Copying what I just rambled in the Direct thread following watching the trailer in my brief attempts to pick it apart:
It looks perfect, the original art style of Link's Awakening was already perfect and somehow they have captured its tone exactly while still updating it and bringing into shiny 3D. Plus the opening cutscene all redone as hand-drawn animation and that title like screen heavily drawing from the original concept art and basically I love it.
Rewatching the trailer the actual screen layouts look identical to the original so it seems like a 1 to 1 remake just with a complete aesthetic update - the big change is that it now scrolls on the overworld rather than having individual static screen transitions, although I'm guessing it will still transition between "areas" (like Mabe Village and the Mysterious Forest, when talking to the owl it looks like Link is at the bottom of the screen so it's probably a transition there EDIT: I don't think this is true actually, you can see the edge of the fishing pond very briefly as the camera zooms in). Inside dungeons it looks like it's still single screen rooms, which makes sense given the hidden rooms and how weird it would be to see between rooms (maybe just the multi-screen rooms will scroll). Hopefully the update brings QOL updates too like easier weapon/item switching. It's hard to tell because there is no HUD in the trailer at all, so we can't see equipped weapons, but in the side-scrolling section Link is jumping (with Roc's feather) but still has the sword and shield equipped, which is impossible in the original due to the two item limit.
Screens and art here:
https://www.nintendo.co.uk/Games/Ninten ... 14327.htmlSo nice
EDIT: On further examination it's not exactly 1 to 1, there is some variation in tile layout! It's pretty damn close (the grass pattern outside the kennel is identical for example), but the Banana house at the beach has a different number of trees and bushes around it.