jiggles wrote:Abacus wrote:jiggles wrote:kazanova_Frankenstein wrote:I wonder how many of the people who dismissed Astrobot on PSVR as gimmicky and perfectly achievable on a flat screen with no impact on playability (it would simply reveal what an "average game" it was) are now the same people who are going wild over the PS5 Dual Sense?
I mean, were there a lot of people saying that?
I bemoaned Astro Bot Rescue Mission being PSVR exclusive, but only because it looked brilliant and I really, really don’t want a PSVR.
I’d rather be able to play that on a screen, and I’m sure many others are on the same boat, but I don’t think anyone would rather play Astro’s Playroom without the cool controller stuff
My take on this is that you could do it, but it would be so far from the real experience that there would be no point.
It would be like trying to play Super Mario Galaxy with a NES pad.
If you don't mind me asking, how come you don't want PSVR so much?
I did worry it would be a gimmick, but there are now certain games I just would not want to play in any other way. Not trying to convince you by the way, fine it's not your thing, was just curious as to why.
I’ve owned 2 Oculus Rifts (Dev Mk II and CV1, which I still have) and VR has never been more than a short-lived novelty for me, and I’d rather just play on a screen 100% of the time. The idea of connecting so much gooseberry fool up around my TV, for an experience that tracks worse, looks worse and runs worse than something I already dislike is about as appealing to me as a kick in the dick.
Cheers, never tried Oculus Rift, and admittedly only tried half a dozen PSVR games, but didn't notice that problem. But maybe its a software problem with whatever you've tried?
I tend to leave mine connected up, with wires cunningly concealed. I'm honestly keeping my PS4 primarily for VR stuff whilst mainly jumping to the next xbox for more standard experiences. Hey, whatever, it doesn't suit everyone, and I barely played it through summer when it was sweltering hot to be fair. Except when I tried Ace Combat 7 for an hour, nearly lost my lunch and had to hold onto the ground, sweating. Traded that in straight away.
But as for astrobot, I do think it is one of those things so specifically built around the tech that if a non VR version was made, you'd just wonder what the fuss was about. A bit like playing a light gun game with analogue sticks - you really wouldn't be missing out.