Tafdolphin wrote:The main takeaway is that crunch is not inevitable, crunch is a result of inept management as witnessed here.
The other takeaway is that crunch usnt a magical fix-all. You can't just squeeze human hours of out of people's lives to make up for a stupidly tight schedule or unrealistic demands.
You can't just set a deadline or a set of expectations, and then expect to crunch as much as necessary to get it down.
The game is also, wait, a year or so "late"* already, so what was the human cost for?
*And this is late by management expectations. I think most sensible consumers would have been fine with the game taking longer. What's worse is not the game being late, but repeatedly delayed and now at really short notice.
And Jason Schreier is saying it won't make a difference to the developers' workload in terms of hours worked but a) I don't believe that, as I don't believe management won't try to eke out as much as possible, as it seems like their backs are against the wall and b) it won't mean much in terms of hours worked, but it's three more weeks of it.
How many developers probably saw the news on Twitter before they checked their mail, and their stomach sank at the thought of pushing themselves over the finish line, a finish line that had just been moved. This year has taken its toll on a lot of people, and news that your goal was now a little further away must have added to that.