Buffalo wrote:It just seems to defeat the object of the thing, to me.
But why? Some sections of strikes are there to see how quickly you can navigate them, other parts are there to see how quickly you can defeat enemies.
I can guarantee you if every strike required you to kill every single enemy before you could progress they would not be enjoyable to play.
Think of other games, they have combat sections and platforming/navigation sections. Destiny is no different.
If you're playing The Last of Us and just avoid all of the enemies instead of fighting them that doesn't then defeat the point of the game right? It means you knew which parts you could sneak past so you could accomplish your goals more efficiently.