Shirley Bassey wrote:Peter Sellers wrote:I don't think that having a strategy is going to help us in this game. It's a coin toss.
This is a pretty odd thing to say. Do you also have a neutral role?
I'm being positive. We know that every one has a power role in this game, which makes it pretty unique, and arguably, the seer/investigator is less important than it usually would be.
The harder thing to overcome is that we have at least two or three people other than the Krays with neutral/evil win conditions. Really, yesterday was a net neutral EV for the town, because we lost two of the neutrals (Jester/Executioner).
The neutral possibilities left include the following. I have rated /10 what I believe their likelihood of being in the game. I realise this level of effort may get me killed, but so be it.
Pirate - choose a player to plunder each night -
1/10 - no mention of items, so what could be plundered?
Plaguebearer - infect a player with plague each night -
2/10 - feels like too a small player base to have an infection mechanic
Pestilence - rampage a player's house each night -
4/10 - there was talk of us returning to our houses, but not sure what rampaging would mean
Vampire - convert others to vampires at night -
2/10 - again, hard to see an infection/recruitment mechanic in play
Witch - control someone at night -
8/10 - this is the exact kind of mechanic that would link well with Last Wills etc.
Arsonist - douse someone in gasoline/ignite them -
5/10 - would kind of align with the theming of the game, I guess?
Serial Killer - kill someone each night -
6/10 - again, would work with the theming, but we haven't haven't seen them kill yet - I guess they might be limited to every other night though?
Werewolf - transform into a wolf during the full moon -
8/10 - too classic to leave out and would be a better suited serial killer role to this game size