After debuting as an Xbox Game Preview title at the 2016 Xbox E3 Briefing, “We Happy Few” 1.0, which includes an all-new narrative and community-driven improvements, will launch on Xbox One and Xbox One X (with 4K and HDR support) on August 10, 2018. “We Happy Few” is a narrative-driven action adventure game set in a drug-fuelled, retrofuturistic 1960s England. Uncover the mystery of Wellington Wells as you play through the interwoven narratives of three moderately terrible citizens trying to escape from a lifetime of cheerful denial.
Previews -
We Happy Few’s story and setting already have me hooked. What appeared to be a stylish-looking game mismatched with survival mechanics has been molded into something much more interesting. The game’s full narrative is planned for release this summer as part of We Happy Few’s 1.0 update, which will be free to early access players. New players can get the game on PlayStation 4, Windows PC and Xbox One for $59.99
https://www.polygon.com/2018/5/29/17404 ... 4-xbox-oneSo yes, I killed poor Danny, and I learned in the next tussle – yes, two more anonymous antagonists were sent in after Danny dropped – that I could’ve used Danny’s corpse as a weapon by picking it up and throwing it, but I didn’t see the prompt for the option in time before I felled both enemies. It’s moments like this – along with flashback story moments called “Lies” – that leave me feeling optimistic that We Happy Few can successfully make “The Leap.” We’ll find out soon enough.
http://www.ign.com/articles/2018/05/29/ ... e-the-leapAs it stands, We Happy Few borrows simple, mundane crafting systems from full-on survival games to express your fragility and desperation in an oppressive world. At least most of the survival elements will be customizable, or totally eliminated by playing on easy. But with so many survival games leaving Early Access that frame hunger, thirst, sleep, and so on around the same chore-like checklisting, I'd rather see We Happy Few try something completely new that didn't distract from such an intriguing world.
https://www.pcgamer.com/we-happy-fews-s ... 6301776253We Happy Few's latest demo is the most polished version of the game to date. The game has its own style of gameplay and storytelling that engages players with moment to moment gameplay. The game's lore is firmly embedded in each of these moments and players will certainly feel as if they are moving towards a goal or conclusion as they progress through the adventure. We Happy Few features an elegant crafting system that doesn't make players feel like they are balancing an excel spreadsheet while still offering a deep array of options. Players can heal themselves with a nice nap and even search toilets for crafting items. The little details in this game are what make it so charming, like being able to hide in the trunk of an abandoned car when a bunch of angry townspeople are chasing you.
http://www.shacknews.com/article/105134 ... um=twitter