Dread Wolf is referencing Solas from Dragon Age Inquisition, so he'll certainly be returning from the sounds of things. Given his "You found me" line it makes me wonder if the protaganist will be the one from DA:I as well.
That's what you call a teaser - as in nothing but a CGI video announcement. Apparently this is very early in development with a release years away. So why so early a reveal? The internet speculation is that what with Bioware's Anthem being primarily a multiplayer game, this was a tactical move to avoid a Blizzard fan backlash if the game turned out a dud by letting fans know that the games they really want are also coming.
Dragon Age: Inquisition ruined any interest I had in the franchise with the frankly retarded shift towards 3rd person adventure RPG.
Both the first two games received loads of praise for easy accessibility for disabled gamers but the design changes in Inquisition made the game totally unplayable for me and many others.
I wouldn't be surprised to see this go back towards a style closer to the original after some of the feedback. Part of me wonders if that's why the game was scrapped and started over.
Put me also in the camp for wanting this to be more like Dragon Age: Origins. That was by far the best game in the series and I think the tactical almost top down view with next gen graphics could look pretty amazing.
I am one of the few people who seemed to enjoy Inquisition despite its flaws so am looking forward to this one as long as they don't pull and an Andromeda.
Not too fussed about playing as the same character really. I'm not really a fan of the "chosen one" narrative and hate Bioware's tendency to use it in their games. Yes, games should feel empowering, but you do not need to make the protagonist one of the most important people in the whole world. If you do, make sure it feels earned rather than thrust on them my some accident of birth or being in the right place at the right time. It's lazy writing.
Sleighamorph wrote:I wouldn't be surprised to see this go back towards a style closer to the original after some of the feedback.
Origins is probably my favourite modern BioWare RPG alongside Mass Effect 1. Nothing the studio has produced since evoked a sense of place quite so well.
DA2 was strawberry floating awful, and Inquisition had some interesting ideas and characters but was saddled with awful combat mechanics and an overly long runtime. I've said it before but BioWare really, really should be looking at Witcher 3 and 'taking inspiration' from every aspect of that game.
John Epier is the Narrative Director of the new Dragon Age game. His twitter profile reads "Narrative Director, #thedreadwolfrises @bioware He/him. Leftist." To some people him sharing his personal politics has been a deliberate taunt or exclusionary statement. In response he tweeted this:
John Epier Tweet "A few folks telling me, after seeing my twitter profile, not to bring my politics into the game. Dragon Age has always been about belonging - about realizing that family is more than blood and about celebrating our diversity and differences. It will remain so."
This seems a fair response. However there is a reply that seems to be a preview of the possible shitstorm that politicising the conversation surrounding the game (not the actual game story) may lead to... Someone called James Alden K replied:
James Alden K tweet "I bet all of the people screaming for “no politics” sided with the templars >.>"
BioWare had a PR disaster with the Mass Effect Andromeda developer Manveer Heir's tweets about white people, and this was thought to have soured some public opinion of the game pre-release (before people experienced the bugs). Epier hasn't done anything wrong, but If I was Bioware I would try not to let the developer's interactions with twitter become the story.
The world of Dragon Age needs a new hero – someone who can take on the evil forces threatening Thedas. Get a first look at some of the new locations you’ll discover and the factions fighting by your side in the next chapter of Dragon Age.
Peter Crisp wrote:From memory, Origins had a much better camera control method and it played more like an old fashioned RPG.
Was also highly praised (by myself and other disabled gamers in general) for being really accessible for people with limited hand mobility, amongst other things.
The second game actually won awards for accessibility, although it wasn't anywhere near as good overall.