Final Fantasy XVI - Release 22nd June 2023
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twitter.com/FF_XIV_EN/status/1306327636226928646
What this means is that, while Yoshi probably won't use the same time management systems he needed for XIV because that was insane, he at least knows how to run a project to schedule, so we shouldn't need to worry about the same levels of delays that other recent FF games have been subjected to.
As for the director: that seat is being filled by Hiroshi Takai, who directed The Last remnant, as well as being assistant director on ARR. I personally don't have as much familiarity with him, so I couldn't say one way or the other if the man knows his stuff.
I also can't confirm one way or the other now, but people more versed in music than me have said that Masayoshi Soken, the composer for FFXIV, was the one who scored the trailer, and from what I can tell, that seems likely. Which is absolutely fine by me, the man makes bangers.
Gameplay
Following on from who's making it: recently Square Enix managed to headhunt a Capcom developer who has worked on Devil May Cry as a battle designer. While it's not confirmed Ryota Suzuki is working on this game, the gameplay definitely looks like it could be a good place to put him. It looks very much like XV and VIIR, but even from just the snippets of gameplay we saw in the trailer I could see perfect dodges into parries, combos into ranged finishers, what is essentially a stinger, launchers, aerials, different abilities tied to eikons (presumably). All in there's real potential for this to have a very robust combat system, and if it follows from the work that 7R did it should be really good.
All in, this should have a really good team behind it, and I'm definitely looking forward to seeing how it ends up.
Please don't strawberry float this up.
Anyway, feel free to talk about how Final Fantasy hasn't been good since X, or VII, or was never good, or how Emet-Selch did nothing wrong, etc.
Edit:
Trailer from the Sony State of Play June 2022:
Edit:
Release date trailer from the Game Awards 2022