Fallout 4

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Alvin Flummux
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PostRe: Fallout 4 - Out now
by Alvin Flummux » Sat Feb 20, 2016 1:02 pm

Glowy69 wrote:
Alvin Flummux wrote:
Glowy69 wrote:
Alvin Flummux wrote:First time down on the coast, somewhere near the Castle, which is my next big target. Got strawberry floated up so badly by all the legendary enemies there. :dread: But I have to kill them, for I must know what special loot they're carrying!


You'll be surprised :slol:


I'm not so sure. I have a crate full of legendary leather shoulder armor back in my house at Sanctuary.


Oh you will be. :P


What will I get, a legendary rubber ducky?

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Monkey Man
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PostRe: Fallout 4 - Out now
by Monkey Man » Wed Feb 24, 2016 2:32 pm

Data-mined details of Survivor Difficulty which will be in a forthcoming update -

Is the struggle of this world merely a pleasant game for you? Do you long for a more brutal take on a life lived post apocalypse?

If you answered "Yes and yes!", then Survival difficulty is for you!

Survival upends many of the rules of life in the Commonwealth for maximum challenge. For a full list of these changes, see below.

To enable Survival, press [Pause], select "Settings," then "Gameplay" and choose "Survival" from the "Difficulty" options.

Saving

Manual and quicksaving are disabled. To save your game, you'll need to find a bed and sleep for at least an hour.

Combat

Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline" (see below).

Fast Travel

Fast Travel is disabled. If you wish to be somewhere, you'll have to physically travel there.

Weighted Ammo

Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.

Compass

Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.

Adrenaline

Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.

Wellness

You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see "Fatigue" below), lowering your immunity (see "Sickness" below), and eventually even dealing physical damage to you.

Fatigue

Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you've built up, the less AP you'll have for other actions. The amount of Fatigue you've accumulated is displayed in red on your AP bar.

Sickness

A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy's Data tab and pressing [RShoulder] to view your active effects.

Antibiotics

Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.

Bed Types

The type of bed you're sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you're desperate, but it will never allow for a full night's rest and the benefits that come with it.

Crippled Limbs

Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.

Carry Weight

Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!

Companions

Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.

Enemy and Loot Repopulation

Locations you've cleared will now repopulate enemies and loot at a significantly slower rate.

https://www.reddit.com/r/fo4/comments/4 ... extracted/

Last edited by Monkey Man on Wed Feb 24, 2016 2:48 pm, edited 1 time in total.
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jawafour
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PostRe: Fallout 4 - Out now
by jawafour » Wed Feb 24, 2016 2:38 pm

Monkey Man wrote:Data-mined details of Survivor Difficulty which will in a forthcoming update...

At last! Tougher video games! I've been saying for years that they're just too easy. I was bored of getting endless Platinum trophies but now they're gonna test my skills :toot: .

:shifty: .

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OrangeRKN
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PostRe: Fallout 4 - Out now
by OrangeRKN » Wed Feb 24, 2016 4:18 pm

Saving

Manual and quicksaving are disabled. To save your game, you'll need to find a bed and sleep for at least an hour.


Game crashes though :dread:

Fast Travel

Fast Travel is disabled. If you wish to be somewhere, you'll have to physically travel there.


Oh god they better make this work with settlement defence quests, currently unless you happen to be nearby it is impossible to get back to help in time unless you fast travel. They are the only time I ever fast travel in the game anyway.

Weighted Ammo

Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.


THANK YOU FINALLY

Crippled Limbs

Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.


Didn't even realise they auto-healed after combat. This should have gone further and worked like New Vegas' hardcore mode where only Doctor's Bags could heal crippled limbs.

Companions

Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.


Better, but annoying that they don't die outright still.

Enemy and Loot Repopulation

Locations you've cleared will now repopulate enemies and loot at a significantly slower rate.


Yes thank you

No removal of unkillable characters though, was really /really/ hoping that'd make it into survival mode :(

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PostRe: Fallout 4 - Out now
by 7256930752 » Wed Feb 24, 2016 4:34 pm

That sounds great.

I'm love this game but it is very easy, having save points will definitely ramp up the tension.

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Buffalo
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PostRe: Fallout 4 - Out now
by Buffalo » Wed Feb 24, 2016 5:15 pm

Of those, I wish you could have some but not others. The fatigue/adrenaline balance sounds very interesting.
I guess I'll just ban myself from using power armour and up the difficulty to the max instead.

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mcjihge2
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PostRe: Fallout 4 - Out now
by mcjihge2 » Wed Feb 24, 2016 6:27 pm

But what is the benefit of going for survival difficulty?

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PostRe: Fallout 4 - Out now
by mcjihge2 » Wed Feb 24, 2016 7:05 pm

So, are we buying the season pass before March?

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Buffalo
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PostRe: Fallout 4 - Out now
by Buffalo » Wed Feb 24, 2016 7:07 pm

I'm one of 'those' who got it on launch 8-)

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KingK
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PostRe: Fallout 4 - Out now
by KingK » Thu Feb 25, 2016 9:03 am

mcjihge2 wrote:So, are we buying the season pass before March?

Yup. Bought mine a few days ago. Nowhere near finished the main game though (its now on hold as I have a God of War blast) but I do love F4 and F3 too. Bought most of F3's DLC and enjoyed it so hoping the F4 stuff (announced & unannounced) is worth the £25 outlayed

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Meep
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PostRe: Fallout 4 - Out now
by Meep » Fri Feb 26, 2016 10:05 am

Everything sounds good apart from the saving issue. No way to save apart from sleeping will be a nightmare with amount of retracking you will have do and potentially hours of progress lost if something goes wrong, especially if there is no fast travel.

Hopefully you will be able to toggle thngs off an on in the settings.

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LewisD
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PostRe: Fallout 4 - Out now
by LewisD » Fri Feb 26, 2016 10:48 am

Or just go to bed when it gets dark. That's what I'm gonna do :).

Also, I'm in the "Not buying a season pass" camp.
I'm not having another anchorage. I'll wait to see if each dlc is good first.

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Buffalo
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PostRe: Fallout 4 - Out now
by Buffalo » Fri Feb 26, 2016 11:00 am

If I could toggle each gameplay setting, like you can in Forza for example, then I'll definitely try it. I want an xp boost though, or better loot. Risk and reward, and all that.

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Meep
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PostRe: Fallout 4 - Out now
by Meep » Fri Feb 26, 2016 9:28 pm

One of my most hated things in games is spending an our trecking somewhere or sorting something and then having a death or crash completely wipe out all my work, so I don't really see lack of saving as a "feature" even in hardcore mode. It makes the game tougher, sure, but only by virtue of makling it more frustrating. It's like saying having someone repeatedly poking you in the back as you play would make the gamer tougher. Yes, technically true, but why would you want that?

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Alvin Flummux
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PostRe: Fallout 4 - Out now
by Alvin Flummux » Fri Feb 26, 2016 10:28 pm

Just find a house to sleep in. There are enough of them... Actually no, I can see myself dying just before finding one.

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mcjihge2
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PostRe: Fallout 4 - Out now
by mcjihge2 » Sat Feb 27, 2016 12:06 pm

I havent played this in a while. The game now looks a bit better (xbox one). Did a patch upgrade the resolution/frame rate?

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Buffalo
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PostRe: Fallout 4 - Out now
by Buffalo » Sat Feb 27, 2016 1:33 pm

mcjihge2 wrote:I havent played this in a while. The game now looks a bit better (xbox one). Did a patch upgrade the resolution/frame rate?


Oh there's GCE on my friends list, playing Fallout 4 aga-

Level 92?! What the hell mate

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mcjihge2
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PostRe: Fallout 4 - Out now
by mcjihge2 » Sat Feb 27, 2016 1:44 pm

:lol: Ive done alot of procrastination. But my endurance is at level 10.

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Alvin Flummux
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PostRe: Fallout 4 - Out now
by Alvin Flummux » Sat Feb 27, 2016 3:35 pm

mcjihge2 wrote:I havent played this in a while. The game now looks a bit better (xbox one). Did a patch upgrade the resolution/frame rate?


A patch made the game look better - improved draw distances and such.

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Cumberdanes
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PostRe: Fallout 4 - Out now
by Cumberdanes » Sun Feb 28, 2016 12:09 pm

I just bought the season pass, thought I better get it done before the price hike hits. This is the first time I've bought a season pass as I'm generally a bit sceptical about just what you're gonna get but based on what Bethesda have announced thus far I think £25 is a fair price.

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