Victor Mildew wrote:I think I'm near the end of the first play (I've got several b side tapes so I assume there's plenty of post game content).
Just got knocked off the mountain right to the bottom, and I'm currently making my way back up.
That level's my fave! Those synths. Those pink shards. The crystalline pools of water. That power-up!
I (obviously) love Celeste and the main campaign is the heart of it. But it's in the B-Sides and beyond that I felt the ideas and mechanics were allowed to fully flourish to their full potential, and be stretched beyond what you could imagine could be done with them (and what you imagine could be asked of you!)