Xbox Series X|S Thread - Power Your Dreams.
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twitter.com/WilliamChyr/status/1316082333762678784
Dev -
Hey! We weren't offered any money. This was just a decision because of limited resources and only having five people working full time on the team.
Q) General question- has the Series S held back your vision for this game in any way? As a developer supporting the platform I would be interested in your view (even if its not too deep in detail)
A) So, our game runs on low end to high end devices, from iPhone 6S all the way up to Xbox Series X. In terms of scalability we always knew that we would be able to hit Series S, but one of my favorite moments in development was realizing just how powerful it actually was (this was a bit before the public announcement.) Realizing that if you're playing on a 1080p or 1440p display, the game would look pretty much the same between Series S and Series X made me very, very happy, as I'm (and this is me personally, not representing the team or ANY studio I work with,) very much a fan of making sure people have lots of ways to experience games.
Essential from Eurogamer -
Mesmerising and thrilling, this is a puzzle game for the ages.
https://www.eurogamer.net/articles/2019 ... n-the-void