Ironhide wrote:Is it just me that really disliked how most N64 games had that fog effect to hide the terrible draw distance, also the slightly echo-y, dreamlike sound.
I just thought it was a bit naff aesthetically, even at the time.
Batshit. Crazy. Next you'll be saying you didn't like the PS1's texture warping, or that the Megadrive had sound that was
too crunchy and dirty.
Just finished this. Steam says 6.2 hours. ~20 minutes of that was me thinking I had messed up and closing the game to make sure it didn't save in that messed up state (in reality it was fine, but the game never explicitly tells you (unless you look for it in an item description) that
if you are separated from your sword (and it's in a place you can't get to) you can recall it at a save point. That and one time the game froze up and wouldn't accept any inputs.
All in all a really good game. Suffers a bit from not having a map, but it's also a small enough that it doesn't matter that much. I did get stuck for probably an hour searching for the last two things I needed to finish the game, but it would have been less if I'd known that (location and powerup spoiler):
On top of the tower where you get the wallrun ability there are hints for where all the golden keys are.The combat is functional at best. I do wish it wasn't in the game, but it's mostly not a hindrance to enjoying the game. Mostly.
I guess now that I've scratched the indie itch it might be time for Baldur's Gate 3.