Battlefield 2042 (XB/PS/PC) - No more content updates & Motive Studio making a BF game.
- Peter Crisp
- Member
- Joined in 2008
Vermilion wrote:I'd rather live in Luton.
- Peter Crisp
- Member
- Joined in 2008
Vermilion wrote:I'd rather live in Luton.
- Afrocat
- Member
- Joined in 2008
twitter.com/BattlefieldComm/status/1483741023327117312
Update 3.2 releases tomorrow.
https://www.ea.com/en-gb/games/battlefi ... -notes-3-2
Fixes, Changes, and Improvements
General
- Fixed an issue where leaving a party during matchmaking could make the game unresponsive
- Fixed an issue where connecting to EA servers after signing up with a new account would not work on the first attempt
- Updated behavior of the quit button during gameplay so it now returns you to the correct screen
- Fixed an issue where the loading music would stop playing during level load
Soldier
- Fixed a rare occurrence where after landing with the Wingsuit, hits wouldn’t always register on some parts of Sundance’s hitbox
- Fixed occurrences of rubberbanding when running behind friendly players
- Fixed a rare issue that could cause you to be stuck in both an alive, and downed loop
- Fixed a variety of issues with attaching to ladders that could cause you to get stuck in a state where you could fly away or lose control of your Specialist
- Fixed an issue where soldier movement speed was impaired by nearby explosions that spawned craters
- Fixed an issue where camera shake and audio for landing would unintentionally trigger when dropping from very small heights
- Fixed an issue where weapons from a Loadout Crate would sometimes inherit ammo from the previously selected weapon
- Fixed an issue where being spotted when firing a weapon would spot you for too long
Stability
- Added multiple fixes to improve overall game stability
- Fixed a rendering related crash that could occur for AMD Radeon VII users while Sundance was visible on screen
Weapons
- Sniper and SOFLAM scope glints now show from a further distance
Vehicles
- Fixed an issue where passenger weapons would no longer be in sync whenever the driver’s turret would rotate, causing bullets to not register when firing at enemies
- M1A5, T28 - improved the effective range and reduced spread on Canister Weapon Pod
- Reduced Bullet Spread from 1.6 -> 1.1
- Increased Damage Fall Off Distance from 35 -> 40
Battlefield Hazard Zone
- Fixed a black rectangle being present on screen during Hazard Zone end of round when hitting quit at the level progress screen
Battlefield Portal
- The Server Info tab now persists after hitting Refresh in the Portal Server Browser
- Fixed an issue where text would overlap when joining a Team Deathmatch game during the end of round sequence
- Rules Editor - the “IsInventorySlotActive” value now correctly handles melee weapons
- Certain admin commands can no longer be spammed
Update 3.3 in February with redesigned scoreboard: