rudderless wrote:Suffocate Peon wrote:Herbi wrote:I wonder if rudderless really thinks this is the best Zelda ever or he just had to talk it up for Nintendo Gamer because some of the stuff in his piece on it I find it hard to believe anyone could really think about SS
I did wonder a few weeks ago whether the fact EDGE have given every new proper Mario and Zelda a 10 in the last few years is because they might be all rudderless' reviews.
or some might, or one might, or he's infected other journalists with jolly Nintendo enthusiasm, or it's all conspiracy and it's in journalists interests to convince themselves and everyone else that what new big games are being released are really something great when they're clearly not.
Hello! Had to return to respond to this. I've read some nonsense from you in my time, arv, but this takes the biscuit. I'd be offended if it wasn't so laughable.
Perhaps these games got 10/10 because they are extremely well-crafted and those who wrote the reviews thought they warranted top marks? Just a thought.
Hello too! I think it's worth mentioning that I am completely dead inside and don't enjoy anything anymore, even when I do I don't. A game can't just be a succession of things to do anymore for me. It's too aware that it's a game being made for an audience, it's not fascinated with itself, it's not over reaching, it doesn't provoke interest in me. I've not played it in months. I left it at the scorpion boss. I want to want to play it. I want to want to talk to that character stood over there. Videogames have never been more unsure of themselves, in the past they had an energy where it felt like anything was possible. It's like a fire that if it goes out, it makes me feel like, what's the point. It doesn't feel like it exists to inspire, I don't care to see what's on that island, or through that locked door, because it's like the game already knows. It's not interesting. As a videogame in 2012, it's not interesting. But, but, it has some good dungeons and some good puzzles and the wavey controls are neat. But, but, it has lots of stuff in it, and the colour pallette is nice, and lots of words. But, it has a boss that just stands there and fights me. It's nicely designed and animated, but playing Limbo was like playing something from the future where videogames have an inherent intelligence. I don't want to go back to the year 2012. I'm in 2035 crying myself to sleep feeling the weight and buzzingness on top of me.
A reviewer is not thinking like this. They're not thinking, life is pointless, games are pointless, I want to die, I want to live as a spirit and spend each day observing a different person. They're more pragmatic. I don't know what my point is.
Maybe my point is, ..no. I thought I had it then.
I've read some nonsense from you in my time, arv,
This is a lie. Truth and honesty wrapped up in nonsense. I don't eat biscuits.
I keep coming back to
Perhaps these games got 10/10 because they are extremely well-crafted and those who wrote the reviews thought they warranted top marks? Just a thought.
but it's impenetrable. It's 2:47 am but I have to give a reply i think. I think it's the words extremely well-crafted. Maybe that's the problem. So extremely well crafted they've lost their creative spirit. Playing games can feel like a formality.
I actually thought skyward sword was quite nice in places, it was quite pleasant. It's nice. I do like zeldas. But 10 God. 10 is 'this is so far beyond what we previously thought of what videogames could be'.