Super Mario Maker 2 - June 2019

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Tomous
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PostRe: Super Mario Maker 2 - June 2019
by Tomous » Thu Feb 14, 2019 10:13 am

Drumstick wrote:So do these MM games have a traditional 1 player mode or is it literally create level > share with others?


The first had levels created by Nintendo developers packaged in I believe. It's not really a traditional 1 player mode though.

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Cheeky Devlin
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PostRe: Super Mario Maker 2 - June 2019
by Cheeky Devlin » Thu Feb 14, 2019 11:23 am

Does Toad have a Hammer Power-Up in that artwork?

I swear everytime I look I see something new.

Tomous wrote:
Drumstick wrote:So do these MM games have a traditional 1 player mode or is it literally create level > share with others?


The first had levels created by Nintendo developers packaged in I believe. It's not really a traditional 1 player mode though.


It had a bundle of Nintendo levels, but even they had a weird feel to them.

But yeah there was no traditional world structure, just varying difficulties of 100 Mario Challenge (You had 100 lives to get through 10 random levels).

Worlds would be great, even if you just linked 3-4 levels together as a cohesive "Pack".

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jawafour
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PostRe: Super Mario Maker 2 - June 2019
by jawafour » Thu Feb 14, 2019 12:03 pm

Qikz wrote:All these new features and all I get to use is jawasteps™

:lol: :toot: . I hope they've got rid of the checkpoint :toot: ;) .

Tomous wrote:
Drumstick wrote:So do these MM games have a traditional 1 player mode or is it literally create level > share with others?


The first had levels created by Nintendo developers packaged in I believe...

Thy weren't as cool as the ones that us GRcadians created, though :) .

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imbusydoctorwho
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PostRe: Super Mario Maker 2 - June 2019
by imbusydoctorwho » Thu Feb 14, 2019 2:24 pm

Looks like they're going to town with the sequel adding plenty of new stuff, I hope the Amiibo Costumes return.

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DarkRula
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PostRe: Super Mario Maker 2 - June 2019
by DarkRula » Thu Feb 14, 2019 5:23 pm

I'll be happy to get to creating levels once again. Unfortunately I did stop very quickly in the WiiU game as I hated the Gamepad as a controller [how I dealt with it for the first year, I'll never understand], but the Switch is much better as a handheld device. I had started on transcribing a few levels of something I'd designed, but only managed one. I've got to find that notepad that they're in. I'll certainly give them a second go now there's slopes.

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HaruKazuhira
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PostRe: Super Mario Maker 2 - June 2019
by HaruKazuhira » Thu Feb 14, 2019 5:32 pm

Being able to make a custom playlist of levels would be a neat addition I hope they add. Better profiles in which to view creators work would also be nice.

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Pedz
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PostRe: Super Mario Maker 2 - June 2019
by Pedz » Thu Feb 14, 2019 5:41 pm

I actually prefer the gamepad to hold the the switch, the joycon feel like they're gonna snap off :lol:

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Johnny Ryall
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PostRe: Super Mario Maker 2 - June 2019
by Johnny Ryall » Thu Feb 14, 2019 5:44 pm

jawafour wrote:
Johnny Ryall wrote:Cool I can literally bin my Wii u now.

Thatsbait.gif ;) .


Well 3D World is the only game I own not on Switch now.

Give it up Jawa, stop trying to make the Wii u a thing. It's over.

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ITSMILNER
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PostRe: Super Mario Maker 2 - June 2019
by ITSMILNER » Thu Feb 14, 2019 7:50 pm

Did the original game have the suits from Mario 3? (Tandoori Suit, Frog suit etc..) if not, I hope they bring them to this.

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Balladeer
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PostRe: Super Mario Maker 2 - June 2019
by Balladeer » Thu Feb 14, 2019 7:57 pm

Tandoori Suit :lol: Curry-o Maker?

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Pedz
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PostRe: Super Mario Maker 2 - June 2019
by Pedz » Thu Feb 14, 2019 7:58 pm

Tandoori suit?

I hope they make a tandoori suit.

Seriously though. I didn't have the Tanooki suit, it had the leaf which gave you Raccoon Mario, Tanooki suit let you become a statue on pressing down on the dpad.

There was only one power up from each game. Like, there was the amiibo mushroom for SMB, SMB3 had the leaf, SMW had the Feather for a cape and NSMB had the copter mushroom that gave you a propeller head.

It would be cool if the add more suits from 3 onwards.

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Squinty
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PostRe: Super Mario Maker 2 - June 2019
by Squinty » Thu Feb 14, 2019 7:58 pm

I would love a World feature. I mean like putting a collection of your courses into a world for others to play.

More Mario Maker is MOST welcome though.

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ITSMILNER
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PostRe: Super Mario Maker 2 - June 2019
by ITSMILNER » Thu Feb 14, 2019 9:03 pm

Bloody autocorrect :lol:

Tanooki suit is what I mean, hopefully they do add more of these.

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Years of Username Limbo
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PostRe: Super Mario Maker 2 - June 2019
by Years of Username Limbo » Fri Feb 15, 2019 8:46 am

Cheeky Devlin wrote:
Tomous wrote:
Drumstick wrote:So do these MM games have a traditional 1 player mode or is it literally create level > share with others?


The first had levels created by Nintendo developers packaged in I believe. It's not really a traditional 1 player mode though.


It had a bundle of Nintendo levels, but even they had a weird feel to them.

But yeah there was no traditional world structure, just varying difficulties of 100 Mario Challenge (You had 100 lives to get through 10 random levels).

Worlds would be great, even if you just linked 3-4 levels together as a cohesive "Pack".


This is all fine then, but... will the ability to upload your levels, and play levels made by others, be restricted to those who have an online sub?

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Poser
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PostRe: Super Mario Maker 2 - June 2019
by Poser » Fri Feb 15, 2019 8:53 am

Quantum Name wrote:This is all fine then, but... will the ability to upload your levels, and play levels made by others, be restricted to those who have an online sub?


You would imagine so, yes.

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Ad7
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PostRe: Super Mario Maker 2 - June 2019
by Ad7 » Fri Feb 15, 2019 8:56 am

I'd imagine you can upload without a sub, but to download you'd need one.

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Pedz
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PostRe: Super Mario Maker 2 - June 2019
by Pedz » Fri Feb 15, 2019 9:04 am

Quantum Name wrote:
Cheeky Devlin wrote:
Tomous wrote:
Drumstick wrote:So do these MM games have a traditional 1 player mode or is it literally create level > share with others?


The first had levels created by Nintendo developers packaged in I believe. It's not really a traditional 1 player mode though.


It had a bundle of Nintendo levels, but even they had a weird feel to them.

But yeah there was no traditional world structure, just varying difficulties of 100 Mario Challenge (You had 100 lives to get through 10 random levels).

Worlds would be great, even if you just linked 3-4 levels together as a cohesive "Pack".


This is all fine then, but... will the ability to upload your levels, and play levels made by others, be restricted to those who have an online sub?


Yeah, I'm betting it is.

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Drumstick
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PostRe: Super Mario Maker 2 - June 2019
by Drumstick » Fri Feb 15, 2019 9:23 am

If you need an online subscription to actually use this game in a meaningful way, that's poor.

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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jawafour
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PostRe: Super Mario Maker 2 - June 2019
by jawafour » Fri Feb 15, 2019 9:36 am

I dunno... to be fair, Super Mario Maker is pretty much an online game; you upload and download courses, you can score and comment on courses, look at completion stats and and view information on where people are dying in the courses. Beyond the actual course creation, the associated tools and functions are focused upon an online infrastructure.

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NickSCFC
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PostRe: Super Mario Maker 2 - June 2019
by NickSCFC » Fri Feb 15, 2019 9:51 am

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:dread:

I actually had nightmares about this when I was a kid, took me ages to get past that level.

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