Parksey wrote:Jawa, I think I read somewhere that The Forest only scales enemies to you until you reach Level 50? Not sure now accurate that is, but seeing as that's the main area you play in, and you're level 43 or so, you should try an level up past that and see if that improves things...
Yeah, Parksey, the Forest zone scales enemies up to max level 50. So if, you're level 5 then most enemies will be level 5, if you're 43 then most enemies 43, and if you're level 232 then most enemies will be level 50. Initially the changes also involved the player giving less damage and the enemies taking more hits to defeat, so it was kind of a "treble impact" from how things where before. A subsequent hot fix reduced this but it's still significantly different to how the Forest was before. Mid level players (say, 25 to 45) are affected more as they're facing groups of, say, four ghouls at level 40 rather than four ghouls at level 5; thus more bullets are needed and you require more materials to replace those bullets. Higher level players don't really mind as they're often over-powered and the Forest zone remains pretty easy for them.
Parksey wrote:...I went back to the game the other day (Fallout is my go-to autumn series) and actually it's made things much easier for me at level 17. Enemies aren't bullet sponges and I'm not having to stimpack constantly. Have they also changed how quickly hunger and thirst decrease?...
I suspect that you may be playing after the more recent hot fix and, I agree, the sponge effect has been dialled back from the initial update. Even so, in my eyes the Forest was a "starter" zone and there wasn't really a need for enemy scaling there. Across the rest of the map, cool... I guess I just preferred the "different zones need different skill levels" approach rather than the "enemies scale across all zones" approach.
For hunger and thirst, opinions seem to vary! Some folk say the effects have decreased whilst others say they have increased
. It is expected that they'll son be adjusted to only have positive buffs rather than negative ones; I.e. you won't die from not drinking but you will get a temporary benefit for doing so.
Parksey wrote:...I'm hesitant to go back into it in any depth for two reasons - one is that I've had Fallout 4 since being drunkenly peer pressured at launch to buy it, and only played it for about 15 hours, so want to get through that. The second is that the frame rate can still be a bit choppy on a base PS4, so I'm tempted to leave it until I get a Series S/X and play it for "free" on Gamepass.
Yeah, I play on a PS4 Pro and performance seems okay; detail visibility really improved when the Wastelanders update arrived. It may be worth playing through Fallout 4 before properly tackling 76. They're different games sharing similar tech and each has positives and negatives. If I don't continue playing F76, I'll be returning to F4 (which I haven't played too much of!).