusive praise for New Super Lucky's Tale tbqh. I thought it was fine but very bland. There's nothing to dislike about it (aside from the rolling ball levels, I dropped it once the post-game had more of them) but I need a game to have some personality.

This is where I'm at on it. 6/10, perfectly pleasant but I didn't once think it reached the giddy heights of 'special'. And the characters bar Lucky himself were all awful.


I suppose there must be Myers-Briggs-like gaming personality types, so specific that even within a genre like 3D platformers we all drastically weigh things differently.

For me the demo of NSLT was enough to convince me to buy the game, despite my misgivings about the slightly frame-y/sticky Switch performance, and that's in no small part due to Lucky's dive move. I love the mid-air pause and forward leap and then the way he sort-of munches through the ground. Jumping in/out of the ground doesn't change or lose momentum either (high Mario Galaxy long jump landing!) and the fact that you get a slide-move on flat surfaces to replace it means I'm basically sold on the game just for how fun that small movement loop alone feels. Then you have a double-jump too! And you can do the dive-down from heights!

Others might look further afield at the challenges and game design ingenuity and so on (which were good! And became more creative later on!), but I really like the moment-to-moment feel of moving Lucky around so was basically sold. The rest is just excuses to do it!

BUT THEN: I also liked the visual style and palette and definitely music (thinking of first level's theme as we speak). And I think the general characterisation had more charm than Balla found in it (i.e. I legit found the redneck worms funny). Also everything looked sort of cartoon plump and moved with bounce.

Similarly Balla's much-derided Lunistice I just finished after a late-shift last night. And for me it's probably an 8/10. I do think there's a bit of slipperiness/skittishness to the movement when doing some small-platform precision jumping etc (I'm not sure if it's because there's so much retained momentum even in the late jump? Or something else?). But the core feel of the low-latency jumps and the spin-attack (with that metallic swish sound) is enough to sell me, especially with that videogame thrill of cracking gems that shatter nicely.

BUT THEN: Later on there's some great rails stuff with some dynamic camera flavour that feels like good Sonic-Adventuring, and there's a lovely pixel-autumnal woods themed level with three spoked routes to explore, and the Carnival level 2's music is legitimately great in a way that elevated the whole level (and my whole experience of the game). Etc etc. It just works for me!

If the music was more to my taste (I don't like the garish, Taito-synth elevator jazz-chord feel of some of it?) like Carnival 2 then I'd like it even more. This obviously does not refer to the sweet, ethereal piano piece on the title with the evocative skybox etc - that's great.

Side-point: You can adjust the deadzone, sensitivity and smooth-turning (turn it off so you can 180 more easily?!) setting in the menu which is fun for playing with gamefeel but also might help it suit some people more.

Anyway

deathofcows
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by deathofcows » Mon Feb 12, 2024 10:57 pm

WRT: Nintendo Direct - I have very low standards (read: expectations) so tend to like them in general, though I do always feel a little deflation afterwards just because of how fun being in a State Of Hype is.

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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by Fisher » Mon Feb 12, 2024 11:58 pm

darkrula are you gonna download demo this week.

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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by Balladeer » Tue Feb 13, 2024 8:10 am

deathofcows wrote:I suppose there must be Myers-Briggs-like gaming personality types, so specific that even within a genre like 3D platformers we all drastically weigh things differently.

I have Thoughts about Myers-Briggs that don't belong here.

deathofcows wrote:Others might look further afield at the challenges...

NSLT has challenge? :P

deathofcows wrote:And I think the general characterisation had more charm than Balla found in it (i.e. I legit found the redneck worms funny).

Thank you for undermining all the rest of your takes. :P :P

But yep we've got very different tastes in games, and that's very interesting! For example, see what I said about how important a character's movement is, and see what you said with Lucky (whose movement I didn't think was all that); and see again what you said with Lunistice's movement, both parts! I would posit that a double-jump doesn't have to be good, and can quite often feel like a crutch for bad design.

I think it's interesting to dig into where this comes from - a damn sight more interesting than speculating on future unknowns anyway. Some of this surely has to come from which games we played in our formative years? You mention Sonic Adventure, I've never played one (or any of those Sega/PS 3D platformers that Lunistice had to be based on, surely). I was solidly Mario and Rare stuff and that space for a long time. These things have to be the origins of our different takes you'd think? Mario never had a double-jump, and Banjo's was a bit rubbish.

Your takes in Wonder tie into here as well I think, 2D platformers trade off the same principles as 3D ones for the most part. Celeste is the gold standard for me there.

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DarkRula
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by DarkRula » Tue Feb 13, 2024 9:26 am

Fisher wrote:darkrula are you gonna download demo this week.

No demos for me.

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deathofcows
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PostRe: Nintendo Switch Chat Thread 7 (Day Free Trial)
by deathofcows » Tue Feb 13, 2024 11:19 am

Balladeer wrote:But yep we've got very different tastes in games, and that's very interesting! For example, see what I said about how important a character's movement is, and see what you said with Lucky (whose movement I didn't think was all that); and see again what you said with Lunistice's movement, both parts! I would posit that a double-jump doesn't have to be good, and can quite often feel like a crutch for bad design.

I think it's interesting to dig into where this comes from - a damn sight more interesting than speculating on future unknowns anyway. Some of this surely has to come from which games we played in our formative years? You mention Sonic Adventure, I've never played one (or any of those Sega/PS 3D platformers that Lunistice had to be based on, surely). I was solidly Mario and Rare stuff and that space for a long time. These things have to be the origins of our different takes you'd think? Mario never had a double-jump, and Banjo's was a bit rubbish.

Your takes in Wonder tie into here as well I think, 2D platformers trade off the same principles as 3D ones for the most part. Celeste is the gold standard for me there.


Plot twist: I've never had a PS1 nor Dreamcast, and Super Mario 64 might be my favourite game. So we might have had a more similar diet than you think!

Sonic Adventure I've briefly dabbled in - though I can't exactly remember where - but really any rail grind comparison would work (Tony Hawks, Splatoon, whatever) - I think it's just the occasional cinematic cutaways in Lunistice and the elastic camera work on/off the rails that seems like Sonic.

But yes maybe I played more platformers in general aside from Nintendo/Rare stuff - now I'm remembering all sorts, from stuff like SSSValley to loads of PC/Indie stuff like Knytt and whatever else.

But I still wonder if there's more of inherent bias in terms of nature compared to nurture - there's a reason I played and sought all those platformers in the first place! And I think things like Double Jump (when done well) only became popular not because people got used to and started expecting them (nurture), but because they are just fun and open up mid-jump management and pivots and stuff in a way that is awesome (nature).

I would say that your dislike for Lunistice is more idiosyncratic (looking at general reviews/impressions) than the average, and I don't think that's just because of all those people's nostalgia/gaming formative diet - it is just apparent to me why its Gaming Good and Movement Fun in a way that must be happening at a frequency that clearly doesn't resonate with you, for reasons nature and nurture. Yet that's nowhere near as much an outlier as my disinterest in the movement of Galaxy, say!

Celeste is brilliant and a Gold Standard for lots like ingenuity and surprise within a constrained set of dynamics and so on, but it's also a specific flavour of platforming proper. In terms of 2D platformers on Switch, Rayman Legends would also easily be up there for me.

And the redneck vocal jibberish sounds are funny


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