Bertie wrote:ACC is hard. But whenever I put time in I realise how much better the AI is, how much better the handling is. I also get better when I commit to it. But line off and learning tracks is tricky. Working on getting that LFM license for the first time.. it’s daunting
I know it’s off topic (as there isn’t an official, dedicated AC/ACC thread, of course plenty of ACC talk in the racing thread), but once you have your license for LFM, is that it for good? Or do you need to renew each season? No idea how I’d even go about getting it to be honest!
ACC is hard but so rewarding, which is what a sim should be, it’s by far the closest we have on console, really hope they crack it with AC2 as well as while the various series of cars in ACC are great I do miss the variety of road and race cars, but then AC on console isn’t quite as nice to drive in.
DarkRula wrote:See, I'll say this again. Turn 10 called this a Car-PG, indicating that it is truly an RPG-like game. But... the heck is RPG-like about this? The grinding for experience?
Resistor sounds more like a racing-RPG with everything it's got in its features list. Admittedly nowhere near a sim racer, but there's no reason a career of Forza Motorsport couldn't have such things as various characters to accept missions from, increasing your reputation with them to get rewards and bonuses in return.
The grinding for EXP is the only RPG element of it really, it’s such an annoying game, I’d forgive it for being a sim lite if it handled well rather than the constant understeer or off throttle oversteer you get on a wheel, if it had a good career mode, but it’s poor at best with poor AI that definitely
isn’t rubber banded. It’s tried to be too many things and not done anything well.